I'm Alexandre Santos, a game developer with 4+ years of professional experience as a Full Stack and Front-End Engineer, now focused on creating gameplay systems and interactive experiences in Unreal Engine (C++). I bring a solid software engineering foundation—component-based architectures, state-driven systems, and performance-focused design—to build scalable gameplay that feels responsive and polished. My background in JavaScript, React, TypeScript, and Node.js informs my approach to UI/UX, tooling, and data-driven systems in games. I enjoy designing GAS-based character abilities, attributes, and progression, plus engineering internal tools to speed up iteration and ensure robust, publish-ready projects.

Alexandre Pereira

I'm Alexandre Santos, a game developer with 4+ years of professional experience as a Full Stack and Front-End Engineer, now focused on creating gameplay systems and interactive experiences in Unreal Engine (C++). I bring a solid software engineering foundation—component-based architectures, state-driven systems, and performance-focused design—to build scalable gameplay that feels responsive and polished. My background in JavaScript, React, TypeScript, and Node.js informs my approach to UI/UX, tooling, and data-driven systems in games. I enjoy designing GAS-based character abilities, attributes, and progression, plus engineering internal tools to speed up iteration and ensure robust, publish-ready projects.

Available to hire

I’m Alexandre Santos, a game developer with 4+ years of professional experience as a Full Stack and Front-End Engineer, now focused on creating gameplay systems and interactive experiences in Unreal Engine (C++). I bring a solid software engineering foundation—component-based architectures, state-driven systems, and performance-focused design—to build scalable gameplay that feels responsive and polished.

My background in JavaScript, React, TypeScript, and Node.js informs my approach to UI/UX, tooling, and data-driven systems in games. I enjoy designing GAS-based character abilities, attributes, and progression, plus engineering internal tools to speed up iteration and ensure robust, publish-ready projects.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Portuguese
Fluent
English
Advanced
Chinese
Beginner

Work Experience

Game Developer / Software Engineer at Black Sheep 1337 Studio
August 1, 2024 - Present
Developing an original RPG as part of an independent studio, responsible for core gameplay systems and architecture using Unreal Engine (C++), with a strong focus on the Gameplay Ability System (GAS). Designing and implementing character abilities, attributes, effects, and state-driven combat logic, including cooldowns, costs, and gameplay feedback. Building character systems and progression mechanics (stats, abilities, and interactions) with a data-driven approach. Implementing player feedback systems (UI, visual cues, and responsive interactions) to clearly communicate gameplay state and combat outcomes. Creating custom tools and UI systems to support gameplay iteration, leveraging prior experience with React, TypeScript, and UI architecture. Managing the full game development lifecycle, from prototyping and iteration to debugging, profiling, and performance optimization, preparing the project for future publishing and live operation.
Full-Stack Developer at CI&T
April 1, 2022 - July 1, 2024
Migration Specialist for Boticário, transitioning automation and technology from Microsoft to Google Cloud Platform (GCP). Integrated Slack, Google Forms, and Jira, developing automations to streamline processes. Leveraged BigQuery to create interactive dashboards for large-scale data analysis and completed specialized Big Data courses. Engaged with Boticário clients to provide customized solutions. Collaborated with front-end teams using React and TypeScript, implemented automated tests with Jest, and supported pipelines with Azure DevOps and MySQL.
Software Engineer / Front-End Developer at IG CORPORATE (IG - Adverge)
September 1, 2020 - April 1, 2022
Front-End Software Developer and Designer responsible for the IG News website and mobile optimization. Built features with SCSS, GULP, JavaScript, React, HTML5, CSS, and AMP; version control with Git. Integrated APIs, designed visual identities and social banners, and supported the Hopi Hari website with responsive and accessible UX.

Education

Software Development Program at Trybe
February 1, 2020 - March 1, 2021
Game Development Studies at UNEB (Universidade do Estado da Bahia)
January 11, 2030 - December 26, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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