I’m Alexandre Santos, a game developer with 4+ years of professional experience as a Full Stack and Front-End Engineer, now focused on creating gameplay systems and interactive experiences in Unreal Engine (C++). I bring a solid software engineering foundation—component-based architectures, state-driven systems, and performance-focused design—to build scalable gameplay that feels responsive and polished.
My background in JavaScript, React, TypeScript, and Node.js informs my approach to UI/UX, tooling, and data-driven systems in games. I enjoy designing GAS-based character abilities, attributes, and progression, plus engineering internal tools to speed up iteration and ensure robust, publish-ready projects.
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