Hi, I’m Donna Bennett, a visual designer, illustrator, and 3D artist with a background in digital product development and real-time environments. I specialize in building cohesive visual systems across branding, marketing, and product-focused work, grounded in strong composition, form, and structure. I love blending design, illustration, and 3D to create clear, distinctive visuals that translate into practical digital tools and experiences. I thrive in cross-functional teams and enjoy mentoring, hiring, and shaping design pipelines. I’ve led 3D teams at Houzz, collaborated with engineers to scale workflows, and translated real-world spatial design into usable digital systems. Outside work, I’m passionate about pushing creative boundaries and delivering visuals that help brands stand out.

Donna Bennett

Hi, I’m Donna Bennett, a visual designer, illustrator, and 3D artist with a background in digital product development and real-time environments. I specialize in building cohesive visual systems across branding, marketing, and product-focused work, grounded in strong composition, form, and structure. I love blending design, illustration, and 3D to create clear, distinctive visuals that translate into practical digital tools and experiences. I thrive in cross-functional teams and enjoy mentoring, hiring, and shaping design pipelines. I’ve led 3D teams at Houzz, collaborated with engineers to scale workflows, and translated real-world spatial design into usable digital systems. Outside work, I’m passionate about pushing creative boundaries and delivering visuals that help brands stand out.

Available to hire

Hi, I’m Donna Bennett, a visual designer, illustrator, and 3D artist with a background in digital product development and real-time environments. I specialize in building cohesive visual systems across branding, marketing, and product-focused work, grounded in strong composition, form, and structure. I love blending design, illustration, and 3D to create clear, distinctive visuals that translate into practical digital tools and experiences.

I thrive in cross-functional teams and enjoy mentoring, hiring, and shaping design pipelines. I’ve led 3D teams at Houzz, collaborated with engineers to scale workflows, and translated real-world spatial design into usable digital systems. Outside work, I’m passionate about pushing creative boundaries and delivering visuals that help brands stand out.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
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Language

English
Fluent

Work Experience

Senior 3D Artist / Lead at Houzz Inc
January 1, 2016 - January 1, 2026
Led a team of 3D artists, created assets for AR and cloud-based design tools (View in My Room 3D and Houzz Pro 3D Floor Planner); partnered with graphics and pipeline engineers to develop scalable workflows; translated real-world spatial design into usable digital systems; managed outsourcing pipelines, reviewed assets, and maintained standards; led hiring and mentored junior artists and interns; used Unity for product visualization.
3D Environment & Props Artist at Electronic Arts
January 1, 2006 - January 1, 2014
Created environments, props, and lighting across The Sims, SimCity, and MySims; built assets within defined visual style systems across large-scale game worlds; developed environments and lighting for multiple titles and expansion packs; collaborated with design and engineering teams to maintain consistency and performance; managed outsourced assets and contributed to production workflows; used multiple proprietary engines and pipelines.
3D Environment Artist at Global VR
January 1, 2006 - January 1, 2006
Created environment art for real-time interactive experiences, including EA Sports PGA Tour Golf and EA NASCAR Racing; developed assets with a focus on clarity, performance, and visual consistency.
3D Artist at Electronic Arts
January 1, 2003 - January 1, 2006
Created environment art and lighting for James Bond: Everything or Nothing and From Russia With Love; focused on lighting, mood, and composition to support gameplay and narrative.

Education

Professional Sequence in Graphic Design at UC Berkeley Extension
January 11, 2030 - May 11, 2026
Diploma in Computer Animation, Visual Effects at Sheridan College
January 11, 2030 - May 11, 2026
Bachelor of Architecture at Carleton University
January 11, 2030 - May 11, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services