I'm an illustrator from Minneapolis, Minnesota. I love working on projects and developing new skillsets. Open to new opportunities. I've made a card game, video game assets for multiple video games, a themed calendar, and much more. My primary mediums are pen and ink, and digital. I know Procreate and Photoshop --- **Employment and project experience** **Art Director, Illustrator** Roshamberg Card Game _January 2017 - June 2017_ **Concept Artist and Illustrator** Unpublished Room Builder Game _January 2020 - April 2020_ **Game Designer, Digital Asset Creation** Roshamberg Video Game, unpublished. _September 2019 - September 2022_ **Project Manager, Illustrator** 2024 Cryptid Calendar. _September 2023 - December 2023_ **Project Manager, Illustrator** 2025 Folklore Families Calendar. _January 2024 - Ongoing_

AlexisJohnsonArt

I'm an illustrator from Minneapolis, Minnesota. I love working on projects and developing new skillsets. Open to new opportunities. I've made a card game, video game assets for multiple video games, a themed calendar, and much more. My primary mediums are pen and ink, and digital. I know Procreate and Photoshop --- **Employment and project experience** **Art Director, Illustrator** Roshamberg Card Game _January 2017 - June 2017_ **Concept Artist and Illustrator** Unpublished Room Builder Game _January 2020 - April 2020_ **Game Designer, Digital Asset Creation** Roshamberg Video Game, unpublished. _September 2019 - September 2022_ **Project Manager, Illustrator** 2024 Cryptid Calendar. _September 2023 - December 2023_ **Project Manager, Illustrator** 2025 Folklore Families Calendar. _January 2024 - Ongoing_

Available to hire

I’m an illustrator from Minneapolis, Minnesota. I love working on projects and developing new skillsets. Open to new opportunities.

I’ve made a card game, video game assets for multiple video games, a themed calendar, and much more. My primary mediums are pen and ink, and digital. I know Procreate and Photoshop


Employment and project experience

Art Director, Illustrator Roshamberg Card Game
January 2017 - June 2017

Concept Artist and Illustrator Unpublished Room Builder Game
January 2020 - April 2020

Game Designer, Digital Asset Creation Roshamberg Video Game, unpublished.
September 2019 - September 2022

Project Manager, Illustrator 2024 Cryptid Calendar.
September 2023 - December 2023

Project Manager, Illustrator 2025 Folklore Families Calendar.
January 2024 - Ongoing

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Language

Portuguese
Intermediate
Spanish; Castilian
Intermediate
Arabic
Beginner

Work Experience

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Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Retail
    uniE621 Giant Series
    Ongoing series of illustrations featuring giant women in nature.
    uniE621 Room Builder Game
    Asset Production o Researched and referenced the standard sizes of doorways, windows, and furniture o Illustrated a wide variety of furniture, such as beds, bookshelves, desks, and chairs o Created organic elements such as houseplants, wallpapers, wood textures, and decorative flourishes. illustrator designer
    uniE621 2024 Cryptid Calendar
    Project Management • Revived abandoned project from 2018 and sourced new and old art pieces to complete the calendar with a four month turn around. • Sourced and collaborated with eight artists to create new art pieces and license old work. • Communicated with printers, collected pre-orders and price quotes, and delivered printed calendars to customers and participants. Illustration • Illustrated art for June, September, and December months. • Backup Illustrator in case any particpants drop out; art for June was completed in two weeks due to an artist drop out. Graphic Design • Designed calendar date pages using Microsoft Excel and Adobe Photoshop. • Added bleed and cut marks to every page of the calendar. Extended designs to the edge of the bleed. • Created cover art using calendar art assets and new elements. graphicdesigner illustrator projectmanager
    uniE621 Roshamberg Video Game
    Game Design • Directed creation of the Town, the central location within the game. • Designed a looping town square with three exits in a 2d side scroller format. Asset production • Illustrated 16 buildings with a variety of gameplay and aesthetic uses and a medieval fantasy theme. • Used multipoint perspective, alternating one and two point perspective to tie the buildings together. illustrator designer
    uniE621 Roshamberg Card Game
    Art Direction • Created game concept, world, and characters, with co-creater Zara Storch. • Designed all visual aspects of the game, including fantasy theming, logos and tokens, color palettes, and illustration style. Character design • Created character designs for 24 unique characters. Illustration • Fully rendered 30 illustrations, including backgrounds and characters interacting with each other and their environment. • Delivered all assets within six months of project initiation. illustrator designer