Hi, I'm Aleksandra Ivanova, a multidisciplinary Graphic Designer and 2D Artist specializing in visual storytelling, illustration, and UI art. I create emotionally expressive artwork, UI layouts, icons, and visual assets for games and interactive media. I blend artistic mood with functional clarity to deliver appealing and user-centered visual designs.

Aleksandra Ivanova

Hi, I'm Aleksandra Ivanova, a multidisciplinary Graphic Designer and 2D Artist specializing in visual storytelling, illustration, and UI art. I create emotionally expressive artwork, UI layouts, icons, and visual assets for games and interactive media. I blend artistic mood with functional clarity to deliver appealing and user-centered visual designs.

Available to hire

Hi, I’m Aleksandra Ivanova, a multidisciplinary Graphic Designer and 2D Artist specializing in visual storytelling, illustration, and UI art. I create emotionally expressive artwork, UI layouts, icons, and visual assets for games and interactive media. I blend artistic mood with functional clarity to deliver appealing and user-centered visual designs.

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Language

Bulgarian
Fluent
English
Fluent
Dutch
Intermediate

Work Experience

VR Level Designer / Environment Designer / User Research at Provex, Emmen
May 1, 2025 - September 29, 2025
Designed and developed a VR prototype with two interconnected, historically-inspired levels using Unity for the Quest 2. Led environment and level design, ensuring historical and narrative accuracy through extensive research and on-site visits. Conducted user testing and iteration, incorporating stakeholder feedback and applying Agile/Scrum methodologies in a multidisciplinary team.
Game Designer / UI & UX Designer (Internship) at Indietopia, Groningen
January 1, 2023 - September 29, 2025
Designed VR levels for Ede Staal: Mijn Groningen, translating song lyrics into interactive 3D environments. Created concept art and 3D models inspired by on-site research across Groningen’s landscape. Handled multiple creative and agile roles in a small team, such as UX/UI, level design, asset creation, environment art, Scrum, etc. Streamlined environment design workflow by adopting efficient blockout techniques, enabling faster iteration and user testing.
Delivery Driver at Domino’s, Groningen
January 1, 2021 - September 29, 2025
Delivered pizzas and provided reliable customer service during peak hours.
Pet Care Giver at Pawshake, Groningen
June 1, 2024 - Present
Freelance pet care services including dog walking and pet sitting.
VR Level Designer / Environment Designer / User Research at Provex
May 1, 2025 - September 29, 2025
Designed and developed a VR prototype with two interconnected, historically-inspired levels using Unity for Quest 2; led environment and level design ensuring historical and narrative accuracy through extensive research and on-site visits; conducted user testing and iteration, incorporating stakeholder feedback and applying Agile/Scrum methodologies in a multidisciplinary team.
Game Designer / UI & UX Designer (Internship) at Indietopia
January 1, 2023 - September 29, 2025
Designed VR levels for Ede Sta al: Mijn Groningen, translating song lyrics into interactive 3D environments; created concept art and 3D models inspired by on-site research across Groningen’s landscape; handled multiple creative and agile roles in a small team, including UX/UI, level design, asset creation, environment art, Scrum, etc.; streamlined workflow by adopting efficient block-out techniques, enabling faster iteration and user testing.
Pet Care Giver at Pawshake
June 1, 2024 - Present
Freelance pet care provision.
Delivery Driver at Domino’s
January 1, 2021 - September 29, 2025
Delivered orders in Groningen.
VR Level Designer / Environment Designer / User Research at Provex
May 1, 2025 - September 29, 2025
Designed and developed a VR prototype with two interconnected, historically-inspired levels using Unity for the Quest 2. Led environment and level design, ensuring historical and narrative accuracy through extensive research and on-site visits. Conducted user testing and iteration, incorporating stakeholder feedback and applying Agile / Scrum methodologies in a multidisciplinary team.
Game Designer / UI & UX Designer (Internship) at Indietopia
January 1, 2023 - September 29, 2025
Designed VR levels for 'Ede Staal: Mijn Groningen' translating song lyrics into interactive 3D environments. Created concept art and 3D models inspired by on-site research across Groningen’s landscape. Handled multiple creative and agile roles in a small team, such as UX/UI, level design, asset creation, environment art, Scrum, etc. Streamlined environment design workflow by adopting efficient block-out techniques, enabling faster iteration and user testing.
Pet Caregiver at Pawshake, Groningen
June 1, 2024 - Present
Delivery Driver at Domino’s, Groningen
January 1, 2021 - September 29, 2025
VR Level Designer / Environment Designer / User Research at Prov Rex, Emmen
May 1, 2025 - September 29, 2025
Designed and developed a VR prototype with two interconnected, historically-inspired levels using Unity for Quest 2; led environment and level design, ensuring historical and narrative accuracy through extensive research and on-site visits. Conducted usability testing, iterated based on stakeholder feedback, and applied Agile/Scrum methods in a multidisciplinary team.
Game Designer / UI & UX Designer (Internship) at IndieTopia, Groningen
January 1, 2023 - September 29, 2025
Designed VR levels for Ede Staal: Mijn Groningen, translating song lyrics into interactive 3D environments. Created concept art and 3D models inspired by on-site research of Groningen's landscape. Took on multiple creative and agile roles (UX/UI, level design, asset creation, environment art, Scrum). Streamlined environment design workflow by adopting efficient block-out techniques, enabling faster iteration and user testing.
Delivery Driver at Domino’s, Groningen
January 1, 2021 - September 29, 2025
Delivered orders in a fast-paced environment, ensuring accuracy and timely service.
Pet Care Giver at Pawshake, Groningen
June 1, 2024 - Present
Pet care assignments, handling client communications and care tasks.
Graphic Designer / 2D Artist at Upwork / Fiverr
January 1, 2023 - Present
Freelance graphic design and 2D art creation for clients across small businesses, indie developers, and content creators. Design logos, branding suites, posters, album covers, book illustrations, marketing materials, and social media graphics tailored to each client's audience. Develop merchandise-ready artwork for print with high-quality reproduction and strong visual impact. Adapt quickly to different art styles, applying color theory and composition. Deliver multiple concepts, iterate quickly, and maintain consistent client satisfaction with reliable communication and fast turnaround. Manage full creative workflow from research and sketches to final digital and print-ready exports.
Game Designer / UI & UX Designer (Internship) at Indietopia, Groningen
September 1, 2022 - January 1, 2023
Designed VR levels for Ede Staal: Mijn Groningen museum exhibition. Created concept art and landscape design inspired by on-site research across Groningen's landscape. Handled multiple creative and agile roles in a small team, such as UX/UI, level design, asset creation, environment art, scrums, etc.
Delivery Driver at Domino's, Groningen
January 1, 2020 - January 1, 2021

Education

Bachelor of Science in Communication and Multimedia Design (Major Game Design) at Hanze University of Applied Sciences, Groningen
January 11, 2030 - January 1, 2025
High School Diploma at High School of Natural Sciences and Mathematics, Haskovo
January 11, 2030 - January 1, 2019
Bachelor of Science in Communication and Multimedia Design (Major Game Design) at Hanze University of Applied Sciences, Groningen
January 11, 2030 - January 1, 2025
High School Diploma at High School of Natural Sciences and Mathematics, Haskovo
January 11, 2030 - January 1, 2019
Bachelor of Science in Communication and Multimedia Design (Major Game Design) at Hanze University of Applied Sciences, Groningen
January 11, 2030 - January 1, 2025
Bachelor of Science in Communication and Multimedia Design (Major Game Design) at Hanze University of Applied Sciences, Groningen
January 11, 2030 - January 1, 2025
High School Diploma at High School of Natural Sciences and Mathematics, Haskovo
January 11, 2030 - January 1, 2019
Bachelor of Science in Communication and Multimedia Design (Major Game Design) at Hanze University of Applied Sciences, Groningen
January 11, 2030 - December 29, 2025
High School Diploma at High School of Natural Sciences and Mathematics, Haskovo
January 11, 2030 - December 29, 2025

Qualifications

Google UX Design Professional Certificate
June 1, 2025 - September 29, 2025
Graphic Design with Photoshop
May 1, 2025 - September 29, 2025
AI Creative Skills for Creatives
May 1, 2025 - September 29, 2025
Google UX Design Professional Certificate
June 1, 2025 - September 29, 2025
Graphic Design with Photoshop
May 1, 2025 - September 29, 2025
AI Creative Skills for Creatives
May 1, 2025 - September 29, 2025
Google UX Design Professional Certificate
June 1, 2025 - September 29, 2025
Graphic Design with Photoshop
May 1, 2025 - September 29, 2025
AI Creative Skills for Creatives
May 1, 2025 - September 29, 2025
Google UX Design Professional Certificate
June 1, 2025 - September 29, 2025
Graphic Design with Photoshop
May 1, 2025 - September 29, 2025
AI Creative Skills for Creatives
May 1, 2025 - September 29, 2025
Google UX Design Professional Certificate
January 1, 2024 - December 29, 2025
Graphic Design with Photoshop
January 1, 2025 - December 29, 2025
AI Creative Skills for Creatives
January 1, 2025 - December 29, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    paper Character & Environment Concept Art in Multiple Art Styles

    This project focused on designing an original concept character placed within a story-linked environment. The challenge was not only to create a visually consistent concept but also to demonstrate adaptability by rendering the same core design across multiple art styles.

    The goal was to showcase creativity, worldbuilding, and stylistic versatility while maintaining the originality and integrity of the character and her environment.