- Artist
Surinder Pal Singh
- Pune, India
- 1 project
I’m Surinder Pal Singh, a Lead Concept Artist with 9+ years of experience building high-quality 2D and 3D visuals for characters, environments, weapons, and props across RPGs, strategy, casual/mobile, casino,…
About
I’m Surinder Pal Singh, a Lead Concept Artist with 9+ years of experience building high-quality 2D and 3D visuals for characters, environments, weapons, and props across RPGs, strategy, casual/mobile, casino, simulation, and multiplayer games. I love shaping cohesive art direction—creating style guides, model sheets, turnarounds, and visual development documents—so everything from early sketches to production-ready assets feels consistent and game-ready.
I’ve led art teams (including cross-functional groups of 9–16 artists), mentored and trained artists, and worked closely with art and development teams to translate creative vision into scalable pipelines. From contract remote work to studio leadership in Pune and North India, my goal is always the same: deliver strong visual storytelling that elevates gameplay, supports narrative moments, and strengthens a game’s overall brand identity.
- Joined March 2025
Skills· 22
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Education
- Other
- Professional Services
- Software & Internet
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Projects · 1
Work experience· 20 roles
Create and paint high-quality 2D concept art for characters, props, environments, and game assets from early ideas to final production concepts. Develop selected 2D concepts into game-ready 3D characters and props, supporting the full concept-to-asset pipeline. Produce model sheets, turnarounds, visual development, and detailed design documentation, plus storyboards and visual sequences for gameplay and narrative. Collaborate with art and development teams to maintain visual consistency across the project.
Produced polished, game-ready 3D character and prop assets using advanced texturing and lighting to meet AAA-quality visual standards. Partnered with art directors to translate early-stage concepts into fully realized, production-ready 3D assets.
Designed characters and environments aligned with game concepts, ensuring high-quality visual consistency and provided detailed model specifications, art direction, and feedback to outsourcing teams. Supervised model sheet creation and mentored junior artists.
Education· 20
Certifications and awards
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