Alex Vyskocil
I'm a developer who specializes in C++ Game Development I've worked for over 12 years in game development at small and large studios, and using 5 different engines.
About
I’m a developer who specializes in C++ Game Development
I’ve worked for over 12 years in game development at small and large studios, and using 5 different engines. At three different studios I’ve used Unreal Engine to do gameplay, animation, and physics.
- 11 years' experience
- Joined October 2025
Skills· 10
Languages
- EnglishFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
More experts in Vancouver, Canada
Work experience· 7 roles
Expanded and maintained a cross-platform Hardware Configuration System, improving editor usability, debugging pipeline mismatches, and preventing bad data through validation. Also worked on Warzone Mobile memory optimizations by profiling assets, removing unused data, and tuning settings to balance quality and performance. Implemented codcaster features in Warzone 2, ensuring systemic consistency across platforms and versions.
Extended Unreal Engine to support a data-driven workflow and maintained the project in UE4 and UE5. Prototyped gameplay features such as projectiles, random distribution AOE abilities, and runtime terrain deformation (image-processing techniques like gaussian blur). Initiated quality-of-life features like dithering for objects blocking the camera view. Supported programmers through timely code reviews and editor QoL improvements.
Part-time instructor for the programming stream. Taught Physics for Game Programmers covering projectile motion, useful trigonometry, basic collision detection, and runtime performance considerations.
Education
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