Available to hire
I am a passionate Technical Designer with extensive experience in game development, specializing in gameplay mechanics using Unreal Engine 4’s Blueprints, C++ and Python. I have a proven track record delivering polished projects and leading teams to success through effective communication and agile methodologies.
I actively collaborate with cross-functional teams to integrate new technologies and develop tools to support SaaS applications and VR platforms. With a Bachelor’s of Science in Game Design from Full Sail University, I am committed to continued growth and mentoring within the game development community.
Experience Level
Work Experience
Lead Technical Designer at Break Knight Games
September 1, 2024 - August 7, 2025Developed gameplay mechanics in Unreal Engine 4's Blueprints and C++. Maintained design and coding standards across multiple projects. Organized and scheduled public play-tests to identify and document bugs. Collaborated with other teams to solidify tasks and maintain communication. Managed development team tasks and led end-of-sprint code reviews.
Unreal Engine Consultant at IntelliGenesis LLC (Independent Contract)
August 1, 2022 - August 7, 2025Mentored team through Unreal Engine software and tools. Developed core systems for a mobile-based VR platform. Devised solutions for development roadblocks.
Lab Facilitator at Full Sail Labs
November 1, 2021 - August 7, 2025Facilitated virtual camps for various game design disciplines targeted at kids and teens. Updated lesson plans to work within virtual course constraints. Collaborated with facilitators to document lessons, issues, and new methods to enhance experience for campers and parents. Created new courses related to Game Design to host in a virtual environment.
Game Designer at Throwdown-Showdown
February 1, 2020 - August 7, 2025Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues. Established documents outlining concept, deliverable specifications, and overall content to help keep projects moving and ensure cohesive team collaboration. Worked closely with team to prioritize tasks and deliver polished milestones on time for submission.
Software Engineer II at Dexian / Boeing
December 1, 2022 - PresentDeveloped and maintained functionality using Unreal Engine Blueprints, C++, Python, and other programming languages. Collaborated with cross-functional teams to integrate changes across multiple platforms. Integrated external plugins into Unreal Engine for enhanced functionality. Worked closely with various teams to verify changes and package projects for client delivery. Created tools to support data allocation for Software as a Service (SaaS) applications.
Education
Bachelors of Science in Game Design at Full Sail University
January 1, 2016 - March 1, 2020Qualifications
Industry Experience
Gaming, Education, Software & Internet
Experience Level
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