Available to hire
I am an Architectural Visualisation Artist with a background in architecture and an MA in Game Art & Design, specialising in real-time visualisation using Unreal Engine.
I translate architectural concepts into immersive, high-quality real-time environments with a strong focus on lighting, material realism, spatial composition, and performance optimisation. I work across Unreal Engine, Rhino, SketchUp, Blender, and Substance tools to deliver production-ready visualisations across architectural and digital pipelines.
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Environment Artist at Freelancer
January 1, 2020 - PresentSpecializing in the creation of modular environments and atmospheric designs using Unreal Engine. Worked on projects that require intricate detailing and optimization for improved performance.
3D / 2D Artist (Architectural Visualisation) at Horizon Studio
January 1, 2021 - January 1, 2023Produced architectural and environmental 3D assets with accurate real-world scale and clean topology. Developed modular assets suitable for real-time architectural visualisation workflows. Created and applied physically based materials using Substance Painter and Designer. Supported visual storytelling through lighting, composition, and material definition. Collaborated with multidisciplinary teams, adapting assets across different design and visual requirements.
Education
MA in Game Art & Design at University Institution
January 1, 2021 - January 1, 2022MA at University of Hertfordshire
January 1, 2024 - January 1, 2025BA at Islamic Azad University, Central Tehran Branch
January 1, 2014 - January 1, 2018Qualifications
Industry Experience
Gaming, Media & Entertainment, Real Estate & Construction, Software & Internet, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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