I’m Angela Melito, a Technical Animator turned 3D Animator who loves developing immersive, story-driven visuals. I’ve collaborated with major studios on titles such as, Halo: Infinite, Destiny 2, and Dragon Age: Veilguard. I have experience working with motion capture and hand-keyed animation, as well as experience working on the cinematics and gameplay side of animation.
I thrive in fast-paced environments and enjoy cross-disciplinary collaboration—from animation, rigging, and asset management to engine work in Unreal. I’m always eager to learn new tools, support teammates, and contribute to compelling narratives.
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I worked with animators on the combatants team to develop hand-keyed animations for each of the combatants seen in Destiny 2. I managed new combatant animation databases and animation blueprints in engine.
Worked with the cinematics team to integrate, clean up, and polish body and facial motion capture data. I created a Maya to Engine pipeline for the animators, overseeing the integration of each scene, and checking that all character, camera, and prop assets were in place.
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