Game designer
🎮 Unity | Unreal Engine 5 | Level & System Design
I design interactive gameplay experiences with a strong focus on gameplay and balancing.
🖊️ I studied Game Design for two years at Event Horizon in Padua, where I learned to apply a technical and creative approach to game development. I have 2 years of experience with Unity and a basic knowledge of Unreal Engine 5.
I am currently completing my final year of Game Design at Nash, specializing in System Design.
🎶 Among my main projects: “Rhythmically Involved!”, developed over 6 months with a team of 15 people. For this project, I designed the Rhythm component and its synergy with the Narrative component.
🧙♂️ I am also developing a turn-based RPG centered on Italian Folklore with a team of 12 people. Specifically, I am responsible for level design, the combat system, and balancing.
🧩 Passionate about pixel art, metroidvania, rhythm games, and RPGs, I am looking for opportunities as a Game Designer—specifically as a System Game Designer—either in a studio or as a freelancer, to contribute to the creation of engaging and innovative game experiences.
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Rhythmically Involved! is a school project developed over 6 months by a team of 15 students. It is a hybrid between a Rhythm Game and a Visual Novel, designed to seamlessly integrate musical mechanics with narrative choice-making.
In this project, I was responsible for designing the Rhythm component, defining the structure of musical challenges, the synchronization system, and difficulty tuning. I also worked on the synergy between rhythm and narrative, helping shape the rules that connect player performance, branching narrative paths, and overall progression.
My main focus was ensuring a coherent experience between gameplay and storytelling through an iterative process based on prototyping, testing, and balancing.
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