Alexander Brandon is a game audio veteran with thirty years of experience and over one hundred titles to his credit, among them the soundtracks for such hits as “Unreal” and “Deus Ex”, and more recently music, sound and voice for such games as “Stormgate”, “Wasteland 3", "Oddworld: Soulstorm", "Aven Colony", Wasteland 2”, “Alpha Protocol”, the “Neverwinter Nights” series, “Bejeweled 3”, "Skyrim"​, and “DC Universe Online”. Alex has skills in music composition, sound design, voice acting, voice direction, audio direction and game audio technology. He has written the award winning book “Audio For Games: Planning, Process and Production"​ and written columns for "Game Developer"​ and "Mix" magazines. He has also lectured at UCLA Extension, Texas State University and Berklee School of Music. He has also worked with Hollywood voice talent, symphony orchestras, and high profile music acts such as BT. Alex continues to write on numerous game audio subjects, and is always honoring his roots, interviewing such Japanese game music rock stars like Hip Tanaka and Tetsuya Mizuguchi. As part of the game audio community he has served on the steering committee of the IA-SIG and as the Vice President of the Game Audio Network Guild. He now owns his own audio production house in Seattle, Washington, “Funky Rustic”, and distributes music through Bandcamp, releasing an album every now and again.

Alexander Brandon

Alexander Brandon is a game audio veteran with thirty years of experience and over one hundred titles to his credit, among them the soundtracks for such hits as “Unreal” and “Deus Ex”, and more recently music, sound and voice for such games as “Stormgate”, “Wasteland 3", "Oddworld: Soulstorm", "Aven Colony", Wasteland 2”, “Alpha Protocol”, the “Neverwinter Nights” series, “Bejeweled 3”, "Skyrim"​, and “DC Universe Online”. Alex has skills in music composition, sound design, voice acting, voice direction, audio direction and game audio technology. He has written the award winning book “Audio For Games: Planning, Process and Production"​ and written columns for "Game Developer"​ and "Mix" magazines. He has also lectured at UCLA Extension, Texas State University and Berklee School of Music. He has also worked with Hollywood voice talent, symphony orchestras, and high profile music acts such as BT. Alex continues to write on numerous game audio subjects, and is always honoring his roots, interviewing such Japanese game music rock stars like Hip Tanaka and Tetsuya Mizuguchi. As part of the game audio community he has served on the steering committee of the IA-SIG and as the Vice President of the Game Audio Network Guild. He now owns his own audio production house in Seattle, Washington, “Funky Rustic”, and distributes music through Bandcamp, releasing an album every now and again.

Available to hire

Alexander Brandon is a game audio veteran with thirty years of experience and over one hundred titles to his credit, among them the soundtracks for such hits as “Unreal” and “Deus Ex”, and more recently music, sound and voice for such games as “Stormgate”, “Wasteland 3", “Oddworld: Soulstorm”, “Aven Colony”, Wasteland 2”, “Alpha Protocol”, the “Neverwinter Nights” series, “Bejeweled 3”, "Skyrim"​, and “DC Universe Online”.

Alex has skills in music composition, sound design, voice acting, voice direction, audio direction and game audio technology. He has written the award winning book “Audio For Games: Planning, Process and Production"​ and written columns for "Game Developer"​ and “Mix” magazines. He has also lectured at UCLA Extension, Texas State University and Berklee School of Music.

He has also worked with Hollywood voice talent, symphony orchestras, and high profile music acts such as BT. Alex continues to write on numerous game audio subjects, and is always honoring his roots, interviewing such Japanese game music rock stars like Hip Tanaka and Tetsuya Mizuguchi. As part of the game audio community he has served on the steering committee of the IA-SIG and as the Vice President of the Game Audio Network Guild.

He now owns his own audio production house in Seattle, Washington, “Funky Rustic”, and distributes music through Bandcamp, releasing an album every now and again.

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Work Experience

Audio Director at Frost Giant Studios, Inc.
January 1, 2022 - August 1, 2025
Balancing nostalgia, innovation, and modern expectations to connect with players on every level; budgeting pre-launch sound design across utility, flavor, and immersion with emphasis on user feedback; designing RTS-facing Unreal Meta System with in-game editor/access; managing scripts, casting, and directing for star and fan-favorite talent, cementing iconic voice performances.
Audio Director at Ion Storm
May 1, 2000 - October 1, 2003
Collaborated with Brian Sharp on Havok audio and Eric Brosius on Thief: Deadly Shadows cinematics; designed and oversaw audio treatment (isolation and absorption) for recording studio spaces.
Music, Sound Effects and Voice Over at Straylight Productions
June 1, 1995 - May 1, 2000
Co-developed first interactive MOD music system with Epic for Unreal Engine; produced music, VO, and SFX for some of the most beloved games: Unreal, Unreal Tournament, Jazz Jackrabbit 2, Tyrian, and Deus Ex.
Audio Director at Midway Home Entertainment
January 1, 2004 - May 1, 2007
Oversaw designs and approvals for third-party IP owners (Gauntlet, Mortal Kombat, Rampage).

Education

Add your educational history here.

Qualifications

Wwise Certification
January 11, 2030 - January 16, 2026
Unreal Engine 1-5
January 11, 2030 - January 16, 2026
Unity 5-2022
January 1, 2022 - January 16, 2026
Aurora (BioWare)
January 11, 2030 - January 16, 2026
CRI
January 11, 2030 - January 16, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet