Hi, I’m Oscar Omar Francisco Cacho, a Level Designer and AI Gameplay Designer with proven experience building immersive environments and sophisticated enemy AI using Unreal Engine. I specialize in designing and refining gameplay systems, puzzles, triggers, and combat dynamics to create engaging player experiences. I enjoy collaborating with multidisciplinary teams to turn innovative concepts into playable, polished games.
Over the years I’ve led API integration strategies and playtests, turning feedback into tangible improvements. I’ve built complete levels, authored scalable difficulty, and crafted reactive enemy behavior to keep battles fresh. I’m fluent in English and Spanish, comfortable under pressure, and always excited to tackle new design challenges in gaming.
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This game takes place after a zombie apocalypse caused by the passage of a Lovecraftian entity through Central America. The few survivors must learn to live in a ruined city, scavenge for materials, craft their own weapons, and—above all—fight to keep their sanity intact…
Though maybe everyone is already descending into madness.
A pair of young cadets from the TAU-5 command team are dispatched on a routine mission to a mining asteroid that has gone silent for the last 48 hours. No human personnel have responded, and the situation is becoming critical: the asteroid is drifting dangerously close to a populated planet.
It’s now up to the two cadets to investigate what happened at the mining station and fix the problem before it’s too late.
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