Hi, I’m Afsana Afroze, a full-stack developer based in Austin, TX. I specialize in building scalable web applications, robust backend systems, and AI-enabled workflows that streamline real-time data and 3D visualizations.
I love working on API-driven architectures and immersive experiences using Three.js, Cesium, Blender, and modern frameworks like React, Next.js, and Node.js. I’m looking for a scalable, API-driven role where I can contribute across design, development, and real-time simulation projects.
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
What it is
A hub where engineers learn, build, simulate, and show their work—then list it on a marketplace.
Think “GitHub + demo lab + app store” for electronics & robotics.
What people do
Learn: pick an “engine pack” (e.g., Omniverse/Isaac Sim, ROS-based sims, Jetson Nano kits) and follow short build recipes.
Build & Test: spin up a browser studio with plug-in simulators; run sample scenes, tweak parameters, and verify results.
Showcase: publish an interactive demo card (live sim + short write-up + metrics) that anyone can try in the browser.
Market & Connect: list hardware kits, designs, or services; buyers try the demo first, then buy, book, or hire. Profiles show skills & badges earned from standard challenge runs.
Main sections
Studio: one-click sandboxes (no installs) with adapters for popular engines; import a project, run, record, share.
Showroom: a grid of tryable demos (motors, sensors, robots, control loops) with side-by-side “how it works.”
Marketplace: product/service listings tied to their live demos (kits, PCBs, STL/URDF/USD assets, integration help).
Talent Board: portfolios with verified achievements (passed sims, benchmarks, challenge times) and a “book this pro” button.
Recipes Library: short, copy-able build guides that map engines/libraries to real outcomes (e.g., “bin pick,” “AMR dock,” “motor driver tuning”).
Why it clicks
People try before they buy/hire.
Demos are real, not just videos.
Skills are provable via badges from standard simulations.
MVP (first release)
Profiles + Skills/Badges
Studio with 2–3 engine adapters (e.g., Omniverse/Isaac Sim, a ROS sim, a web viewer)
Demo Cards (embed + metrics)
Marketplace listings tied to demos
Basic messaging & booking
A typical journey
A maker selects an engine pack, follows a recipe, and records a short sim.
They publish a demo card and list a kit/service.
A company tests the demo in-browser, checks badges, then buys or hires—all on the platform.
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