I'm a professional game designer with a strong background in game development, focused on crafting immersive and engaging player experiences. I specialize in game mechanics, level design, rapid prototyping, and narrative development to bring ideas to life. I thrive in cross-functional teams, adapt to changing project needs, and am driven to deliver high-quality results, especially in the early stages of development.

Adam Bright

I'm a professional game designer with a strong background in game development, focused on crafting immersive and engaging player experiences. I specialize in game mechanics, level design, rapid prototyping, and narrative development to bring ideas to life. I thrive in cross-functional teams, adapt to changing project needs, and am driven to deliver high-quality results, especially in the early stages of development.

Available to hire

I’m a professional game designer with a strong background in game development, focused on crafting immersive and engaging player experiences. I specialize in game mechanics, level design, rapid prototyping, and narrative development to bring ideas to life.

I thrive in cross-functional teams, adapt to changing project needs, and am driven to deliver high-quality results, especially in the early stages of development.

See more

Language

English
Fluent

Work Experience

Game Designer at Free Range Games
October 25, 2022 - March 14, 2025
- Developed modular systems for dynamic combat encounters, improving player engagement. - Scripted gameplay events, narrative beats, and interactive elements using Unreal Engine 5 blueprints. - Rapid prototyping of game mechanics to test in-game viability. Designed and implemented quest objectives and enemy combat encounters for an open-world action game. - Whitebox level design of several open world and arena areas for a multiplayer combat and traversal focused game. Co-led redesign of raid level points of interest to enhance gameplay objectives. - Utilized UE5 for visual scripting, managing mission and encounter progression efficiently. - Developed finite state machines to streamline mission flow and enhance debugging processes. - Acted as subject matter expert on new systems, and working with engineers to optimize or extend functionality. - Created design documentation to guide designers in utilizing new features effectively.
Quality Assurance at Free Range Games
January 1, 2020 - January 1, 2023
Quality Assurance responsibilities including bug identification and reporting, regression testing, and performance testing. Collaborated with design and engineering teams to ensure quality standards and to improve gameplay features.
Associate Game Designer at Trion Worlds
January 1, 2015 - January 1, 2018
Designed and implemented Discovery, Kill, and Daily missions/quests for Planetouched Wilds and Vostigar Peaks in open-world MMO RPG. Conceived, designed, and scripted Boss encounters, arena layout and narrative beats for Tuath'de Coven and Temple of Ananke dungeons in Starfall Prophecy expansion. Generated Beligosh and Azranel Boss encounters for Tartaric Depths and Bastion of Steel raids, introducing players to raid mechanics. Developed Egg of Destruction Raid Rift and Carnival of the Ascended event bosses to enhance gameplay experiences. Performed itemization for Rift Prime, creating reputation items while developing dynamic loot system. Utilized Trion’s proprietary Visual Scripting Tool for efficient game design processes.
Quality Assurance at Trion Worlds
January 1, 2013 - January 1, 2014
Bug identification and reporting for PC games; regression, stability, and performance testing to ensure high-quality standards.
Staff Test Analyst (QA) at Cryptic Studios
January 1, 2019 - January 1, 2020
Bug identification and reporting for PC and console games as first-party tester. Conducted regression, stability, and performance testing to ensure high-quality standards.
Quality Assurance Tester at Perfect World Entertainment, Inc.
January 1, 2013 - January 1, 2013
Bug identification and reporting for PC games as first-party tester. Conducted regression, stability, and performance testing to ensure high-quality standards.
Quality Assurance Tester at Trion Worlds
January 1, 2012 - January 1, 2012
Bug identification and reporting for PC games as first-party tester. Conducted regression, stability, and performance testing to ensure high-quality standards.
Quality Assurance Tester at Zynga
January 1, 2011 - January 1, 2012
Bug identification and reporting for PC and Mobile games as first-party tester. Conducted regression, stability, and performance testing to ensure high-quality standards.
Senior Game Master at Aeria Games
January 1, 2010 - January 1, 2011
Managed team of Game Masters, ensuring efficient document maintenance and effective scheduling. Consolidated onsite training for new Game Masters, reducing time by 50%.
Lead Game Master / Quality Assurance Tester at Outspark/PsiNapse Technology
December 31, 2006 - December 31, 2007
Managed team of QA testers, ensuring efficient testing methodology and database management. Bug identification and reporting for console games as first-party tester. Conducted regression, stability, and performance testing to ensure high-quality standards.

Education

Computer Programming (courses C++) at Diablo Valley College
January 6, 2003 - April 18, 2003
Certificate: Information Systems Maintainer at United States Army Reserves - Fort Gordon, GA
November 9, 1998 - March 15, 1999

Qualifications

Second degree black belt in Tae Kwon Do
January 11, 1995 - December 19, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment