I am a Senior Unity3D Developer and Engineering Manager with a Master’s degree in Electrical Engineering and extensive experience building complex simulation systems, multiplayer games, and scalable software platforms. I specialize in C#, Unity, physics systems, real-time communication, and high-performance software, with experience spanning gaming, fitness technology, streaming, and drone training simulations.
I enjoy combining hands-on engineering with team leadership and product collaboration. Throughout my career, I have designed architectures, developed custom physics and rendering systems, integrated simulation technologies, improved multiplayer infrastructure, and coached cross-functional teams. I am comfortable working across technical and product discussions and enjoy turning challenging ideas into reliable, engaging products.
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