I’m a hybrid UI UX and Game Designer with 5+ years of experience creating intuitive digital products, immersive game worlds, and visually cohesive interfaces. My work lives at the intersection of design, psychology, and technology, where systems become meaningful, usable, and emotionally engaging.
I’ve contributed to products used by millions, shipped cross-platform ecosystems, designed for VR 3D Unity Unreal, and supported fast-moving teams in gaming, AI, and creative tech. What drives me is shaping clarity, flow, and feeling, turning complexity into usable, beautiful, behaviour-driven experiences.
What I Do Best: -
UI UX Design: Wireframes, flows, journeys, usability testing, design systems
Game and Interaction Design: Level design, mechanics, progression loops, player psychology
Product Thinking: Behaviour insights, A/B testing, KPIs, retention-focused UX
Visual Craft: Clean layouts, iconography, typography, brand-aligned UI
Cross-Functional Execution: Agile, documentation, feature ownership, dev handoff
Where I’ve Worked: -
Lead Game Experience Designer – Foxrito Studios
Built immersive gameplay, environment experiences, and survival-horror systems used across production.Creative Producer and Designer – Eikonikos Metaverse
Led UX, onboarding, and interface systems for a full metaverse and app ecosystem, contributing to its Beta launch.Level and Player Experience Designer – Kooply (Freelance)
Designed LiveOps and event-based level content for mobile titles with 10M+ downloads.Game Design Intern – Ubisoft Abu Dhabi
Contributed to Growtopia content, economy, and player-data-driven UX improvements.
UX Design Intern – Saal.ai
Designed gamified user journeys for an educational AI app.
How I Work:-
I design with clarity, empathy, and structured problem-solving from research and mapping to prototyping and implementation. My process blends user psychology, data insights, and strong creative direction, ensuring results that feel good, work well, and scale smoothly.
If You’re Looking For…
A designer who can think like a product person, create like a visual artist, and ship like a game designer, I’d love to collaborate.
Let’s build experiences that echo and stay with people.
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