Available to hire
Hi, I’m Adam Plays, a game designer with 15+ years of experience building engaging games that bring people together. I focus on taking concepts from ideation through launch, while thriving in fast-paced, dynamic environments and collaborating with cross-functional teams to deliver high-impact projects.
I’m always eager to learn, experiment, and grow as a designer. I value strong relationships with teammates and stakeholders, and I balance creativity with playability to ensure every concept lands with players and teams alike.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Game Designer at Speakeasy SF
November 1, 2022 - PresentDesigning and producing a live escape room / detective murder mystery; hand-crafting puzzles, sourcing print materials, prototyping the full experience, administering playtests, and collaborating with a team to bring the experience to a live audience.
Game Designer at TEK Systems (Full-time at Amazon)
March 1, 2021 - October 1, 2022Oversaw the pre-production process by collaborating with stakeholders and clients, creating game pitches to meet brand expectations; resulting concepts greenlit for production. Reviewed game design documents and build submissions, juggling multiple second-party developers and their games to meet launch goals.
Game Designer at PRO Unlimited (Full-time at Meta)
September 1, 2018 - September 1, 2020Designed casual multi-player AR game experiences for Messenger and Messenger Kids; prototyped and delivered VR experiences, collaborating with artists, producers, and engineers; led to production readiness.
Game Designer at Beyondsoft (Full-time at Zynga)
June 1, 2014 - December 1, 2015Launched F2P title Words on Tour; contributed to game concept, level design, and balancing; supported production milestones.
Game Designer at Mighty Play
June 1, 2013 - June 1, 2014Launched mobile title Disney Nature Explore; led design iterations and collaborated with the team to reach milestones.
Game Designer at Tencent America
October 1, 2011 - May 1, 2013Launched F2P Facebook title Fashion Avenue; defined game systems, design docs, and contributed to production.
Game Designer at Page 44 Studios
February 1, 2008 - September 1, 2011Launched 4 console titles with Disney IP; contributed to concept, level design, and cross-functional collaboration for product readiness.
Education
Professional Certification, UX/UI Design at UC Berkeley Extension
January 11, 2030 - April 2, 2026Bachelor of Arts, Theatre and Performance Studies at UC Berkeley
January 11, 2030 - April 2, 2026Qualifications
Professional Certification, UX/UI Design
January 11, 2030 - April 2, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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