Hi, I’m Oscar Omar Francisco Cacho, a Level Designer and AI Gameplay Designer with proven experience building immersive environments and sophisticated enemy AI using Unreal Engine. I specialize in designing and refining gameplay systems, puzzles, triggers, and combat dynamics to create engaging player experiences. I enjoy collaborating with multidisciplinary teams to turn innovative concepts into playable, polished games. Over the years I’ve led API integration strategies and playtests, turning feedback into tangible improvements. I’ve built complete levels, authored scalable difficulty, and crafted reactive enemy behavior to keep battles fresh. I’m fluent in English and Spanish, comfortable under pressure, and always excited to tackle new design challenges in gaming.

Oscar Omar Francisco Cacho

Hi, I’m Oscar Omar Francisco Cacho, a Level Designer and AI Gameplay Designer with proven experience building immersive environments and sophisticated enemy AI using Unreal Engine. I specialize in designing and refining gameplay systems, puzzles, triggers, and combat dynamics to create engaging player experiences. I enjoy collaborating with multidisciplinary teams to turn innovative concepts into playable, polished games. Over the years I’ve led API integration strategies and playtests, turning feedback into tangible improvements. I’ve built complete levels, authored scalable difficulty, and crafted reactive enemy behavior to keep battles fresh. I’m fluent in English and Spanish, comfortable under pressure, and always excited to tackle new design challenges in gaming.

Available to hire

Hi, I’m Oscar Omar Francisco Cacho, a Level Designer and AI Gameplay Designer with proven experience building immersive environments and sophisticated enemy AI using Unreal Engine. I specialize in designing and refining gameplay systems, puzzles, triggers, and combat dynamics to create engaging player experiences. I enjoy collaborating with multidisciplinary teams to turn innovative concepts into playable, polished games.

Over the years I’ve led API integration strategies and playtests, turning feedback into tangible improvements. I’ve built complete levels, authored scalable difficulty, and crafted reactive enemy behavior to keep battles fresh. I’m fluent in English and Spanish, comfortable under pressure, and always excited to tackle new design challenges in gaming.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
French
Intermediate
Spanish; Castilian
Fluent

Work Experience

Administrative Assistant at OPTIMASOE SOLUTIONS
May 1, 2024 - Present
Supported administrative operations including scheduling, correspondence, data entry, and coordination to keep daily activities running smoothly.
Level Design & AI Director at Overcif Studio
June 1, 2016 - April 1, 2023
Developed advanced enemy AI with chasing logic, detection systems, combo attacks, evasive maneuvers and dynamic reactions to player actions; implemented triggers, puzzles, interactive environments, damage zones and Damage Over Time systems; designed and built complete levels and facilities; used Unreal Engine and Unity to create visually compelling environments; collaborated across a multidisciplinary team to launch multiple projects; conducted playtests and iterated on game mechanics based on feedback; implemented AI integration strategies to enhance gameplay dynamics and immersion.
Level Designer & AI Gameplay Designer at Overcif Studio
January 1, 2020 - Present
Developed enemy AI using Behavior Trees and Blueprints, improving combat responsiveness and player challenge. Implemented interactive environments, puzzles, triggers, and damage zones to enrich gameplay. Designed and constructed complete game levels, enhancing player engagement. Collaborated with a multidisciplinary team to create innovative video game concepts for successful project launches. Conducted playtesting sessions to gather feedback and iterate on mechanics. Executed AI integration strategies to improve gameplay dynamics and responsiveness. Created combo attacks and evasive maneuvers for more challenging enemy interactions.

Education

Bachelor of Science in Computer Science at Technological University of Honduras, Tegucigalpa
January 1, 2007 - August 1, 2013
Foreign Languages Diploma (English, French) at Universidad Nacional Autónoma de Honduras (UNAH)
February 1, 2012 - August 1, 2014
Game Designer at Central American Technological University (UNITEC)
February 1, 2015 - August 1, 2016
Computer Science at Technological University of Honduras
January 1, 2007 - August 1, 2011
English: Professional (Foreign Languages) at Universidad Nacional Autónoma de Honduras (UNA H)
February 1, 2012 - August 1, 2014
Game Designer at Central American Technological University (UNITEC)
February 1, 2015 - August 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper TGC

    This game takes place after a zombie apocalypse caused by the passage of a Lovecraftian entity through Central America. The few survivors must learn to live in a ruined city, scavenge for materials, craft their own weapons, and—above all—fight to keep their sanity intact…
    Though maybe everyone is already descending into madness.

    paper One Secret Empire

    A pair of young cadets from the TAU-5 command team are dispatched on a routine mission to a mining asteroid that has gone silent for the last 48 hours. No human personnel have responded, and the situation is becoming critical: the asteroid is drifting dangerously close to a populated planet.
    It’s now up to the two cadets to investigate what happened at the mining station and fix the problem before it’s too late.