I'm a Gameplay + Narrative Animator with 6+ years of experience across AAA games, mobile, and episodic animation. I specialize in expressive character motion, mocap editing, cinematic previs, and collaborating across design, art, and tech teams to craft memorable player experiences. I'm passionate about cross-team collaboration, building robust file structures, and delivering polished animation that enhances gameplay. I'm a life-long gamer who loves cats and enjoys contributing to memorable experiences.

Angela M. Colvin

I'm a Gameplay + Narrative Animator with 6+ years of experience across AAA games, mobile, and episodic animation. I specialize in expressive character motion, mocap editing, cinematic previs, and collaborating across design, art, and tech teams to craft memorable player experiences. I'm passionate about cross-team collaboration, building robust file structures, and delivering polished animation that enhances gameplay. I'm a life-long gamer who loves cats and enjoys contributing to memorable experiences.

Available to hire

I’m a Gameplay + Narrative Animator with 6+ years of experience across AAA games, mobile, and episodic animation. I specialize in expressive character motion, mocap editing, cinematic previs, and collaborating across design, art, and tech teams to craft memorable player experiences.

I’m passionate about cross-team collaboration, building robust file structures, and delivering polished animation that enhances gameplay. I’m a life-long gamer who loves cats and enjoys contributing to memorable experiences.

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Language

English
Fluent

Work Experience

Gameplay Animator at Azra Games
March 31, 2025 - July 12, 2025
Animated stylized quadruped creature using snappy timing and exaggerated poses to harness personality and prioritize satisfying player input responsiveness. Collaborated with Design and Tech Art/Anim teams to design creature’s abilities.
Gameplay/Narrative Animator at Full Circle (Electronic Arts Studio)
January 31, 2025 - July 12, 2025
Animated gameplay sets and cycles including on-board and off-board variations. Created over 30 character gestures in multiple gameplay stances for MVP milestone. Implemented and tested animations in-engine routinely, collaborating with Design and Tech teams to optimize input responsiveness. Troubleshot technical issues and prepared animation files for outsource team polish passes. Collaborated with Audio and VFX teams for gesture animation alignment. Edited and compiled takes from mocap data for director selection. Provided feedback in weekly playtests and enhanced animation pipeline workflows.
Associate Cinematic Animator at Aspyr Media
October 31, 2022 - July 12, 2025
Constructed previs sequences for gold-tier cinematics from storyboards and animatics. Performed mocap cleanup and animation enhancements for in-game postures and dialogue. Animated gameplay combat and ability animations to assist team in meeting deadlines. Implemented and tested gameplay animations in engine. Collaborated with Design to align animation deliverables for rewarding input responsiveness. Attended mocap shoots and provided feedback to actors. Mixed sound design and recorded scratch voice acting for previs sequences.
Associate Animator at KingsIsle Entertainment
January 31, 2021 - July 12, 2025
Rigged and animated stylized characters within design constraints across projects. Revamped mobile team’s character rigging workflow to improve turnaround efficiency. Collaborated with Character Artists to establish standardized topology focused on optimization and animation demands. Implemented animations into engine including prefabs and animation controllers.
Animator at Rooster Teeth
March 31, 2019 - July 12, 2025
Animated 30-60 seconds per week using mocap and keyframe pipelines. Collaborated with art director and team leads to ensure continuity of sequences. Performed mocap for various shots and characters.
Gameplay Animator II at Azra Games
February 1, 2025 - March 1, 2025
Created personality-driven stylized animations for a quadruped creature; Designed combat abilities with Design and Tech teams.
Gameplay Animator at Full Circle (Electronic Arts Studio) / Skate
October 1, 2022 - January 1, 2025
Delivered 40+ mocap-based gesture animations (hand signs, pantomime, dances) for player-directed communication, offsetting narrative animation team workload by approx. 35%. Animated gameplay idle and traversal moves in each stance variant: On-board, Off-board, No-board, Off-board/No-board. Implemented animations in Frostbite (ANT) for playtesting feel and responsiveness; iterated based on feedback. Prepped and vetted animation files for Outsource Animation Team; collaborated with UI/UX to prototype first Create-A-Skater menu screens.
Associate Cinematic Animator at Aspyr Media
January 1, 2021 - October 1, 2022
Constructed gold cinematic previs sequences using storyboards/animatics/text scripts; Animated cameras, props, blocked characters, and integrated temp VFX in Maya and Premiere. Designed/mixed sound for a polished, impactful story-driven performance; mocap cleanup and animation enhancements for 30+ in-game posture sets and dialogue sequences. Animated gameplay combat and ability animations, implemented/tested in Unreal. Attended mocap shoots and provided actor feedback.
Associate Animator at KingsIsle Entertainment
May 1, 2019 - January 1, 2021
Rigged and Animated combat animations for ~80% of stylized characters across multiple mobile projects; implemented animations and camera layout in Unity. Reduced character + animation production time by ~45% by implementing a streamlined rigging workflow and establishing topology guidelines that preserved art integrity and engine optimization.
Animator at Rooster Teeth
November 1, 2018 - March 1, 2019
Gen:Lock (Season 1) – animated 30-60 seconds per week (mocap and keyframe pipelines); collaborated with art director, leads, and fellow animators to ensure continuity; performed mocap for various shots and characters.

Education

BFA, Computer Animation at Ringling College of Art & Design
August 5, 2013 - May 11, 2018
AAS, Graphic Communications & Motion Design at Aims Community College
August 1, 2011 - May 24, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Other