Alpha Spectrum

Zoltan Munkacsi
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Alpha Spectrum (Unity Engine) is an isometric sci-fi ARPG game. Since the game was isometric with fixed camera, it was hard to show the cyberpunk style, so I came up with an idea to create multi-level cities (ground area for the slums and an upper level where roads are built around the skyscrapers in the air, based on heavy pipe networks). This gave me a lot of freedom to be able to show cyberpunk design elements, since we could walk in an upper town area among the decorated and colorful skyscrapers. I was working on game design as well as lighting and postprocess effects. I created main menu music and some other ambient tracks for the game as well.