Game designer 🎮 **Unity | Unreal Engine 5 | Level & System Design** I design interactive gameplay experiences with a strong focus on gameplay and balancing. 🖊️ I studied Game Design for two years at Event Horizon in Padua, where I learned to apply a technical and creative approach to game development. I have 2 years of experience with Unity and a basic knowledge of Unreal Engine 5. I am currently completing my final year of Game Design at Nash, specializing in System Design. 🎶 Among my main projects: **“Rhythmically Involved!”**, developed over 6 months with a team of 15 people. For this project, I designed the Rhythm component and its synergy with the Narrative component. 🧙‍♂️ I am also developing a turn-based RPG centered on Italian Folklore with a team of 12 people. Specifically, I am responsible for level design, the combat system, and balancing. 🧩 Passionate about pixel art, metroidvania, rhythm games, and RPGs, I am looking for opportunities as a Game Designer—specifically as a System Game Designer—either in a studio or as a freelancer, to contribute to the creation of engaging and innovative game experiences.

Alessandro Tornese

Game designer 🎮 **Unity | Unreal Engine 5 | Level & System Design** I design interactive gameplay experiences with a strong focus on gameplay and balancing. 🖊️ I studied Game Design for two years at Event Horizon in Padua, where I learned to apply a technical and creative approach to game development. I have 2 years of experience with Unity and a basic knowledge of Unreal Engine 5. I am currently completing my final year of Game Design at Nash, specializing in System Design. 🎶 Among my main projects: **“Rhythmically Involved!”**, developed over 6 months with a team of 15 people. For this project, I designed the Rhythm component and its synergy with the Narrative component. 🧙‍♂️ I am also developing a turn-based RPG centered on Italian Folklore with a team of 12 people. Specifically, I am responsible for level design, the combat system, and balancing. 🧩 Passionate about pixel art, metroidvania, rhythm games, and RPGs, I am looking for opportunities as a Game Designer—specifically as a System Game Designer—either in a studio or as a freelancer, to contribute to the creation of engaging and innovative game experiences.

Available to hire

Game designer
🎮 Unity | Unreal Engine 5 | Level & System Design
I design interactive gameplay experiences with a strong focus on gameplay and balancing.

🖊️ I studied Game Design for two years at Event Horizon in Padua, where I learned to apply a technical and creative approach to game development. I have 2 years of experience with Unity and a basic knowledge of Unreal Engine 5.
I am currently completing my final year of Game Design at Nash, specializing in System Design.

🎶 Among my main projects: “Rhythmically Involved!”, developed over 6 months with a team of 15 people. For this project, I designed the Rhythm component and its synergy with the Narrative component.
🧙‍♂️ I am also developing a turn-based RPG centered on Italian Folklore with a team of 12 people. Specifically, I am responsible for level design, the combat system, and balancing.

🧩 Passionate about pixel art, metroidvania, rhythm games, and RPGs, I am looking for opportunities as a Game Designer—specifically as a System Game Designer—either in a studio or as a freelancer, to contribute to the creation of engaging and innovative game experiences.

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Experience Level

Intermediate
Intermediate

Language

Italian
Fluent
English
Advanced

Work Experience

Game Designer at Event Horizon School
January 6, 2025 - June 14, 2025
Rhythmically Involved! is a school project developed over 6 months by a team of 15 students. It is a hybrid between a Rhythm Game and a Visual Novel, designed to seamlessly integrate musical mechanics with narrative choice-making. In this project, I was responsible for designing the Rhythm component, defining the structure of musical challenges, the synchronization system, and difficulty tuning. I also worked on the synergy between rhythm and narrative, helping shape the rules that connect player performance, branching narrative paths, and overall progression. My main focus was ensuring a coherent experience between gameplay and storytelling through an iterative process based on prototyping, testing, and balancing.

Education

Game Design at Event Horizon School
October 9, 2023 - July 15, 2025

Qualifications

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    paper Rhythmically Involved

    Rhythmically Involved! is a school project developed over 6 months by a team of 15 students. It is a hybrid between a Rhythm Game and a Visual Novel, designed to seamlessly integrate musical mechanics with narrative choice-making.

    In this project, I was responsible for designing the Rhythm component, defining the structure of musical challenges, the synchronization system, and difficulty tuning. I also worked on the synergy between rhythm and narrative, helping shape the rules that connect player performance, branching narrative paths, and overall progression.

    My main focus was ensuring a coherent experience between gameplay and storytelling through an iterative process based on prototyping, testing, and balancing.

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