A Bachelor of Augmented and Virtual Reality Design with high interest in Technical Art. I am a driven person who always seeks to improve my current skillset and explore new areas in my field. I enjoy pushing the boundaries of art, creating innovative concepts. I aim to produce impactful work that resonates with people in meaningful ways and invites them to explore narrative, character, and story through their own interpretation.

Zornitsa Dimitrova

A Bachelor of Augmented and Virtual Reality Design with high interest in Technical Art. I am a driven person who always seeks to improve my current skillset and explore new areas in my field. I enjoy pushing the boundaries of art, creating innovative concepts. I aim to produce impactful work that resonates with people in meaningful ways and invites them to explore narrative, character, and story through their own interpretation.

Available to hire

A Bachelor of Augmented and Virtual Reality Design with high interest in
Technical Art. I am a driven person who always seeks to improve my current
skillset and explore new areas in my field. I enjoy pushing the boundaries of art,
creating innovative concepts. I aim to produce impactful work that resonates
with people in meaningful ways and invites them to explore narrative, character,
and story through their own interpretation.

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Language

English
Fluent
Bulgarian
Fluent
German
Beginner

Work Experience

Stagehand at Crew Geist GmbH
October 1, 2024 - June 1, 2026
Responsible for stage assembly and disassembly, including loading and unloading, technical equipment handling, backstage operations, and event logistics. Worked onsite in Germany, supporting smooth production workflows and coordinating practical execution before, during, and after events.
VR Environment & 3D Design Intern (Remote) at VisioPlan GbR - VR Environment & 3D Design
April 1, 2024 - August 1, 2024
Designed and developed immersive VR environments and architectural concepts for a cloud-based VR application used by architects, engineers, and clients. Created and optimized 3D models, foliage, props, architectural concepts, and environment assets using Blender and ZBrush, refining interactive scenes in Unity through terrain sculpting, lighting, shaders, and post-processing. Researched and implemented VR performance optimization techniques including low-poly workflows, texture optimization, and PNG-based scene rendering. Developed and tested custom Unity features and shaders while troubleshooting rendering, lighting, UV mapping, and mesh-related issues. Produced visual concepts, mockups, and prototypes for VR lobby and login scenes, including parametric/procedural modeling techniques for architectural visualizations.

Education

Bachelor of Arts in Augmented and Virtual Reality Design at h_da U niversity of Applied Sciences - Darmstadt
January 1, 2022 - January 1, 2026
Bachelor of Science in Accounting and Finances (studies paused) at University of Economics - Varna
January 1, 2019 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Media & Entertainment, Software & Internet, Computers & Electronics