I am a 3D Environment and Prop Artist with three years of experience creating optimized, immersive assets for VR and indie games. I specialize in modular design and real-time performance, working collaboratively to build engaging game environments. I enjoy optimizing workflows and mentoring junior artists, ensuring consistent quality and efficient production. My expertise spans from texturing to engine integration, always aiming to boost performance and deliver projects on time.

Luvano Shinta

I am a 3D Environment and Prop Artist with three years of experience creating optimized, immersive assets for VR and indie games. I specialize in modular design and real-time performance, working collaboratively to build engaging game environments. I enjoy optimizing workflows and mentoring junior artists, ensuring consistent quality and efficient production. My expertise spans from texturing to engine integration, always aiming to boost performance and deliver projects on time.

Available to hire

I am a 3D Environment and Prop Artist with three years of experience creating optimized, immersive assets for VR and indie games. I specialize in modular design and real-time performance, working collaboratively to build engaging game environments.

I enjoy optimizing workflows and mentoring junior artists, ensuring consistent quality and efficient production. My expertise spans from texturing to engine integration, always aiming to boost performance and deliver projects on time.

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Work Experience

3D Environment/Prop Artist at TBR Productions
September 1, 2022 - Present
Optimized PBR workflows and UV mapping to reduce texture rework by 30% and memory usage by 25%. Enhanced assets through LODs, collision meshes, and modular kits, cutting draw calls and memory usage by up to 40%, which accelerated environment builds and improved team productivity. Provided mentorship and training resources to junior artists, resulting in a 40% reduction in QA-flagged asset issues and improved first-pass approval rates. Created optimized, visually consistent textures using Substance tools and Photoshop, resolving memory and consistency issues. Collaborated with level and technical artists to improve performance, memory efficiency, and cross-platform delivery.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet