I am a highly analytical Software Engineer with a passion for creating high-performance, cross-platform systems. With over 3 years of professional experience, I’ve focused on delivering solutions for complex environments, using my deep knowledge of C++ and various optimization techniques.
Currently, I am building a large-scale RTS game using Unreal Engine 5 and Mass (UE ECS implementation). This project is allowing me to apply my expertise in real-time systems and performance engineering. I’m also working on a separate game on Unity using DOTS to focus on Data Oriented Development and performance. I thrive in dynamic settings where I can leverage my skills, tackle challenges, and contribute to innovative projects.
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ProjectMAD is a large scale RTS game project aiming to support battles with tens of thousands of independent units.
It si developed in Unreal Engine 5 using Mass, UE native ECS, to handle the whole game logic and Niagara Particle System as the main mean to render units and buildings. This hybrid architecture ensures high performances scaling even with thousands of interacting units.
As of right now ProjectMAD is being developed only by me and you can find the code repository at: https://www.twine.net/signin
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