Available to hire
Hi, I’m Ali Aljaber, a Senior Gameplay Programmer with extensive experience in Unreal Engine and game development. I’ve worked on various projects across the globe, delivering engaging gameplay mechanics, animation systems, and AI solutions. I’m passionate about creating immersive experiences that players love and enjoy leading teams to bring their best work into games.
In my free time, I’m working on a personal project remaking Soul Reaver, a classic game from my childhood. I love bringing nostalgic games back to life while constantly sharpening my skills in game development and animation.
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Arabic
Fluent
English
Advanced
German
Beginner
Work Experience
OWS - Gameplay Programmer (Unfinished Project) at Bros Studio
April 12, 2010 - May 24, 2012Worked on gameplay mechanics for Bros Studio's unfinished FPS Project.
Gameplay Programmer at Duja Project
July 21, 2013 - May 26, 2014Spearheaded the development of gameplay and animation features for the Duja Project.
Gameplay Programmer at Golden Rock GTeam
August 16, 2018 - May 18, 2021Developed and implemented gameplay features and mechanics for Worker Simulator.
Gameplay Programmer at Digital Nomad Entertainment
August 14, 2021 - June 9, 2022Led gameplay and animation development for character movements including grappling hook, zipline, climbing systems and optimized locomotion systems.
Technical Artist (Contract) at 316VC
August 9, 2022 - February 12, 2023Created and optimized materials such as skin and hair, managed particle systems and rendering optimization for an NFT project.
Game Developer (Contract) at Alter-Learning Educational Platform, Inc.
March 18, 2023 - September 18, 2023Worked on a VR project contributing to game development processes.
Sr. Gameplay Programmer at Prism Studio Limited
October 8, 2023 - August 23, 2024Developed character animation systems including climbing, vaulting, locomotion, weapons, and AI systems such as Horde, Pack Behavior, and Leader-Follower AI. Designed sounds and UI features including damage indicators and ambient sounds. Led animation team and collaborated cross-functionally to integrate gameplay elements.
Game Development Lead at The Fracture
November 15, 2024 - November 23, 2024Sole developer for a first-person psychological horror game 'Canary'. Designed and implemented advanced animation, inventory, puzzle, throwing, object interaction, environmental interaction, narrative voice-over, and save/load systems. Acted as technical artist optimizing performance and asset workflows, offered technical support to teams, and led overall technical direction using Unreal Engine 5, C++, and Blueprints.
Personal Project Developer at Soul Reaver Remake
January 1, 2023 - November 23, 2024Working on a passion project remaking Soul Reaver, bringing back gameplay features and animation systems while gaining public as well as media attention.
Education
Bachelor's Degree at University of Technology, Baghdad
September 11, 2019 - May 21, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Hire a Game Developer
We have the best game developer experts on Twine. Hire a game developer in Chemnitz today.