I’m Adrian Bedregal, a game developer with over 5 years of experience in game engines, graphics, rendering, tools and game development. During my second year of college I began developing a Game Engine and a Graphics Library, and since then I’ve specialized in core systems, core graphics library programming, game engine programming, game mechanics and game physics using C#.
I’m passionate about programming and mathematics, which drives me to produce clean, scalable, and efficient code to deliver exceptional user experiences. I enjoy collaborating with designers to integrate AI and enhance player engagement, and I design architecture and tooling for in-game gameplay elements, UI, physics and the core game loop.
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Curly Engine is a game engine written in C+ + created to allow simple and block-customizable core dependencies to allow shipping to be an easy and lightweight experience. It uses as core the graphics library HSGIL and implements its UI flow.
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