For this project, the brief was to define utopia and create a physical jewel with its digital counterpart. My interpretation of utopia is rooted in the idea of freedom. To me, freedom represents a state where everything is possible, a place or mindset where worries disappear. It’s something we all chase, but rarely find. I began to ask myself: does such a place truly exist?
That’s when I realized: freedom does exist, but it’s most palpable in childhood. For children, the playground is a utopia. It’s where they can be themselves fully, where their imaginations run wild and unbounded. In this space, everything feels possible. Childhood itself is a state of pure freedom. As we grow older, we gradually lose this freedom, getting caught up in the responsibilities and pressures of adulthood.
I started thinking, wouldn’t it be amazing to return to that place for just a few minutes? That’s the concept behind “Jewel Up,” a project designed to recreate the sensation of freedom that fades as we age. Through a playful, interactive video game, the digital counterpart of my jewel, I wanted to offer an experience that transports players back to a moment when imagination had no limits.
The jewel, designed alongside the game, is symbolic of this freedom. It acts as a reminder to the wearer that no matter how complicated life becomes, there’s always a piece of that childhood spirit within us, waiting to be unlocked.
The focus isn’t on winning or achieving a goal but on exploring, discovering, and feeling free. For those few minutes of gameplay, the mind is liberated from the constraints of adulthood. The jewel and the game work hand in hand to create a complete experience—a tangible piece that grounds you in reality and a digital escape that lifts you into a carefree world.
The jewel itself is designed with playful, fluid shapes and materials that mirror the movement and lightness found in the digital world of the game.
By blending the physical and digital worlds through “Jewel Up,” I aimed to challenge the traditional notion of what a jewel can be. It’s not just about aesthetics or material value; it’s about creating an experience that resonates emotionally and psychologically with the wearer or player. In my vision, a jewel can be a tool for self-expression, an invitation to dream, and a gateway to a personal utopia.
“Jewel Up” is more than just a game or a piece of jewelry—it’s a journey back to freedom. It reminds us that no matter how grown-up we may be, there’s always room for imagination, curiosity, and a little bit of play. After all, isn’t that the true essence of freedom? pdf designer illustrator game…For this project, the brief was to define utopia and create a physical jewel with its digital counterpart. My interpretation of utopia is rooted in the idea of freedom. To me, freedom represents a state where everything is possible, a place or mindset where worries disappear. It’s something we all chase, but rarely find. I began to ask myself: does such a place truly exist?
That’s when I realized: freedom does exist, but it’s most palpable in childhood. For children, the playground is a utopia. It’s where they can be themselves fully, where their imaginations run wild and unbounded. In this space, everything feels possible. Childhood itself is a state of pure freedom. As we grow older, we gradually lose this freedom, getting caught up in the responsibilities and pressures of adulthood.
I started thinking, wouldn’t it be amazing to return to that place for just a few minutes? That’s the concept behind “Jewel Up,” a project designed to recreate the sensation of freedom that fades as we age. Through a playful, interactive video game, the digital counterpart of my jewel, I wanted to offer an experience that transports players back to a moment when imagination had no limits.
The jewel, designed alongside the game, is symbolic of this freedom. It acts as a reminder to the wearer that no matter how complicated life becomes, there’s always a piece of that childhood spirit within us, waiting to be unlocked.
The focus isn’t on winning or achieving a goal but on exploring, discovering, and feeling free. For those few minutes of gameplay, the mind is liberated from the constraints of adulthood. The jewel and the game work hand in hand to create a complete experience—a tangible piece that grounds you in reality and a digital escape that lifts you into a carefree world.
The jewel itself is designed with playful, fluid shapes and materials that mirror the movement and lightness found in the digital world of the game.
By blending the physical and digital worlds through “Jewel Up,” I aimed to challenge the traditional notion of what a jewel can be. It’s not just about aesthetics or material value; it’s about creating an experience that resonates emotionally and psychologically with the wearer or player. In my vision, a jewel can be a tool for self-expression, an invitation to dream, and a gateway to a personal utopia.
“Jewel Up” is more than just a game or a piece of jewelry—it’s a journey back to freedom. It reminds us that no matter how grown-up we may be, there’s always room for imagination, curiosity, and a little bit of play. After all, isn’t that the true essence of freedom? pdf designer illustrator gameWW…