Hi, I'm Adil Khan, a creative and results-driven 3D Artist & Game Developer with over four years of experience crafting immersive game environments. I specialize in 3D modeling, environment art, game programming, and optimization to create engaging and high-quality gaming experiences. I've had the pleasure of working with top clients like Eagle Dynamics, and I love collaborating with teams to deliver projects on schedule. I enjoy tackling challenges such as debugging multiplayer systems and optimizing rendering performance to ensure smooth gameplay. My passion lies in pushing the boundaries of realistic textures and cross-platform game development. When I'm not working, I like to explore new tools and techniques to keep my skills sharp and my creativity flowing.

ADIL KHAN

Hi, I'm Adil Khan, a creative and results-driven 3D Artist & Game Developer with over four years of experience crafting immersive game environments. I specialize in 3D modeling, environment art, game programming, and optimization to create engaging and high-quality gaming experiences. I've had the pleasure of working with top clients like Eagle Dynamics, and I love collaborating with teams to deliver projects on schedule. I enjoy tackling challenges such as debugging multiplayer systems and optimizing rendering performance to ensure smooth gameplay. My passion lies in pushing the boundaries of realistic textures and cross-platform game development. When I'm not working, I like to explore new tools and techniques to keep my skills sharp and my creativity flowing.

Available to hire

Hi, I’m Adil Khan, a creative and results-driven 3D Artist & Game Developer with over four years of experience crafting immersive game environments. I specialize in 3D modeling, environment art, game programming, and optimization to create engaging and high-quality gaming experiences. I’ve had the pleasure of working with top clients like Eagle Dynamics, and I love collaborating with teams to deliver projects on schedule.

I enjoy tackling challenges such as debugging multiplayer systems and optimizing rendering performance to ensure smooth gameplay. My passion lies in pushing the boundaries of realistic textures and cross-platform game development. When I’m not working, I like to explore new tools and techniques to keep my skills sharp and my creativity flowing.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

3D Environment Artist at CheckSix Simulations
January 1, 2023 - Present
Created 60+ realistic airports for the Digital Combat Simulator (TOP-END Australia) using 3DS Max, Maya, Substance Painter, and Substance Designer. Designed accurate airport lighting, line markings, and traffic control elements for enhanced realism. Utilized Splatmap Technology for realistic and natural terrain appearance. Debugged and optimized assets for improved performance. Recognized for delivering projects ahead of schedule while maintaining high quality. This was an official Eagle Dynamics project.
Game Programmer at MBBD Production
December 31, 2023 - July 27, 2025
Developed and programmed 80+ battle-ready cards for Gunsmith Girl, ensuring cross-platform functionality. Resolved 200+ bugs, optimizing UI, multiplayer system, and game mechanics. Integrated cross-platform play (Windows & mobile). Implemented localization, sound integration, and enabled custom settings file support. Delivered game demos for Android and PC.

Education

Bachelor of Science at COMSATS Institute of Information Technology
September 1, 2017 - July 31, 2021

Qualifications

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Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment