Portfolio Website: _Website not available. Sign in: https://www.twine.net/signup_ I am a life-long student and problem-solver with a passion for creating immersive digital experiences. I began in game development and quickly discovered joy in crafting interactive moments, which broadened my interests to include full-stack work, AR/VR, and beyond. I love exploring new tools and approaches, always aiming to push my technical and artistic boundaries while collaborating with others to build meaningful projects. As a technology-agnostic developer, I enjoy bridging design and code—driving feature-rich Web apps, Flutter apps, Unity-based AR experiences, games and user-centered interfaces. I’m eager for opportunities to grow, experiment with innovative ideas, and contribute to teams that value learning, creativity, and delivering impactful software.

Muhammad Abdul Rehman Khan

Portfolio Website: _Website not available. Sign in: https://www.twine.net/signup_ I am a life-long student and problem-solver with a passion for creating immersive digital experiences. I began in game development and quickly discovered joy in crafting interactive moments, which broadened my interests to include full-stack work, AR/VR, and beyond. I love exploring new tools and approaches, always aiming to push my technical and artistic boundaries while collaborating with others to build meaningful projects. As a technology-agnostic developer, I enjoy bridging design and code—driving feature-rich Web apps, Flutter apps, Unity-based AR experiences, games and user-centered interfaces. I’m eager for opportunities to grow, experiment with innovative ideas, and contribute to teams that value learning, creativity, and delivering impactful software.

Available to hire

Portfolio Website: Website not available. Sign in: https://www.twine.net/signup

I am a life-long student and problem-solver with a passion for creating immersive digital experiences. I began in game development and quickly discovered joy in crafting interactive moments, which broadened my interests to include full-stack work, AR/VR, and beyond. I love exploring new tools and approaches, always aiming to push my technical and artistic boundaries while collaborating with others to build meaningful projects.

As a technology-agnostic developer, I enjoy bridging design and code—driving feature-rich Web apps, Flutter apps, Unity-based AR experiences, games and user-centered interfaces. I’m eager for opportunities to grow, experiment with innovative ideas, and contribute to teams that value learning, creativity, and delivering impactful software.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
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Language

English
Fluent
Urdu
Fluent

Work Experience

Associate Software Engineer at Synapsify
January 1, 2024 - Present
Took ownership of the Synapsify Flutter Application, quickly implementing urgent features after the previous developer's departure to meet tight deadlines. Enhanced the Flutter app by integrating API calls, refining UI components, and improving the overall user experience. Refactored the existing Flutter codebase with proper state management to improve maintainability. Led the development of the company website, coordinating with team members to gather content and ensure a unique yet consistent design across pages. Worked closely with management to align website functionality and design with company objectives. Currently developing an AR application in Unity, building a custom Objective-C plugin for running MediaPipe (Hand Detection) and Depth Estimation, and integrating AR Face Tracking with depth estimation to create immersive AR gameplay.
Freelance Game Developer & QA Tester at Self-Employed / Independent
July 1, 2022 - September 1, 2023
Cold-contacted indie developers to offer assistance in game development and testing, building professional relationships and expanding industry experience. Assisted in game development and testing, providing feedback on gameplay mechanics, bug fixes, and optimization. Collaborated with developers to debug and improve game functionality, ensuring smooth performance across different platforms. Provided QA testing, identifying and reporting game-breaking bugs and enhancing user experience. Developed a passion for experience-driven game design, honing world-building and storytelling skills.
Teaching Assistant at National Textile University
November 1, 2022 - February 1, 2023
Assisted students in computer lab sessions, providing guidance on programming concepts and debugging. Supported professor by answering student queries and clarifying course material during lab sessions. Helped maintain a structured learning environment by monitoring student progress and troubleshooting technical issues. Provided one-on-one support to students struggling with assignments and lab exercises. Assisted in grading assignments or reviewing coursework, ensuring accuracy and fairness in evaluation.
Associate Game Developer at Synapsify
September 1, 2023 - December 31, 2023
Researched and evaluated Unity-based Synapsiverse Virtual Environment frameworks, ultimately selecting Fish Networking as a cost-effective, open-source alternative. Implemented multiplayer functionality using Fish Networking, leveraging documentation to overcome lack of tutorials and ensuring smooth real-time interactions. Developed a direct messaging system that utilized the game server for message redirection, enhancing in-game communication. Engineered a custom WebRTC plugin for voice chat, enabling microphone support in WebGL builds (not natively supported by Unity). Optimized voice chat functionality by integrating WebRTC with the game server to reduce company expenses. Documented the custom JavaScript WebRTC plugin, ensuring seamless future maintenance and knowledge transfer.
Freelance Game Developer & QA Tester at Self-Employed
July 1, 2022 - September 30, 2023
Cold- contacted indie developers to offer assistance in game development and testing, building professional relationships and expanding industry experience. Assisted indie developers with game development and testing, providing feedback on gameplay mechanics, bug fixes, and optimization. Collaborated with developers to debug and improve game functionality and conducted QA testing to identify and report game-breaking issues, enhancing user experience. Acted as a Dungeon Master for a Dungeons & Dragons campaign, designing engaging narratives and balancing game play mechanics to create immersive experiences for players. Developed a passion for experience-driven game design, honing world-building and storytelling skills applicable to game development.

Education

BS Software Engineering at National Textile University
January 11, 2030 - January 1, 2023
A Level at Faisalabad Grammar College
January 11, 2030 - January 1, 2019
O Level at Lay Salle High School & College
January 11, 2030 - January 1, 2017
BS Software Engineering at National Textile University, Faisalabad, Pakistan
January 11, 2030 - January 1, 2023
A-Levels (O Level) at Faisalabad Grammar College, Faisalabad
January 11, 2030 - January 1, 2019

Qualifications

Self-Learning
January 11, 2030 - January 1, 2017

Industry Experience

Software & Internet, Gaming, Education, Media & Entertainment, Professional Services

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
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