I am a C++ Game Developer with a Bachelor of Science in Game Design, focused on Unreal Engine 5 gameplay, combat, and UI systems. I build robust gameplay loops, implement multiplayer replication, and craft responsive player feedback using C++ and Blueprint. I thrive on turning ideas into polished player experiences and collaborating with cross-functional teams to ship high-quality features.
I collaborate across cross-functional teams, write clean, maintainable code, and create technical documentation to keep features scalable. I enjoy refining systems through testing and iteration, and I value clear communication, documentation, and maintainable architecture to support long-term project success.
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Movement based shooter with abilities and level mechanics.
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