I’m a concept artist and illustrator based in Guadalajara, Spain, with experience shaping characters, props, environments, and interfaces for video games and tabletop games. I work across 2D and 3D tools (Photoshop, Blender, Maya, ZBrush, Substance Painter) and pipelines in Unity and Unreal Engine, collaborating with creative teams to craft cohesive aesthetics and engaging visuals.
Currently, I’m developing the Magna Mendacium world-building project for national and international clients, creating a steampunk universe with its own cultures and technologies, while also producing promotional illustrations and assets for production pipelines. I’ve also worked as a QA tester at Outrig Games, focusing on quality and UX across platforms, and I’m fluent in Spanish and English (C1).
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