I'm Adrian Bedregal, a game developer with over 5 years of experience in game engines, graphics, rendering, tools and game development. During my second year of college I began developing a Game Engine and a Graphics Library, and since then I've specialized in core systems, core graphics library programming, game engine programming, game mechanics and game physics using C#. I'm passionate about programming and mathematics, which drives me to produce clean, scalable, and efficient code to deliver exceptional user experiences. I enjoy collaborating with designers to integrate AI and enhance player engagement, and I design architecture and tooling for in-game gameplay elements, UI, physics and the core game loop.

Adrian Bedregal

I'm Adrian Bedregal, a game developer with over 5 years of experience in game engines, graphics, rendering, tools and game development. During my second year of college I began developing a Game Engine and a Graphics Library, and since then I've specialized in core systems, core graphics library programming, game engine programming, game mechanics and game physics using C#. I'm passionate about programming and mathematics, which drives me to produce clean, scalable, and efficient code to deliver exceptional user experiences. I enjoy collaborating with designers to integrate AI and enhance player engagement, and I design architecture and tooling for in-game gameplay elements, UI, physics and the core game loop.

Available to hire

I’m Adrian Bedregal, a game developer with over 5 years of experience in game engines, graphics, rendering, tools and game development. During my second year of college I began developing a Game Engine and a Graphics Library, and since then I’ve specialized in core systems, core graphics library programming, game engine programming, game mechanics and game physics using C#.

I’m passionate about programming and mathematics, which drives me to produce clean, scalable, and efficient code to deliver exceptional user experiences. I enjoy collaborating with designers to integrate AI and enhance player engagement, and I design architecture and tooling for in-game gameplay elements, UI, physics and the core game loop.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Beginner
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Language

Spanish; Castilian
Fluent
English
Fluent
Portuguese
Advanced
Italian
Intermediate

Work Experience

Lead Game Programmer at Apple Bomb Games
January 1, 2025 - Present
Led a 10-person team to deliver key game features on schedule. Documented coding standards, workflows and style guides. Created AI systems architecture, AI development tools and Behavior Trees. Designed and implemented the architecture for in-game gameplay elements, UI, physics and the core game loop.
Game Programmer at Globant (Epic Games)
December 31, 2024 - September 8, 2025
Developed and implemented Unreal Engine 5 features for Fortnite with Epic Games. Directly worked on UE5 source code, optimizing up to three network-related, rendering and UI internal features. Designed and implemented architecture and Editor Tools for Game Quest, AI development and Tutorial Systems, including backend sync and in-game gameplay elements for a Bandai Namco's unannounced massively multiplayer game.
Game Programmer at Bamtang Games
December 31, 2022 - September 8, 2025
Developed core kart physics and game mechanics for Dream Works All-Star Kart Racing; contributed to Nickelodeon Kart Racers 3. Result: 20% increase in player engagement. Added online kart replication and prediction/interpolation-based system for up to 8 simultaneous players; created design automation tools to speed up workflow for a 4-designer team and automate 2 games concurrently. Improved the game engine to provide a specialized module with an API for kart physics and mechanics. Enhanced menu systems and gameplay for Nickelodeon Kart Racers 3.
Generalist Game Programmer at Saint Augustine National University
January 1, 2020 - Present
Collaborated on up to 4 internal projects and initiatives for gamification and educational game development. Led 2 development initiatives, including 'Potato Smash' and 'Volcano Simulation' using Curly Engine and HSGIL. Trained groups of approximately 10 students in game development concepts using CAD.
Independent Developer at Curly Engine
December 31, 2020 - September 8, 2025
Designed and improved the Curly Engine and HSGIL to reduce rendering time and boost performance; contributed to the development of a lightweight game engine for university projects; built AI system prototypes and tooling.

Education

Competitive Programming School at I.E. San Juan Bautista de La Salle
March 1, 2014 - December 31, 2017
Bachelor's in Computer Science at Universidad Nacional de San Agustín de Arequipa (UNSA)
January 11, 2030 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
    paper Curly Engine

    https://www.twine.net/signin

    Curly Engine is a game engine written in C+ + created to allow simple and block-customizable core dependencies to allow shipping to be an easy and lightweight experience. It uses as core the graphics library HSGIL and implements its UI flow.