Adam Leibowich
Hi, I’m Adam Leibowich, a versatile Technical Designer who thrives on collaborating with artists, QA, and fellow designers to build high-quality products.
About
Hi, I’m Adam Leibowich, a versatile Technical Designer who thrives on collaborating with artists, QA, and fellow designers to build high-quality products.
I’m proficient in Unity, Unreal, and Maya to craft unique user experiences and immersive environments. With 4 years in 3D game design and UX/UI, I bring a detail-oriented approach and a passion for turning ideas into polished experiences.
- 5 years' experience
- Joined March 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
- Professional Services
Work experience
Lead cross-functional teams, including artists, coders, & QA throughout varied product lifecycles. Crafted unique VR training experiences for immersive, 3D military experiences. Coordinated across both military and corporate interests to deliver data-driven deliverables. Created storyboards & recorded educational videos outlining core best practices. Leveraged Jira to draft art & code requests while managing QA tickets. Developed engaging training for teammates such as Confluence articles and hands-on mentorship. Directed R&D integrations and change management for new physics functionalities. Developed in-house testing environments for improved process deliveries and best practices. Significantly contributed to a multi-year, cross-functional specialized, classified project. Conducted regular updates and team re-prioritization alongside project stakeholders.
Developed hand-drawn and digital concept art alongside Unity to create target environments. Managed the process of converting concept art to gray boxed environments & asset placement to drive core game development. Led project management initiatives such as pro-active deadline delivery & clear, consistent communications.
Education
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