I’m Zoltan Munkacsi, an environment artist and level designer from Szentes, Hungary. I’ve been doing level and environment design since 2006 and sound design since 1996, contributing to S.T.A.L.K.E.R. projects, various mods, and multiple indie titles while shaping immersive worlds through lighting, asset integration, and gameplay flow.
In addition to game work, I produce electronic music under the alias Zoxfeld and collaborate across audio and gameplay pipelines using Wwise, Pro Tools, FL Studio, and other digital audio tools. Since 2023 I’ve been with Primal Game Studio on Karnivus Tournament and Mandragora, while also developing personal projects like Wreacca and Subversity.
I’m available for full time, remote roles.
PS: The site does not allow me to add Unreal Engine 5 to software expertises, but I’ve been working with UE5 since 2022 as well.
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