Available to hire
I’m a Senior Gameplay Engineer with 9+ years of experience building games across Unity and Unreal Engine. I specialize in gameplay systems, multiplayer architecture, VR/XR, mobile games, simulations, and scalable technical foundations for production teams.
I help studios turn game ideas into working, polished systems, from prototypes and core mechanics to performance optimization, live-service features, and technical direction. I’ve worked across strategy, FPS, RPG, VR, casual, and multiplayer projects, both as a hands-on engineer and technical lead.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
UNREAL ENGINE TECH LEAD at NeoWorlder Enterprises, Inc.
January 1, 2025 - Present- Led development of a 192×108 km² large-scale metaverse in Unreal Engine 5.4, utilizing World Partition and a gRPC-integrated backend for scalability and persistence.
- Designed and implemented procedural pipelines to generate, bake, and register thousands of NFT-based land assets, enabling seamless player ownership and interaction.
- Engineered an automated 2D-to-3D decal system for plot outlines and tools for mesh generation and asset placement, streamlining world-building workflows.
- Developed a C++ automated screenshot capture system using SceneCapture2D to accelerate asset visualization and marketing pipelines.
- Built and optimized dual gameplay modes:
- Builder Mode (RTS-style): Plot development, building placement, and progression systems.
- Explorer Mode (First-Person): Immersive exploration of player-owned and world plots.
- Created character creator, in-world store, and trade hub systems, expanding gameplay depth and economy features.
- Optimized large-scale world rendering by converting the map to GLB format, applying KTX2 texture compression, and deploying it on the web via React-Three-Fiber (R3F).
- Drove cross-disciplinary collaboration, integrating art, design, and backend engineering teams into a scalable Unreal + web ecosystem.
CTO/PRODUCT LEAD at Ferro Entertainment
February 1, 2016 - Present- Lead and manage cross-functional teams in the development of mobile games from concept to launch, across various genres.
- Define and drive the technical vision, architecture, and infrastructure to ensure scalability and high performance across multiple platforms (Android/iOS)
- Collaborate closely with product and design teams to align game mechanics, features, and monetization strategies, focusing on user engagement and retention.
- Oversee in-app monetization strategies, implementing in-game stores, IAPs, and ad mediation tools to optimize revenue.
- Ensure the smooth integration of third-party SDKs for analytics, ad mediation, and in-app purchases.
- Stay up to date with the latest technology trends in mobile gaming, identifying tools, techniques, and frameworks to enhance development efficiency.
- Mentor and guide development teams, fostering innovation and technical excellence.
- Establish best practices for game performance, stability, and optimization.
Skills: Multiplayer Games · Workable Solutions · Engine Development · Game Programming · Code Review · Gameplay · Working Experience · Video Game Design
SENIOR VR ENGINEER at Dolby Labortaories
September 2, 2024 - January 31, 2025- Spearheading the development of a VR interactive scene for audio and visual renderer tool developed by Dolby’s internal team.
- Mentoring and guiding team members to understand the XR dynamics and environment design in Unity.
- Maintaining the project repository and documenting entire development processes.
LEAD GAME ENGINEER at Relymer Studio
February 1, 2024 - August 30, 2024- Spearheading the development of cutting-edge features for a web3 NFT-based multiplayer game,
leveraging Unity engine.
- Leading a team of talented game developers, providing mentorship, guidance, and support to
ensure the successful development of mobile and web platform games.
- Independently creating engaging mini games for clients, showcasing versatility
and creative problem-solving skills.
- Collaborating with cross-functional teams to align game development with product goals and market
demands, ensuring a seamless and enjoyable user experience.
- Overseeing project timelines, budgets, and deliverables to ensure successful
project completion and client satisfaction.
SENIOR UNITY VR DEVELOPER at 360 Fabriek
August 1, 2023 - February 29, 2024- Developed firetruck training simulations in VR.
- Using Unity for implementing new features like a login system and touch-based UI
controls.
- Collaborated with designers for asset designs and animations, and worked on API
and product documentation.
- Used Unity to design UML and plan a cohesive design pattern and architecture for
the entire project.
SENIOR GAME DEVELOPER at Algoryte
December 1, 2022 - August 31, 2023- Led and managed teams working with Unity and Unreal game engines. Also provided
training of Unreal Engine to Unity developers
- Used Unreal Engine to convert a pinball game into a play-to-earn (P2E).
- Designed and developed Metaverse for furniture manufacturers.
- Provided support to Metaverse at Peking University Beijing using Unity.
- Implemented Playfab, networking, and EOS for a Metaverse.
- Collaborated with the design team to create level and asset designs and designed an environment for a top-down ARPG
PROGRAMMING DIRECTOR at Frostfire Technologies
September 1, 2020 - December 15, 2022- Managing multiple teams working on different games using Unreal 4 and Unity3D
- Developing a Survival based Hunting Battle Royale Game using Unreal 4.
- Working on level design of a multiplayer tactical shooter game using Unity3D.
- Conducting game design meetings
- Managing game design documents along with game designers.
- Assisting team members with their daily tasks.
- Publishing games on stores.
SENIOR GAME ENGINEER at ZHouse Studios
January 1, 2020 - September 15, 2020- Maintaining Game Design Document
- Using Modular approach to implement Gameplay Mechanics
- Using programming patterns for scripting.
- Developing behavioral AI.
- Level/Environment creation.
- UI integration and animations
- Multiplayer server configuration and integration
- Online Room Creation and Matchmaking
- Server and Local Notification integration
- Game profiling and optimization
- Cross platform API integrations
DIRECTOR PROGRAMMING at Darkstar Games
February 1, 2019 - February 28, 2020- Worked on a MMORPG using Unity engine.
- Maintaining Game Design Document
- Overseeing the remote engineering team.
- Developing mechanics for character combat and movement.
- Assisted the team working on skyship controls and mechanics.
- Conducted several meetings with Networking service providers such as Multiplay.
- Overseeing the hiring process of new engineers.
SENIOR GAME DEVELOPER at Orthiya Technologies
April 3, 2017 - January 31, 2020- Crafted comprehensive game feature specs, ERDs, and software architecture.
- Meticulously maintained game design documentation. Employed a modular
approach to seamlessly implement gameplay mechanics
- Expertly developed casual and FPS games from scratch. Successfully implemented
dynamic multiplayer features.
- Ensured seamless integration of assets within Unreal Engine for a polished and
immersive gaming experience.
GAME ENGINEER at Spartans Global
April 1, 2019 - January 31, 2020- Worked closely with a team of designers to develop multiple keyword-based
games, focusing on improving the gameplay experience by updating the code base,
graphics, and architecture. Worked on a helicopter attack game, where I developed
physics-based controls optimized for mobile devices, providing players with an
immersive experience.
- Successfully integrated Ads/IAP, ensuring the game's profitability using unreal engine
- Crafted project documentation, providing comprehensive insights into the game's
mechanics and strategies, ultimately contributing to its success.
UNITY DEVELOPER at Gizer Inc
September 1, 2017 - March 30, 2018- Developed a robust character system using Unity 3D to cater to the diverse needs
of Gizer's extensive user base.
- Developed a system to allow users to equip, wear, and interact with pets and items
of varying rarities.
- Seamlessly integrated character system with Gizer's cryptocurrency using Unity.
- Ensured the integration within web, Android, iOS, and desktop apps, which enhanced
the user experience across all platforms
Senior VR Engineer at Dolby Laboratories
September 1, 2024 - January 1, 2025Led development of an interactive VR scene for an audio-visual renderer; mentored XR teammates on dynamics and environment design in Unity; maintained repository and documented development processes.
Lead Game Engineer / Product Lead at Relymer Studio
February 1, 2024 - August 1, 2024Led development of web3 NFT-based multiplayer game in Unity; managed a remote team of developers; provided mentorship and technical leadership; oversaw client mini-games from concept to delivery; managed timelines and budgets.
Programming Director at Frostre Technologies
September 1, 2020 - December 1, 2022Managed development teams and trained engineers on Unreal Engine; contributed to Hunting Battle Royale; collaborated on a multiplayer shooter in Unity; developed a blockchain SDK for smart contracts and NFT minting; led multiple P2E titles from concept to publishing.
Director of Programming at Darkstar Games
February 1, 2019 - February 1, 2020Led MMORPG development in Unity; defined development policies with VP of Engineering; recruited and managed remote team; built character combat, movement, inventory, and quest systems; oversaw daily engineering operations and collaboration with art teams.
Game Developer at TnTn Studios
February 1, 2016 - September 1, 2019Created 3D stickman games; managed game documentation; integrated Ads/IAP and handled Android and iOS store publishing.
CTO / Product Lead at Ferro Entertainment
February 1, 2016 - PresentDefined technical vision, architecture, and infrastructure for cross-platform mobile game development; oversaw in-app monetization, third-party SDK integrations, and team mentorship.
Education
Bachelors of Computer Science at CASE Institute of Technology
August 1, 2013 - July 31, 2017Bachelor of Computer Science at CASE Institute of Technology, Islamabad
January 11, 2030 - January 1, 2017Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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