Hi, I’m Adam Plays, a game designer with 15+ years of experience building engaging games that bring people together. I focus on taking concepts from ideation through launch, while thriving in fast-paced, dynamic environments and collaborating with cross-functional teams to deliver high-impact projects. I’m always eager to learn, experiment, and grow as a designer. I value strong relationships with teammates and stakeholders, and I balance creativity with playability to ensure every concept lands with players and teams alike.

Adam Plays

Hi, I’m Adam Plays, a game designer with 15+ years of experience building engaging games that bring people together. I focus on taking concepts from ideation through launch, while thriving in fast-paced, dynamic environments and collaborating with cross-functional teams to deliver high-impact projects. I’m always eager to learn, experiment, and grow as a designer. I value strong relationships with teammates and stakeholders, and I balance creativity with playability to ensure every concept lands with players and teams alike.

Available to hire

Hi, I’m Adam Plays, a game designer with 15+ years of experience building engaging games that bring people together. I focus on taking concepts from ideation through launch, while thriving in fast-paced, dynamic environments and collaborating with cross-functional teams to deliver high-impact projects.

I’m always eager to learn, experiment, and grow as a designer. I value strong relationships with teammates and stakeholders, and I balance creativity with playability to ensure every concept lands with players and teams alike.

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Language

English
Fluent

Work Experience

Game Designer at Speakeasy SF
November 1, 2022 - Present
Designing and producing a live escape room / detective murder mystery; hand-crafting puzzles, sourcing print materials, prototyping the full experience, administering playtests, and collaborating with a team to bring the experience to a live audience.
Game Designer at TEK Systems (Full-time at Amazon)
March 1, 2021 - October 1, 2022
Oversaw the pre-production process by collaborating with stakeholders and clients, creating game pitches to meet brand expectations; resulting concepts greenlit for production. Reviewed game design documents and build submissions, juggling multiple second-party developers and their games to meet launch goals.
Game Designer at PRO Unlimited (Full-time at Meta)
September 1, 2018 - September 1, 2020
Designed casual multi-player AR game experiences for Messenger and Messenger Kids; prototyped and delivered VR experiences, collaborating with artists, producers, and engineers; led to production readiness.
Game Designer at Beyondsoft (Full-time at Zynga)
June 1, 2014 - December 1, 2015
Launched F2P title Words on Tour; contributed to game concept, level design, and balancing; supported production milestones.
Game Designer at Mighty Play
June 1, 2013 - June 1, 2014
Launched mobile title Disney Nature Explore; led design iterations and collaborated with the team to reach milestones.
Game Designer at Tencent America
October 1, 2011 - May 1, 2013
Launched F2P Facebook title Fashion Avenue; defined game systems, design docs, and contributed to production.
Game Designer at Page 44 Studios
February 1, 2008 - September 1, 2011
Launched 4 console titles with Disney IP; contributed to concept, level design, and cross-functional collaboration for product readiness.

Education

Professional Certification, UX/UI Design at UC Berkeley Extension
January 11, 2030 - April 2, 2026
Bachelor of Arts, Theatre and Performance Studies at UC Berkeley
January 11, 2030 - April 2, 2026

Qualifications

Professional Certification, UX/UI Design
January 11, 2030 - April 2, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education