Available to hire
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My name is Alex Robles (he/him). I am a versatile artist with a bachelor’s in Animation and many years of experience in Tv and games. I am proficient in 2D/3D art, character/prop design, storyboarding, animation, motion graphics, and previz. I am greatly experienced in Photoshop, Clip Studio, After Effects, Adobe Animate, OBS, Esoteric Spine, Autodesk Maya, ZBrush and have used agile project management systems such as JIRA. No matter how big or small the project, I put all of my passion into everything I make.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
Language
English
Fluent
Work Experience
Artist; Animator; Motion Graphics Designer at Indie Pups
January 1, 2024 - PresentCreate illustrations, graphic design assets and motion graphics for indie game marketing and promotional materials. Capture gameplay footage with OBS, edit and compose in After Effects. Particle simulations, icon design, animations, audio mixing.
● Warfare Legacy Collection Trailer
● Decision Legacy Collection Trailer and Achievement Icons
● Kitchen Sync Aloha Trailer
● Chaos Faction Legacy Collection Steam Capsule Art Assets
● Sonny Legacy Collection Achievements Icons
Artist; Animator; Motion Graphics Designer; Event Planner; Game Designer; Voice Actor; Artist at Miscellaneous
January 1, 2022 - PresentProduce various assets for freelance or ongoing projects.
● Create various motion graphic elements for use in freelance collaborations
● Design and print posters/flyers/signage for events
● Illustrate commissioned character art (2D, fantasy, anime, western cartoon)
● Create and compose storyboard animatics (“Invocalist”; “One Man’s Curse”)
Plan, design and run interactive mystery/fantasy themed events (3-6 hrs in length).
● Translate client’s values into a suite of team-building activities
● Oversee, manage, assist groups of attendees during live events
● Create and print concept artwork (characters, props, environments)
● Mock-up designs of game board, cards, card backs and other physical assets
● Design, illustrate, print, cut and organize dozens of assets for each game/activity
● Write, design, print and assemble immersion-building booklets to expand lore
● Plan, write and run timed story scenarios between and during games/activities
● Set up computers, monitors, speakers, etc. for timed audio and visual assets
● Record and mix hours of voiceover (at least 8 characters per event)
Motion Graphics Designer; Graphic Designer at MobilityWare
June 13, 2016 - November 26, 2021Solely responsible for all in-house UA, App Store and Cross-Promo videos for game titles studio-wide. Worked with fellow Marketing teammates and other departments to plot deadlines, brainstorm strategies, cross-train and self-train for AE/Maya plugins.
● Capture and edit gameplay and live action footage
● Create storyboards and motion graphics for external and internal company use
● Create logos, app icons, 2D/3D characters, props, rigs, 2D/3D animations
● Find cross-departmental solutions with Live-Ops, UA and Dev teams
● Troubleshoot all 3D/Motion Graphics related roadblocks, bugs and glitches
● Conceptualize and mock-up new game concepts through video or illustration
● Create artwork and copy for IAMs (In-App Message) for in-game sales events
● Setup and maintain pipeline for video and IAM resizing for various devices
Co-Founder; 2D Artist; 3D Artist; Voice Actor at Engine Giant Entertainment, LLC
July 1, 2013 - October 31, 2016Responsible for the ideation, creation and marketing of virtual goods sold within PlayStation® Home (virtual marketplace). Managed social media accounts (Twitter, YouTube), created and uploaded promotional videos and bi-weekly manga pages.
● Model, texture, light, rig, animate, and package virtual goods
● Capture and edit gameplay for promo videos
● Create original IPs for sale in the PlayStation® Home Store
● Record and mix voiceover for Character Voice Packs for sale
Digital Content Creator; 2D/3D Artist; Maya Generalist at Konami Digital Entertainment, Inc
September 1, 2010 - July 31, 2013Responsible for producing virtual goods for PlayStation® Home (3D animations/models, avatar assets and packaging). Utilized existing and creating new assets for popular brand IPs including but not limited to: METAL GEAR SOLID, Silent Hill, Pro Evolution Soccer, Castlevania, Frogger, Contra, Gradius.
● Taught self and small team to use HDK (Home Dev. Kit) and its many updates
● Model, texture, sculpt, animate, rig, package virtual goods for sale
● Pitch and create original IPs for sale in the PlayStation® Home Store
● Troubleshoot all 3D/Software related roadblocks, bugs and glitches
Maya CG Generalist; Storyboard Artist at Whitney Digital
February 1, 2008 - August 31, 2010Create CG scenes for History/Discovery Channel: Cities of the Underworld, The Sun, Snipers, Science of the Movies, What You Can't See, Inside Extraordinary Humans, etc.
● Model, texture, light, rig, animate, and compose shots in Maya and After Effects
● Troubleshoot, learn and share new techniques/software with teammates
Education
B.S. Media Arts and Animation at Art Institute of California
July 1, 2004 - December 31, 2007Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
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