Affaf Imran
I’m a Senior Gameplay Engineer with 9+ years of experience building games across Unity and Unreal Engine.
About
I’m a Senior Gameplay Engineer with 9+ years of experience building games across Unity and Unreal Engine. I specialize in gameplay systems, multiplayer architecture, VR/XR, mobile games, simulations, and scalable technical foundations for production teams.
I help studios turn game ideas into working, polished systems, from prototypes and core mechanics to performance optimization, live-service features, and technical direction. I’ve worked across strategy, FPS, RPG, VR, casual, and multiplayer projects, both as a hands-on engineer and technical lead.
- 10 years' experience
- Joined September 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
Work experience· 18 roles
- Led development of a 192×108 km² large-scale metaverse in Unreal Engine 5.4, utilizing World Partition and a gRPC-integrated backend for scalability and persistence. - Designed and implemented procedural pipelines to generate, bake, and register thousands of NFT-based land assets, enabling seamless player ownership and interaction. - Engineered an automated 2D-to-3D decal system for plot outlines and tools for mesh generation and asset placement, streamlining world-building workflows. - Developed a C++ automated screenshot capture system using SceneCapture2D to accelerate asset visualization and marketing pipelines. - Built and optimized dual gameplay modes: - Builder Mode (RTS-style): Plot development, building placement, and progression systems. - Explorer Mode (First-Person): Immersive exploration of player-owned and world plots. - Created character creator, in-world store, and trade hub systems, expanding gameplay depth and economy features. - Optimized large-scale world rendering by converting the map to GLB format, applying KTX2 texture compression, and deploying it on the web via React-Three-Fiber (R3F). - Drove cross-disciplinary collaboration, integrating art, design, and backend engineering teams into a scalable Unreal + web ecosystem.
- Spearheading the development of a VR interactive scene for audio and visual renderer tool developed by Dolby’s internal team. - Mentoring and guiding team members to understand the XR dynamics and environment design in Unity. - Maintaining the project repository and documenting entire development processes.
Led development of an interactive VR scene for an audio-visual renderer; mentored XR teammates on dynamics and environment design in Unity; maintained repository and documented development processes.
Education
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