I’m a concept artist and illustrator based in Guadalajara, Spain, with experience shaping characters, props, environments, and interfaces for video games and tabletop games. I work across 2D and 3D tools (Photoshop, Blender, Maya, ZBrush, Substance Painter) and pipelines in Unity and Unreal Engine, collaborating with creative teams to craft cohesive aesthetics and engaging visuals. Currently, I’m developing the Magna Mendacium world-building project for national and international clients, creating a steampunk universe with its own cultures and technologies, while also producing promotional illustrations and assets for production pipelines. I’ve also worked as a QA tester at Outrig Games, focusing on quality and UX across platforms, and I’m fluent in Spanish and English (C1).

Alejandro Pereyra Henche

I’m a concept artist and illustrator based in Guadalajara, Spain, with experience shaping characters, props, environments, and interfaces for video games and tabletop games. I work across 2D and 3D tools (Photoshop, Blender, Maya, ZBrush, Substance Painter) and pipelines in Unity and Unreal Engine, collaborating with creative teams to craft cohesive aesthetics and engaging visuals. Currently, I’m developing the Magna Mendacium world-building project for national and international clients, creating a steampunk universe with its own cultures and technologies, while also producing promotional illustrations and assets for production pipelines. I’ve also worked as a QA tester at Outrig Games, focusing on quality and UX across platforms, and I’m fluent in Spanish and English (C1).

Available to hire

I’m a concept artist and illustrator based in Guadalajara, Spain, with experience shaping characters, props, environments, and interfaces for video games and tabletop games. I work across 2D and 3D tools (Photoshop, Blender, Maya, ZBrush, Substance Painter) and pipelines in Unity and Unreal Engine, collaborating with creative teams to craft cohesive aesthetics and engaging visuals.

Currently, I’m developing the Magna Mendacium world-building project for national and international clients, creating a steampunk universe with its own cultures and technologies, while also producing promotional illustrations and assets for production pipelines. I’ve also worked as a QA tester at Outrig Games, focusing on quality and UX across platforms, and I’m fluent in Spanish and English (C1).

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Freelance Illustrator and Concept Artist at Self-Employed
January 1, 2020 - November 23, 2025
Creation of concept art, environments and props for video games and tabletop games; collaboration with creative teams on visual storytelling; production of promotional illustrations and optimized 2D assets for Unity and Unreal Engine.
QA Tester at Outright Games
August 1, 2024 - August 1, 2024
Quality and functionality testing on PS5, Switch, Xbox and PC titles including Bluey and Gabby's Dollhouse; bug detection and documentation using Jira and DevTrack; collaboration with international teams to improve gameplay, UX and overall stability.
Concept Artist / Freelance Illustrator at Magna Mendacium – World Building Project
January 1, 2020 - Present
Development of concept art and final illustrations for national and international clients. Design of characters, props, environments and interfaces for video games and tabletop games. Creation of promotional illustrations and optimized 2D assets for production in Unity and Unreal Engine.
QA Tester at Outrig Games
February 1, 2024 - August 1, 2024
Quality and functionality testing on titles such as Bluey and Gabby’s Dollhouse (PS5, Switch, Xbox, PC). Bug detection and documentation using JIRA and DevTrack. Collaboration with international teams to improve gameplay, UX and overall stability.
Illustrator 3D at Eclectic
January 1, 2019 - December 31, 2019
Creation of 3D environments, corporate videos and visual materials for internal campaigns. 2D: Photoshop, Clip Studio Paint, Illustrator. 3D: Blender, Maya, ZBrush. Engines: Unity, Unreal Engine. Design of posters and promotional materials aligned with brand identity.

Education

Advanced Master in Concept Art and Organic Modeling at Lightbox Academy, Madrid
January 1, 2019 - January 1, 2021
English C1 at Madrid
January 1, 2021 - January 1, 2023
Specialization in Video Game Art and VR Design and Development at EOI Guadalajara
January 1, 2023 - January 1, 2024
Higher National Diploma in 2D & 3D Animation, Games and Interactive Environments at Salesianos Don Bosco Savio, Madrid
January 1, 2017 - January 1, 2019
Advanced Master’s in Concept Art and Organic Modeling at Lightbox Academy, Madrid
January 1, 2019 - January 1, 2021

Qualifications

Higher National Diploma in 2D & 3D Animation, Games and Interactive Environments
January 1, 2017 - January 1, 2019
English Language Certificate - C1
January 1, 2021 - January 1, 2023
QA Testing Tools Certification (JIRA, DevTrack)
February 1, 2024 - January 4, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services