Hi, I'm Mingzhang Guo, a passionate 3D artist with a strong background in game development and visual effects. I love transforming ideas into engaging visual experiences. My journey began with a fascination for 3D modeling, and it has since evolved into a career that allows me to combine creativity with technology. In my recent projects, I've focused on using tools like Maya and Unity, working on everything from character design to environmental assets. I'm constantly learning and pushing my skills to bring captivating stories and characters to life. I look forward to collaborating and creating amazing experiences!

Mingzhang Guo

Hi, I'm Mingzhang Guo, a passionate 3D artist with a strong background in game development and visual effects. I love transforming ideas into engaging visual experiences. My journey began with a fascination for 3D modeling, and it has since evolved into a career that allows me to combine creativity with technology. In my recent projects, I've focused on using tools like Maya and Unity, working on everything from character design to environmental assets. I'm constantly learning and pushing my skills to bring captivating stories and characters to life. I look forward to collaborating and creating amazing experiences!

Available to hire

Hi, I’m Mingzhang Guo, a passionate 3D artist with a strong background in game development and visual effects. I love transforming ideas into engaging visual experiences. My journey began with a fascination for 3D modeling, and it has since evolved into a career that allows me to combine creativity with technology.

In my recent projects, I’ve focused on using tools like Maya and Unity, working on everything from character design to environmental assets. I’m constantly learning and pushing my skills to bring captivating stories and characters to life. I look forward to collaborating and creating amazing experiences!

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Language

English
Advanced
Chinese
Fluent

Work Experience

3D Artist at Substance Painter
June 1, 2021 - August 1, 2021
I developed 3D characters and articulated models in Maya, working with the team's artistic and technical pipelines to ensure top-quality output for projects.
Designer at Lighthouse Lab
June 1, 2021 - Present
Worked on various visual effects projects, contributing to the design and execution of game environments. Focused on delivering engaging visual experiences.
VFX Artist at Lighthouse Labs
September 1, 2021 - Present
Developed visual effects for various projects, using Unity and Unreal Engine to create engaging user experiences and dynamic gameplay elements.

Education

Bachelor's Degree at University of Massachusetts
September 1, 2018 - May 15, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment