I am a C++ Game Developer with a Bachelor of Science in Game Design, focused on Unreal Engine 5 gameplay, combat, and UI systems. I build robust gameplay loops, implement multiplayer replication, and craft responsive player feedback using C++ and Blueprint. I thrive on turning ideas into polished player experiences and collaborating with cross-functional teams to ship high-quality features. I collaborate across cross-functional teams, write clean, maintainable code, and create technical documentation to keep features scalable. I enjoy refining systems through testing and iteration, and I value clear communication, documentation, and maintainable architecture to support long-term project success.

Daniel Palencia

I am a C++ Game Developer with a Bachelor of Science in Game Design, focused on Unreal Engine 5 gameplay, combat, and UI systems. I build robust gameplay loops, implement multiplayer replication, and craft responsive player feedback using C++ and Blueprint. I thrive on turning ideas into polished player experiences and collaborating with cross-functional teams to ship high-quality features. I collaborate across cross-functional teams, write clean, maintainable code, and create technical documentation to keep features scalable. I enjoy refining systems through testing and iteration, and I value clear communication, documentation, and maintainable architecture to support long-term project success.

Available to hire

I am a C++ Game Developer with a Bachelor of Science in Game Design, focused on Unreal Engine 5 gameplay, combat, and UI systems. I build robust gameplay loops, implement multiplayer replication, and craft responsive player feedback using C++ and Blueprint. I thrive on turning ideas into polished player experiences and collaborating with cross-functional teams to ship high-quality features.

I collaborate across cross-functional teams, write clean, maintainable code, and create technical documentation to keep features scalable. I enjoy refining systems through testing and iteration, and I value clear communication, documentation, and maintainable architecture to support long-term project success.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

German
Fluent
English
Fluent
Spanish; Castilian
Fluent

Work Experience

Lead Developer / C++ Gameplay and UI Developer at Bumeagle Studios
January 1, 2025 - Present
Implemented core game systems in Unreal Engine C++ and Blueprint, including game loop end conditions, score systems, combat and damage, health, respawn, and gameplay abilities. Fixed and extended physics and ballistics systems, including bullet logic, missile behavior, and Chaos physics interactions. Improved architecture of C++ parent classes to increase code reuse and maintainability and removed unused content to reduce project load times and build size. Ensured correct multiplayer replication across key gameplay systems to keep game state consistent between server and clients. Designed and implemented menu flows, HUD elements, and player feedback systems connected to gameplay events. Created and maintained technical documentation, coding standards, and records of known technical issues for the development team.
Junior Developer / Quality Assurance Specialist at Bumeagle Studios
January 1, 2024 - January 1, 2025
Performed smoke testing, regression testing, and edge-case testing on new builds to verify gameplay functionality, UI behavior, and overall stability. Logged bugs using JIRA and Trello with detailed reproduction steps, expected and actual results, and environment details to support fast resolution. Collaborated with developers to diagnose and fix gameplay ability logic issues and HUD display errors, improving clarity and player experience. Participated in playtesting sessions to identify usability, performance, and design issues and contributed to prioritizing fixes.
Scripting and Systems Developer at Unreal Engine 5 Projects (Tournamental, Mutation Trigger, Mannequin Hell)
January 1, 2022 - January 1, 2023
Developed gameplay mechanics and systems in C++ and Blueprint, including movement, progression, and player feedback loops. Applied event-driven programming patterns and basic profiling to keep prototypes responsive and stable. Integrated systems into existing Unreal Engine projects and resolved integration issues during testing.
Scripting and Systems Developer – Unreal Engine 5 Projects at Unreal Engine 5 Projects (Tournamental, Mutation Trigger, Mannequin Hell)
January 1, 2022 - January 1, 2023
Developed gameplay mechanics and systems in C++ and Blueprint, including movement, progression, and player feedback loops. Applied event-driven programming patterns and basic profiling to keep prototypes responsive and stable. Integrated systems into existing Unreal Engine projects and resolved integration issues during testing.

Education

Bachelor of Science in Game Design at Full Sail University
January 1, 2021 - January 1, 2023
Generalized Design at Universidad de los Andes
January 1, 2020 - January 1, 2020
Computer Science at University of Central Florida
January 1, 2025 - January 1, 2025
Bachelor of Science in Game Design at Full Sail University
January 1, 2021 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment