I’m a Senior Gameplay Engineer with 9+ years of experience building games across Unity and Unreal Engine. I specialize in gameplay systems, multiplayer architecture, VR/XR, mobile games, simulations, and scalable technical foundations for production teams. I help studios turn game ideas into working, polished systems, from prototypes and core mechanics to performance optimization, live-service features, and technical direction. I’ve worked across strategy, FPS, RPG, VR, casual, and multiplayer projects, both as a hands-on engineer and technical lead.

Affaf Imran

I’m a Senior Gameplay Engineer with 9+ years of experience building games across Unity and Unreal Engine. I specialize in gameplay systems, multiplayer architecture, VR/XR, mobile games, simulations, and scalable technical foundations for production teams. I help studios turn game ideas into working, polished systems, from prototypes and core mechanics to performance optimization, live-service features, and technical direction. I’ve worked across strategy, FPS, RPG, VR, casual, and multiplayer projects, both as a hands-on engineer and technical lead.

Available to hire

I’m a Senior Gameplay Engineer with 9+ years of experience building games across Unity and Unreal Engine. I specialize in gameplay systems, multiplayer architecture, VR/XR, mobile games, simulations, and scalable technical foundations for production teams.

I help studios turn game ideas into working, polished systems, from prototypes and core mechanics to performance optimization, live-service features, and technical direction. I’ve worked across strategy, FPS, RPG, VR, casual, and multiplayer projects, both as a hands-on engineer and technical lead.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

UNREAL ENGINE TECH LEAD at NeoWorlder Enterprises, Inc.
January 1, 2025 - Present
- Led development of a 192×108 km² large-scale metaverse in Unreal Engine 5.4, utilizing World Partition and a gRPC-integrated backend for scalability and persistence. - Designed and implemented procedural pipelines to generate, bake, and register thousands of NFT-based land assets, enabling seamless player ownership and interaction. - Engineered an automated 2D-to-3D decal system for plot outlines and tools for mesh generation and asset placement, streamlining world-building workflows. - Developed a C++ automated screenshot capture system using SceneCapture2D to accelerate asset visualization and marketing pipelines. - Built and optimized dual gameplay modes: - Builder Mode (RTS-style): Plot development, building placement, and progression systems. - Explorer Mode (First-Person): Immersive exploration of player-owned and world plots. - Created character creator, in-world store, and trade hub systems, expanding gameplay depth and economy features. - Optimized large-scale world rendering by converting the map to GLB format, applying KTX2 texture compression, and deploying it on the web via React-Three-Fiber (R3F). - Drove cross-disciplinary collaboration, integrating art, design, and backend engineering teams into a scalable Unreal + web ecosystem.
CTO/PRODUCT LEAD at Ferro Entertainment
February 1, 2016 - Present
- Lead and manage cross-functional teams in the development of mobile games from concept to launch, across various genres. - Define and drive the technical vision, architecture, and infrastructure to ensure scalability and high performance across multiple platforms (Android/iOS) - Collaborate closely with product and design teams to align game mechanics, features, and monetization strategies, focusing on user engagement and retention. - Oversee in-app monetization strategies, implementing in-game stores, IAPs, and ad mediation tools to optimize revenue. - Ensure the smooth integration of third-party SDKs for analytics, ad mediation, and in-app purchases. - Stay up to date with the latest technology trends in mobile gaming, identifying tools, techniques, and frameworks to enhance development efficiency. - Mentor and guide development teams, fostering innovation and technical excellence. - Establish best practices for game performance, stability, and optimization. Skills: Multiplayer Games · Workable Solutions · Engine Development · Game Programming · Code Review · Gameplay · Working Experience · Video Game Design
SENIOR VR ENGINEER at Dolby Labortaories
September 2, 2024 - January 31, 2025
- Spearheading the development of a VR interactive scene for audio and visual renderer tool developed by Dolby’s internal team. - Mentoring and guiding team members to understand the XR dynamics and environment design in Unity. - Maintaining the project repository and documenting entire development processes.
LEAD GAME ENGINEER at Relymer Studio
February 1, 2024 - August 30, 2024
- Spearheading the development of cutting-edge features for a web3 NFT-based multiplayer game, leveraging Unity engine. - Leading a team of talented game developers, providing mentorship, guidance, and support to ensure the successful development of mobile and web platform games. - Independently creating engaging mini games for clients, showcasing versatility and creative problem-solving skills. - Collaborating with cross-functional teams to align game development with product goals and market demands, ensuring a seamless and enjoyable user experience. - Overseeing project timelines, budgets, and deliverables to ensure successful project completion and client satisfaction.
SENIOR UNITY VR DEVELOPER at 360 Fabriek
August 1, 2023 - February 29, 2024
- Developed firetruck training simulations in VR. - Using Unity for implementing new features like a login system and touch-based UI controls. - Collaborated with designers for asset designs and animations, and worked on API and product documentation. - Used Unity to design UML and plan a cohesive design pattern and architecture for the entire project.
SENIOR GAME DEVELOPER at Algoryte
December 1, 2022 - August 31, 2023
- Led and managed teams working with Unity and Unreal game engines. Also provided training of Unreal Engine to Unity developers - Used Unreal Engine to convert a pinball game into a play-to-earn (P2E). - Designed and developed Metaverse for furniture manufacturers. - Provided support to Metaverse at Peking University Beijing using Unity. - Implemented Playfab, networking, and EOS for a Metaverse. - Collaborated with the design team to create level and asset designs and designed an environment for a top-down ARPG
PROGRAMMING DIRECTOR at Frostfire Technologies
September 1, 2020 - December 15, 2022
- Managing multiple teams working on different games using Unreal 4 and Unity3D - Developing a Survival based Hunting Battle Royale Game using Unreal 4. - Working on level design of a multiplayer tactical shooter game using Unity3D. - Conducting game design meetings - Managing game design documents along with game designers. - Assisting team members with their daily tasks. - Publishing games on stores.
SENIOR GAME ENGINEER at ZHouse Studios
January 1, 2020 - September 15, 2020
- Maintaining Game Design Document - Using Modular approach to implement Gameplay Mechanics - Using programming patterns for scripting. - Developing behavioral AI. - Level/Environment creation. - UI integration and animations - Multiplayer server configuration and integration - Online Room Creation and Matchmaking - Server and Local Notification integration - Game profiling and optimization - Cross platform API integrations
DIRECTOR PROGRAMMING at Darkstar Games
February 1, 2019 - February 28, 2020
- Worked on a MMORPG using Unity engine. - Maintaining Game Design Document - Overseeing the remote engineering team. - Developing mechanics for character combat and movement. - Assisted the team working on skyship controls and mechanics. - Conducted several meetings with Networking service providers such as Multiplay. - Overseeing the hiring process of new engineers.
SENIOR GAME DEVELOPER at Orthiya Technologies
April 3, 2017 - January 31, 2020
- Crafted comprehensive game feature specs, ERDs, and software architecture. - Meticulously maintained game design documentation. Employed a modular approach to seamlessly implement gameplay mechanics - Expertly developed casual and FPS games from scratch. Successfully implemented dynamic multiplayer features. - Ensured seamless integration of assets within Unreal Engine for a polished and immersive gaming experience.
GAME ENGINEER at Spartans Global
April 1, 2019 - January 31, 2020
- Worked closely with a team of designers to develop multiple keyword-based games, focusing on improving the gameplay experience by updating the code base, graphics, and architecture. Worked on a helicopter attack game, where I developed physics-based controls optimized for mobile devices, providing players with an immersive experience. - Successfully integrated Ads/IAP, ensuring the game's profitability using unreal engine - Crafted project documentation, providing comprehensive insights into the game's mechanics and strategies, ultimately contributing to its success.
UNITY DEVELOPER at Gizer Inc
September 1, 2017 - March 30, 2018
- Developed a robust character system using Unity 3D to cater to the diverse needs of Gizer's extensive user base. - Developed a system to allow users to equip, wear, and interact with pets and items of varying rarities. - Seamlessly integrated character system with Gizer's cryptocurrency using Unity. - Ensured the integration within web, Android, iOS, and desktop apps, which enhanced the user experience across all platforms
Senior VR Engineer at Dolby Laboratories
September 1, 2024 - January 1, 2025
Led development of an interactive VR scene for an audio-visual renderer; mentored XR teammates on dynamics and environment design in Unity; maintained repository and documented development processes.
Lead Game Engineer / Product Lead at Relymer Studio
February 1, 2024 - August 1, 2024
Led development of web3 NFT-based multiplayer game in Unity; managed a remote team of developers; provided mentorship and technical leadership; oversaw client mini-games from concept to delivery; managed timelines and budgets.
Programming Director at Frostre Technologies
September 1, 2020 - December 1, 2022
Managed development teams and trained engineers on Unreal Engine; contributed to Hunting Battle Royale; collaborated on a multiplayer shooter in Unity; developed a blockchain SDK for smart contracts and NFT minting; led multiple P2E titles from concept to publishing.
Director of Programming at Darkstar Games
February 1, 2019 - February 1, 2020
Led MMORPG development in Unity; defined development policies with VP of Engineering; recruited and managed remote team; built character combat, movement, inventory, and quest systems; oversaw daily engineering operations and collaboration with art teams.
Game Developer at TnTn Studios
February 1, 2016 - September 1, 2019
Created 3D stickman games; managed game documentation; integrated Ads/IAP and handled Android and iOS store publishing.
CTO / Product Lead at Ferro Entertainment
February 1, 2016 - Present
Defined technical vision, architecture, and infrastructure for cross-platform mobile game development; oversaw in-app monetization, third-party SDK integrations, and team mentorship.

Education

Bachelors of Computer Science at CASE Institute of Technology
August 1, 2013 - July 31, 2017
Bachelor of Computer Science at CASE Institute of Technology, Islamabad
January 11, 2030 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services