Mandragora – Whispers of the Witch Tree (Unreal Engine) was an awesome souls-like metroidvenia sidescroller arpg game where I had to work on several rift level designs and help with game design tasks. I worked a lot on active-passive skills, achievements, the game map grid system, filled the locations with ambient sounds, and in the end I joined the testing team as well. After Mandragora was released, I was assigned on new – yet to be announced – projects as level & game designer, technical artist.
- 3D Designer
- Artist
- Designer
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