Hi, I’m Adam Leibowich, a versatile Technical Designer who thrives on collaborating with artists, QA, and fellow designers to build high-quality products. I’m proficient in Unity, Unreal, and Maya to craft unique user experiences and immersive environments. With 4 years in 3D game design and UX/UI, I bring a detail-oriented approach and a passion for turning ideas into polished experiences.

Adam Leibowich

Hi, I’m Adam Leibowich, a versatile Technical Designer who thrives on collaborating with artists, QA, and fellow designers to build high-quality products. I’m proficient in Unity, Unreal, and Maya to craft unique user experiences and immersive environments. With 4 years in 3D game design and UX/UI, I bring a detail-oriented approach and a passion for turning ideas into polished experiences.

Available to hire

Hi, I’m Adam Leibowich, a versatile Technical Designer who thrives on collaborating with artists, QA, and fellow designers to build high-quality products.

I’m proficient in Unity, Unreal, and Maya to craft unique user experiences and immersive environments. With 4 years in 3D game design and UX/UI, I bring a detail-oriented approach and a passion for turning ideas into polished experiences.

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Language

English
Fluent

Work Experience

Technical Designer II at Mass Virtual Inc.
January 1, 2022 - January 1, 2026
Lead cross-functional teams, including artists, coders, & QA throughout varied product lifecycles. Crafted unique VR training experiences for immersive, 3D military experiences. Coordinated across both military and corporate interests to deliver data-driven deliverables. Created storyboards & recorded educational videos outlining core best practices. Leveraged Jira to draft art & code requests while managing QA tickets. Developed engaging training for teammates such as Confluence articles and hands-on mentorship. Directed R&D integrations and change management for new physics functionalities. Developed in-house testing environments for improved process deliveries and best practices. Significantly contributed to a multi-year, cross-functional specialized, classified project. Conducted regular updates and team re-prioritization alongside project stakeholders.
Level Designer at Superframe
January 1, 2021 - January 1, 2022
Developed hand-drawn and digital concept art alongside Unity to create target environments. Managed the process of converting concept art to gray boxed environments & asset placement to drive core game development. Led project management initiatives such as pro-active deadline delivery & clear, consistent communications.

Education

Bachelor of Visual Arts at University of Central Florida
January 11, 2030 - March 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services