I am an Environment Artist with a degree in Multimedia Design and over six years of experience in the game industry, having contributed to more than ten titles. I have a solid foundation in polygonal modeling, sculpting, UV unwrapping, PBR texturing, and engine implementation, which is reflected in the level of detail, realism, and technical quality of my work. I work well in a team environment, value knowledge sharing, and use constructive feedback to continuously improve my skills. I seek challenges that push me beyond my comfort zone and opportunities to continue growing professionally while contributing to the development of high-quality projects.

Adriano S. Lopes

I am an Environment Artist with a degree in Multimedia Design and over six years of experience in the game industry, having contributed to more than ten titles. I have a solid foundation in polygonal modeling, sculpting, UV unwrapping, PBR texturing, and engine implementation, which is reflected in the level of detail, realism, and technical quality of my work. I work well in a team environment, value knowledge sharing, and use constructive feedback to continuously improve my skills. I seek challenges that push me beyond my comfort zone and opportunities to continue growing professionally while contributing to the development of high-quality projects.

Available to hire

I am an Environment Artist with a degree in Multimedia Design and over six years of experience in the game industry, having contributed to more than ten titles. I have a solid foundation in polygonal modeling, sculpting, UV unwrapping, PBR texturing, and engine implementation, which is reflected in the level of detail, realism, and technical quality of my work. I work well in a team environment, value knowledge sharing, and use constructive feedback to continuously improve my skills.

I seek challenges that push me beyond my comfort zone and opportunities to continue growing professionally while contributing to the development of high-quality projects.

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Language

English
Intermediate
Portuguese
Fluent

Work Experience

Environment Artist at Roarty Digital
January 1, 2025 - January 1, 2026
Worked on Archetype Entertainment's EXODUS (upcoming game) in collaboration with Roarty Digital Inc.
Environment Artist at Big Moxi Games
January 1, 2023 - January 1, 2025
Contributed to multiple titles including Gundam Fortnite, ExoGP, Wardens Rising, Delta Force.
3D Artist / Hard Surface at Diorama Digital
May 1, 2020 - July 30, 2022
Worked as a 3D Artist (Hard Surface) at Diorama Digital, contributing to both realistic and stylized projects for multiple clients. I was responsible for modeling props and assets, including vehicles, weapons, and environment objects. As part of an outsourcing studio, I worked across multiple projects, adapting to different production workflows based on each client’s requirements, ensuring visual quality and consistency across a wide range of styles. contributing to various AAA titles including Battlefield 2042, Horizon Chase 2, Ghostbusters: Spirits Unleashed, Park Beyond, Arcadegeddon.
3D Artist / Hard Surface at Diorama Digital
January 1, 2021 - January 1, 2023
Outsourcing studio where I worked on various AAA titles including Battlefield 2042, Horizon Chase 2, Ghostbusters: Spirits Unleashed, Park Beyond, Arcadegeddon; collaborated on EXODUS and other projects.

Education

Bachelor of Multimedia Design at University of Northern Paraná
January 11, 2030 - January 1, 2013
Bachelor of Multimedia Design at University of Northern Paraná
January 11, 2030 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment