I'm a multidisciplinary designer with a Game Design background and a knack for turning complex ideas into human-centered, visually engaging experiences. I combine 3D art, storytelling, and UI/UX to craft immersive interfaces and worlds that feel intuitive and alive. I bring a curious mind, a critical eye, and a drive to turn creative concepts into tangible impact, always with character, intention, and heart.

Aleksandra Ivanova

I'm a multidisciplinary designer with a Game Design background and a knack for turning complex ideas into human-centered, visually engaging experiences. I combine 3D art, storytelling, and UI/UX to craft immersive interfaces and worlds that feel intuitive and alive. I bring a curious mind, a critical eye, and a drive to turn creative concepts into tangible impact, always with character, intention, and heart.

Available to hire

I’m a multidisciplinary designer with a Game Design background and a knack for turning complex ideas into human-centered, visually engaging experiences. I combine 3D art, storytelling, and UI/UX to craft immersive interfaces and worlds that feel intuitive and alive.

I bring a curious mind, a critical eye, and a drive to turn creative concepts into tangible impact, always with character, intention, and heart.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Bulgarian
Fluent
English
Advanced
Dutch
Intermediate

Work Experience

VR Level Designer / Environment Designer / User Research at Provex, Emmen
May 1, 2025 - September 29, 2025
Designed and developed a VR prototype with two interconnected, historically-inspired levels using Unity for the Quest 2. Led environment and level design, ensuring historical and narrative accuracy through extensive research and on-site visits. Conducted user testing and iteration, incorporating stakeholder feedback and applying Agile/Scrum methodologies in a multidisciplinary team.
Game Designer / UI & UX Designer (Internship) at Indietopia, Groningen
January 1, 2023 - September 29, 2025
Designed VR levels for Ede Staal: Mijn Groningen, translating song lyrics into interactive 3D environments. Created concept art and 3D models inspired by on-site research across Groningen’s landscape. Handled multiple creative and agile roles in a small team, such as UX/UI, level design, asset creation, environment art, Scrum, etc. Streamlined environment design workflow by adopting efficient blockout techniques, enabling faster iteration and user testing.
Delivery Driver at Domino’s, Groningen
January 1, 2021 - September 29, 2025
Delivered pizzas and provided reliable customer service during peak hours.
Pet Care Giver at Pawshake, Groningen
June 1, 2024 - Present
Freelance pet care services including dog walking and pet sitting.
VR Level Designer / Environment Designer / User Research at Provex
May 1, 2025 - September 29, 2025
Designed and developed a VR prototype with two interconnected, historically-inspired levels using Unity for Quest 2; led environment and level design ensuring historical and narrative accuracy through extensive research and on-site visits; conducted user testing and iteration, incorporating stakeholder feedback and applying Agile/Scrum methodologies in a multidisciplinary team.
Game Designer / UI & UX Designer (Internship) at Indietopia
January 1, 2023 - September 29, 2025
Designed VR levels for Ede Sta al: Mijn Groningen, translating song lyrics into interactive 3D environments; created concept art and 3D models inspired by on-site research across Groningen’s landscape; handled multiple creative and agile roles in a small team, including UX/UI, level design, asset creation, environment art, Scrum, etc.; streamlined workflow by adopting efficient block-out techniques, enabling faster iteration and user testing.
Pet Care Giver at Pawshake
June 1, 2024 - Present
Freelance pet care provision.
Delivery Driver at Domino’s
January 1, 2021 - September 29, 2025
Delivered orders in Groningen.
VR Level Designer / Environment Designer / User Research at Provex
May 1, 2025 - September 29, 2025
Designed and developed a VR prototype with two interconnected, historically-inspired levels using Unity for the Quest 2. Led environment and level design, ensuring historical and narrative accuracy through extensive research and on-site visits. Conducted user testing and iteration, incorporating stakeholder feedback and applying Agile / Scrum methodologies in a multidisciplinary team.
Game Designer / UI & UX Designer (Internship) at Indietopia
January 1, 2023 - September 29, 2025
Designed VR levels for 'Ede Staal: Mijn Groningen' translating song lyrics into interactive 3D environments. Created concept art and 3D models inspired by on-site research across Groningen’s landscape. Handled multiple creative and agile roles in a small team, such as UX/UI, level design, asset creation, environment art, Scrum, etc. Streamlined environment design workflow by adopting efficient block-out techniques, enabling faster iteration and user testing.
Pet Caregiver at Pawshake, Groningen
June 1, 2024 - Present
Delivery Driver at Domino’s, Groningen
January 1, 2021 - September 29, 2025
VR Level Designer / Environment Designer / User Research at Prov Rex, Emmen
May 1, 2025 - September 29, 2025
Designed and developed a VR prototype with two interconnected, historically-inspired levels using Unity for Quest 2; led environment and level design, ensuring historical and narrative accuracy through extensive research and on-site visits. Conducted usability testing, iterated based on stakeholder feedback, and applied Agile/Scrum methods in a multidisciplinary team.
Game Designer / UI & UX Designer (Internship) at IndieTopia, Groningen
January 1, 2023 - September 29, 2025
Designed VR levels for Ede Staal: Mijn Groningen, translating song lyrics into interactive 3D environments. Created concept art and 3D models inspired by on-site research of Groningen's landscape. Took on multiple creative and agile roles (UX/UI, level design, asset creation, environment art, Scrum). Streamlined environment design workflow by adopting efficient block-out techniques, enabling faster iteration and user testing.
Delivery Driver at Domino’s, Groningen
January 1, 2021 - September 29, 2025
Delivered orders in a fast-paced environment, ensuring accuracy and timely service.
Pet Care Giver at Pawshake, Groningen
June 1, 2024 - Present
Pet care assignments, handling client communications and care tasks.

Education

Bachelor of Science in Communication and Multimedia Design (Major Game Design) at Hanze University of Applied Sciences, Groningen
January 11, 2030 - January 1, 2025
High School Diploma at High School of Natural Sciences and Mathematics, Haskovo
January 11, 2030 - January 1, 2019
Bachelor of Science in Communication and Multimedia Design (Major Game Design) at Hanze University of Applied Sciences, Groningen
January 11, 2030 - January 1, 2025
High School Diploma at High School of Natural Sciences and Mathematics, Haskovo
January 11, 2030 - January 1, 2019
Bachelor of Science in Communication and Multimedia Design (Major Game Design) at Hanze University of Applied Sciences, Groningen
January 11, 2030 - January 1, 2025
Bachelor of Science in Communication and Multimedia Design (Major Game Design) at Hanze University of Applied Sciences, Groningen
January 11, 2030 - January 1, 2025
High School Diploma at High School of Natural Sciences and Mathematics, Haskovo
January 11, 2030 - January 1, 2019

Qualifications

Google UX Design Professional Certificate
June 1, 2025 - September 29, 2025
Graphic Design with Photoshop
May 1, 2025 - September 29, 2025
AI Creative Skills for Creatives
May 1, 2025 - September 29, 2025
Google UX Design Professional Certificate
June 1, 2025 - September 29, 2025
Graphic Design with Photoshop
May 1, 2025 - September 29, 2025
AI Creative Skills for Creatives
May 1, 2025 - September 29, 2025
Google UX Design Professional Certificate
June 1, 2025 - September 29, 2025
Graphic Design with Photoshop
May 1, 2025 - September 29, 2025
AI Creative Skills for Creatives
May 1, 2025 - September 29, 2025
Google UX Design Professional Certificate
June 1, 2025 - September 29, 2025
Graphic Design with Photoshop
May 1, 2025 - September 29, 2025
AI Creative Skills for Creatives
May 1, 2025 - September 29, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    paper Character & Environment Concept Art in Multiple Art Styles

    This project focused on designing an original concept character placed within a story-linked environment. The challenge was not only to create a visually consistent concept but also to demonstrate adaptability by rendering the same core design across multiple art styles.

    The goal was to showcase creativity, worldbuilding, and stylistic versatility while maintaining the originality and integrity of the character and her environment.