I am an industrious and motivated gameplay programmer, deeply passionate about coding and the art of crafting engaging games. Proficient in C# and Unity, with intermediate knowledge in C++ and Unreal Engine, I bring a strong technical skill set to the table. Constantly seeking opportunities to challenge and enhance my coding abilities, I am dedicated to contributing innovative solutions to the gaming industry. I am goal orientated, and I am always aiming to take on each task with positivity and determination to do my best.

Aden Naidoo

I am an industrious and motivated gameplay programmer, deeply passionate about coding and the art of crafting engaging games. Proficient in C# and Unity, with intermediate knowledge in C++ and Unreal Engine, I bring a strong technical skill set to the table. Constantly seeking opportunities to challenge and enhance my coding abilities, I am dedicated to contributing innovative solutions to the gaming industry. I am goal orientated, and I am always aiming to take on each task with positivity and determination to do my best.

Available to hire

I am an industrious and motivated gameplay programmer, deeply passionate about coding and the art of crafting engaging games. Proficient in C# and Unity, with intermediate knowledge in C++ and Unreal Engine, I bring a strong technical skill set to the table. Constantly seeking opportunities to challenge and enhance my coding abilities, I am dedicated to contributing innovative solutions to the gaming industry. I am goal orientated, and I am always aiming to take on each task with positivity and determination to do my best.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Junior Programmer at Egamea
January 1, 2025 - Present
Updating Ocuweld to use an Open XR rig. Working on logging system for Ocuweld that sends errors and bug reports recorded by players to an API link. Fixing bugs and adding features to Back to The Future VR game.
Programmer Intern at Egamea
December 31, 2024 - July 22, 2025
Updated Ocuweld (VR Welding simulator) to use the Meta All in One SDK. Fixed bugs and added new features to Ocuweld and Back to The Future VR game. Conducted Quality Assurance on Back to The Future and Ocuweld. Developed a ChatGPT-based Editor Companion for Unity that integrates AI assistance directly into the editor, providing instant debugging support, project guidance, and automation through code-driven commands.
Gameplay Programmer (Work Integrated Learning)
December 31, 2023 - July 22, 2025
Worked as a gameplay programmer developing day and night cycles, creating shaders, coding a random event system, and minigames like Simon Says, Match up game, and a button mash game in Unity during a year-long project designed to simulate a game development environment.

Education

Bachelor of Computer and Information Science at Vega School Johannesburg
January 1, 2021 - December 31, 2023
National Senior Certificate at Trinity House Randpark Ridge
January 1, 2020 - December 31, 2020

Qualifications

Unreal Engine 5 C++ Multiplayer: Make An Online Co-op Game
April 1, 2025 - April 30, 2025
Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games
November 1, 2024 - November 30, 2024
Foundational C# with Microsoft
November 1, 2024 - November 30, 2024

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education