Recent Belmont University Audio Engineering Technology graduate looking for projects to work on! My main focus is sound design for film and video games (Wwise/Unreal/ProTools), though I can also do audio editing.

Ana Flinton

Recent Belmont University Audio Engineering Technology graduate looking for projects to work on! My main focus is sound design for film and video games (Wwise/Unreal/ProTools), though I can also do audio editing.

Available to hire

Recent Belmont University Audio Engineering Technology graduate looking for projects to work on! My main focus is sound design for film and video games (Wwise/Unreal/ProTools), though I can also do audio editing.

See more

Experience Level

Expert
Intermediate

Language

English
Fluent

Work Experience

Lead Engineer, Sound Designer at Belmont University
July 31, 2025 - May 8, 2026
Implemented, designed, and edited sounds in Wwise using RTPCs, custom attenuation, bosses, switches, and states. Integrated Wwise and Unreal projects and used blueprint to post events. Play tested levels to troubleshoot and adjust sounds in Wwise accordingly.
Tech Crew at Queen's University Belfast
February 29, 2024 - March 31, 2024
Set up and tear down microphone stands, drums, and other gear according to stage plots and input lists. Greeted guests and created a positive environment during rehearsals for performers.
Audio Recording II Project – Lead Engineer at Belmont University
September 1, 2024 - December 1, 2024
Recorded, edited, and mixed a full band. Created input lists and chord charts. Independently tracked, overdubbed, hybrid, and in-the-box mixed sessions using outboard and digital effects with advanced mixing techniques. Maintained organized session data and metadata with consistent naming conventions.
Summer Internship at Dave Tough Productions LLC
May 1, 2025 - August 1, 2025
Organized and optimized Pro Tools sessions and created new session libraries. Shadowed industry professionals in studio sessions for editing and recording. Managed extensive spreadsheets of managers, labels, publishers, and music lawyers.
Foley Artist / Sound Designer at Belmont University
January 1, 2025 - April 1, 2025
Recorded and performed Foley using 3-pop shots, pits, and creative use of props. Spotted library SFX, production dialogue, and created full sound design for a 2-minute scene. Mixed in 7.1 (and stereo down mix) to create a realistic, immersive environment.
Summer Internship – Pro Tools Studio Sessions at Dave Tough Productions LLC
May 1, 2025 - August 1, 2025
Organized existing Pro Tools sessions and created new session files for sample libraries. Shadowed industry professionals in studio sessions for editing and recording. Managed and optimized extensive spreadsheets of managers, labels, publishers, and music lawyers.
Sound Designer for Picture Projects – Engineer & Foley Artist at Belmont University
January 1, 2025 - April 1, 2025
Recorded and performed Foley using 3-pop, pits, and creative use of props. Spotted library SFX, product dialogue, and created full sound design for a 2-minute scene. Mixed in 7.1 (and stereo downmix) to create a realistic, immersive environment.

Education

Bachelor of Science in Audio Engineering Technology with Honors; Minor in Music Business at Belmont University
August 1, 2022 - May 1, 2026
Study Abroad at Queen's University Belfast
February 1, 2024 - April 1, 2024

Qualifications

Pro Tools Studio Recording Techniques
January 11, 2030 - April 15, 2026
Wwise 101 Certification
January 11, 2030 - April 15, 2026
Wwise & Unreal Integration
January 11, 2030 - April 15, 2026
Melodyne Automation
January 11, 2030 - April 15, 2026
Audio Editing
January 11, 2030 - April 15, 2026
Multitrack Studio Recording
August 1, 2023 - April 15, 2026

Industry Experience

Media & Entertainment, Gaming, Education