Hi, I’m Zachary Schleicher, a dedicated 3D environment artist focused on game art and design. I’ve been delivering level assets, modular kits, and city-scale environments for remote teams, shaping concepts from initial sketches to polished, gameplay-ready experiences using Unreal Engine (UE4/UE5). My work spans buildings, props, terrain, and foliage across diverse architectural styles, always balancing visual fidelity with performance. I thrive in collaborative settings, value clear communication, and enjoy turning client feedback into iterative improvements. I’m proficient with Maya, ZBrush, Substance Designer/Painter, Unreal Engine, and the full Adobe suite, and I love building immersive worlds that players can explore and remember.

Zachary R. Schleicher

Hi, I’m Zachary Schleicher, a dedicated 3D environment artist focused on game art and design. I’ve been delivering level assets, modular kits, and city-scale environments for remote teams, shaping concepts from initial sketches to polished, gameplay-ready experiences using Unreal Engine (UE4/UE5). My work spans buildings, props, terrain, and foliage across diverse architectural styles, always balancing visual fidelity with performance. I thrive in collaborative settings, value clear communication, and enjoy turning client feedback into iterative improvements. I’m proficient with Maya, ZBrush, Substance Designer/Painter, Unreal Engine, and the full Adobe suite, and I love building immersive worlds that players can explore and remember.

Available to hire

Hi, I’m Zachary Schleicher, a dedicated 3D environment artist focused on game art and design. I’ve been delivering level assets, modular kits, and city-scale environments for remote teams, shaping concepts from initial sketches to polished, gameplay-ready experiences using Unreal Engine (UE4/UE5). My work spans buildings, props, terrain, and foliage across diverse architectural styles, always balancing visual fidelity with performance.

I thrive in collaborative settings, value clear communication, and enjoy turning client feedback into iterative improvements. I’m proficient with Maya, ZBrush, Substance Designer/Painter, Unreal Engine, and the full Adobe suite, and I love building immersive worlds that players can explore and remember.

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Work Experience

3D Environment Artist at Imerza
January 1, 2023 - Present
Remote role creating level assets and environments by building cities with buildings, props, and foliage across varied regions and architectural styles. Iterated on organic and hardscape terrain to accommodate design changes and feedback. Developed projects from concept to final deliverables. Edited and optimized hero assets and pre-existing models (from Revit/SketchUp) for UE4/UE5 per client requests. Collaborated in teams and led efforts to incorporate client feedback within tight timelines; trusted by leads to solo-develop multiple projects simultaneously.
Contract Environment Artist at Imerza
August 1, 2022 - December 31, 2022
Regularly modeled highly detailed close-up contextual buildings surrounding hero assets. Designed and developed level dressing for multiple projects. Aided in creating modular kits used in city-building generators and Digital Twins of existing spaces.

Education

Bachelor of Fine Arts, Game Art & Design at Ringling College of Art and Design
January 11, 2030 - May 1, 2021
Minor, Business of Art and Design at Ringling College of Art and Design
January 11, 2030 - May 1, 2021

Qualifications

Excellence in Art Award
June 1, 2016 - February 4, 2026
Minor, Business of Art and Design
January 11, 2030 - May 1, 2021

Industry Experience

Gaming, Media & Entertainment, Software & Internet