Aishwarya Bung
I’m Aishwarya Bung, a Mumbai-based game play and mocap animator focused on high-fidelity character movement and polished facial animation.
About
I’m Aishwarya Bung, a Mumbai-based game play and mocap animator focused on high-fidelity character movement and polished facial animation. I work across the full motion-capture and animation pipeline—prepping Xsens studio setups, directing actors on stage, cleaning and retargeting mocap data, and delivering animation assets that hold up in real production.
My workflow blends strong Autodesk Maya keyframe/rig expression skills with MotionBuilder mocap precision, and then ensures engine-ready results in Unreal Engine using Sequencer and Blend Spaces. I’m also proactive about optimizing bottlenecks with AI-driven automation, helping teams move faster while maintaining broadcast-quality detail in body mechanics, timing, and lip-sync/complex facial performance.
- 7 years' experience
- Joined September 2026
Skills· 12
Languages
- EnglishAdvanced
- HindiAdvanced
- Marathi (Marāṭhī)Advanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 7 roles
Authored end-to-end in-game animation sets from scratch including combat loops, locomotion, and player/emote animations, prioritizing body mechanics, weight, and timing. Delivered dual-software polish by cleaning mocap in MotionBuilder and producing complex facial animation in Maya. Owned the full in-house mocap stage pipeline for 4+ years: actor casting, scene setup, Xsens hardware calibration, and shot direction; also solved on-set movement/spacing issues to reduce post-cleanup time. Integrated and audited assets in Unreal Engine using Sequencer and Blend Spaces, supporting animation QA and engine-ready optimization.
Executed precision rotomation and camera matchmoving for Project CATS and multiple Hollywood feature films, matching 3D character rigs to live-action plates with anatomical and spatial accuracy. Recreated real-world body mechanics and object motion frame-by-frame within the 3D pipeline for believable integration. Performed technical QA to ensure camera tracking and skeletal data alignment within production timelines, supporting pixel-perfect results for Dream Cricket.
Performed high-end rotomation and camera matchmoving for Project CATS and multiple feature films, ensuring accurate 3D character rig alignment with live-action plates. Recreated realistic body mechanics and spatial orientation frame-by-frame for strong anatomical accuracy in 3D pipelines. Completed technical QC for flawless camera tracking and skeletal data alignment to meet strict production timelines.
Education
Certifications and awards· 6
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