I'm Zoltan Munkacsi, an environment artist and level designer from Szentes, Hungary. I've been doing level and environment design since 2006 and sound design since 1996, contributing to S.T.A.L.K.E.R. projects, various mods, and multiple indie titles while shaping immersive worlds through lighting, asset integration, and gameplay flow. In addition to game work, I produce electronic music under the alias Zoxfeld and collaborate across audio and gameplay pipelines using Wwise, Pro Tools, FL Studio, and other digital audio tools. Since 2023 I’ve been with Primal Game Studio on Karnivus Tournament and Mandragora, while also developing personal projects like Wreacca and Subversity. I'm available for full time, remote roles. PS: The site does not allow me to add Unreal Engine 5 to software expertises, but I've been working with UE5 since 2022 as well.

Zoltan Munkacsi

I'm Zoltan Munkacsi, an environment artist and level designer from Szentes, Hungary. I've been doing level and environment design since 2006 and sound design since 1996, contributing to S.T.A.L.K.E.R. projects, various mods, and multiple indie titles while shaping immersive worlds through lighting, asset integration, and gameplay flow. In addition to game work, I produce electronic music under the alias Zoxfeld and collaborate across audio and gameplay pipelines using Wwise, Pro Tools, FL Studio, and other digital audio tools. Since 2023 I’ve been with Primal Game Studio on Karnivus Tournament and Mandragora, while also developing personal projects like Wreacca and Subversity. I'm available for full time, remote roles. PS: The site does not allow me to add Unreal Engine 5 to software expertises, but I've been working with UE5 since 2022 as well.

Available to hire

I’m Zoltan Munkacsi, an environment artist and level designer from Szentes, Hungary. I’ve been doing level and environment design since 2006 and sound design since 1996, contributing to S.T.A.L.K.E.R. projects, various mods, and multiple indie titles while shaping immersive worlds through lighting, asset integration, and gameplay flow.

In addition to game work, I produce electronic music under the alias Zoxfeld and collaborate across audio and gameplay pipelines using Wwise, Pro Tools, FL Studio, and other digital audio tools. Since 2023 I’ve been with Primal Game Studio on Karnivus Tournament and Mandragora, while also developing personal projects like Wreacca and Subversity.

I’m available for full time, remote roles.

PS: The site does not allow me to add Unreal Engine 5 to software expertises, but I’ve been working with UE5 since 2022 as well.

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Language

Hungarian
Fluent
English
Advanced

Work Experience

Level & Game Designer, Environment Artist at Primal Game Studio
December 1, 2023 - Present
Lead level designer for Karnivus Tournament Zero, a Zero project in collaboration with FM S (Force Multiplier Studios). I subsequently joined Mandragora – Whispers of the Witch Tree as Level & Game Designer and contributed to environment building, lighting, and post-processing, while also assisting in QA testing. In addition, I contributed to two other unannounced projects as an environment designer / level building artist.
Level Designer, Environment & Lighting Artist, Game Designer at IR Games – Alpha Spectrum
January 1, 2018 - December 31, 2022
Worked on Alpha Spectrum, an isometric cyberpunk RPG on Unity. Responsibilities included environment art, lighting, and some game design support; contributed to visual mood and world-building.
PM, Level Designer, Lighting Artist, Sound Designer at Dezowave
January 1, 2007 - Present
Managed various indie PC game projects; environment art for Lost Alpha, Wraecca, Subversity; created ambient sounds and lighting; group founded in 2007, later expanding to indie projects.
Level Designer, Level Artist, Lighting Artist at Para51 Games
January 1, 2022 - December 18, 2022
I’ve been working on No More Light project for a year. My goal was to shape up a level which was to be sent to investors and MegaGrant. I had to use readymade and store assets and when we moved the project to UE5, I had to work on level lighting, sounds as well.

Education

Social Scientist (BSC) at Szegedi Tudományegyetem
September 4, 2006 - May 31, 2011
Social Scientist

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet