Available to hire
Experienced in creating projects using C++, Java, and Lua. I have a detailed approach to debugging and scripting to ensure quality and readability.
I leverage strong technical logic to design interactive experiences, without sacrificing process optimization and system productivity. Always looking for ways to learn faster and smarter solutions to any problem.
Language
English
Fluent
Work Experience
Part Time Developer at Dirk Interactive
May 1, 2025 - December 1, 2025Coded and designed a shooter game with Unreal Engine 5. Implemented Niagara Particle System and trailing effects for projectiles. Created logic for character control using Blueprint Visual Scripting. Used Perforce and Linear to track weekly sprints.
Education
Diploma in Computer Systems Technology at British Columbia Institute of Technology
January 11, 2030 - February 4, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services, Education
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