2-paragraph first-person bio, friendly tone

Mingzhang Guo

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Language

English
Fluent
Chinese
Fluent

Work Experience

3D Artist at Substance Painter
June 1, 2021 - August 1, 2021
I developed 3D characters and articulated models in Maya, working with the team's artistic and technical pipelines to ensure top-quality output for projects.
Designer at Lighthouse Lab
June 1, 2021 - Present
Worked on various visual effects projects, contributing to the design and execution of game environments. Focused on delivering engaging visual experiences.
VFX Artist at Lighthouse Labs
September 1, 2021 - Present
Developed visual effects for various projects, using Unity and Unreal Engine to create engaging user experiences and dynamic gameplay elements.
3D Artist at Shanghai Media Tech
June 1, 2021 - August 1, 2021
Modeled architectural scenes based on historical references for TV production; created 3D assets, and developed real-time environments. Used Unity (basic use and C# scripting) and Unreal Engine (basic use and Blueprint); performed digital painting and pixel art using Photoshop and Aseprite to support visual iteration.

Education

Bachelor's Degree at University of Massachusetts
September 1, 2018 - May 15, 2022
Certificate at Shanghai Lighthouse Lab
April 1, 2021 - June 1, 2021
Bachelor of Arts at Shanghai Institute of Visual Arts
January 1, 2017 - December 31, 2022
Master of Arts at Worcester Polytechnic Institute, MA
January 1, 2023 - January 1, 2025
BA at Shanghai Institute of Visual Arts
January 1, 2017 - January 1, 2022
Certificate at Shanghai Lighthouse Lab, Shanghai
April 1, 2021 - June 1, 2021
MA at Worcester Polytechnic Institute
January 1, 2023 - January 1, 2025

Qualifications

Producer/VFX Artist Certification
April 1, 2021 - June 1, 2021

Industry Experience

Gaming, Media & Entertainment, Software & Internet