I’m a UI/UX and Game Designer with 5+ years of experience designing digital products, game systems, and interactive experiences that balance usability, engagement, and visual clarity.
My work sits at the intersection of design, psychology, and technology, where I focus on turning complex systems into intuitive and meaningful experiences. I’ve contributed to products used by millions, designed gameplay and UX systems for mobile games with 10M+ downloads, and worked across platforms including Unity, Unreal, VR, and Web-based ecosystems.
Throughout my career I’ve collaborated with teams in gaming, AI, and creative technology, designing player journeys, onboarding flows, level systems, and user interfaces that improve engagement and progression.
I’ve worked with studios such as Foxrito Studios, where I contributed to the survival-horror title Darkness Road; Eikonikos Metaverse, where I helped design UX systems and onboarding flows for a Web3 virtual world ecosystem; Kooply Games, where I designed LiveOps and event-based level content for successful mobile titles; and I began my career with internships at Ubisoft Abu Dhabi and Saal.ai, where I worked on player experience systems and gamified learning design.
My approach combines user psychology, structured design thinking, and strong visual clarity. I enjoy shaping player journeys, product flows, and interaction systems that feel natural, engaging, and scalable.
If you’re looking for a designer who understands both product UX and interactive game systems, I’d be happy to collaborate.
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