I am a Unity Developer with 6+ years of experience building interactive museum exhibits, touchscreen installations, and real-time UI systems. I specialize in C#, Unity architecture, UI/UX for interactive experiences, and hardware integration. I thrive in cross-functional teams and enjoy collaborating with designers, curators, fabricators, and IT to deliver guest-ready production builds and maintainable codebases for high-traffic public environments.

Zachary Hanson

I am a Unity Developer with 6+ years of experience building interactive museum exhibits, touchscreen installations, and real-time UI systems. I specialize in C#, Unity architecture, UI/UX for interactive experiences, and hardware integration. I thrive in cross-functional teams and enjoy collaborating with designers, curators, fabricators, and IT to deliver guest-ready production builds and maintainable codebases for high-traffic public environments.

Available to hire

I am a Unity Developer with 6+ years of experience building interactive museum exhibits, touchscreen installations, and real-time UI systems. I specialize in C#, Unity architecture, UI/UX for interactive experiences, and hardware integration.

I thrive in cross-functional teams and enjoy collaborating with designers, curators, fabricators, and IT to deliver guest-ready production builds and maintainable codebases for high-traffic public environments.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Unity Developer at Boston Productions Inc.
January 1, 2019 - January 1, 2025
Designed and developed museum-grade interactives, including touchscreen kiosks, puzzle-based installations, multi-screen displays, and narrative experiences. Built custom UI frameworks supporting panel transitions, state machines, content loading systems, and reusable animation components. Integrated RFID readers, sensors, and exhibit hardware while ensuring smooth communication with Unity applications. Optimized rendering, memory usage, and UI responsiveness to meet performance standards for high-traffic public environments. Partnered with designers, curators, fabricators, and IT teams to deliver stable, guest-ready production builds and long-term maintainable codebases.
VR/AR Developer at Freelance Contract
January 1, 2017 - January 1, 2019
Developed interactive VR simulations for Windows Mixed Reality and Oculus Rift using Unity and C#. Implemented player interaction systems, UI flows, object manipulation behaviors, and user-guided sequences. Optimized frame rate performance and scene structure to meet VR comfort and hardware requirements. Built prototypes for training simulations, exploratory experiences, and interactive educational content.

Education

Bachelor of Science in Game Development & Simulation Programming at New England Institute of Technology
January 11, 2030 - January 1, 2017

Qualifications

Alpha Chi Honor Society
January 11, 2030 - December 17, 2025
Dean's List (All Terms)
January 11, 2030 - December 17, 2025

Industry Experience

Media & Entertainment, Education, Software & Internet, Other