Hi, I’m Zachary Schleicher, a dedicated 3D environment artist focused on game art and design. I’ve been delivering level assets, modular kits, and city-scale environments for remote teams, shaping concepts from initial sketches to polished, gameplay-ready experiences using Unreal Engine (UE4/UE5). My work spans buildings, props, terrain, and foliage across diverse architectural styles, always balancing visual fidelity with performance.
I thrive in collaborative settings, value clear communication, and enjoy turning client feedback into iterative improvements. I’m proficient with Maya, ZBrush, Substance Designer/Painter, Unreal Engine, and the full Adobe suite, and I love building immersive worlds that players can explore and remember.
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