I’m a developer who specializes in game development, VR/AR experiences, and AI integration from Madrid, Spain.
I’m a Systems Engineer with a background in game development and real-time systems. My core skills are Unity and Unreal Engine development, AI integration (chatbots, voice assistants, intelligent NPCs), and high-performance C++/C# programming. What sets me apart is my ability to bridge creative game design with solid technical architecture—I can build immersive VR experiences, integrate AI into interactive projects, and optimize backend systems to handle complex real-time applications. I’ve worked across gaming, simulation, and enterprise software, so I understand both the creative and technical challenges of bringing digital experiences to life.
Employment and project experience
Systems Architect & VR Engineer Complutense University of Madrid
February 2023 - November 2024
Built VR training simulations for Meta Quest using Unity and C#. Integrated AI systems (OpenAI, voice recognition) for interactive virtual experiences. Optimized performance for mobile VR hardware and implemented multiplayer networking features.
Software Engineer (C++ Backend) Bertrandt Group
March 2022 - September 2022
Developed high-performance backend systems in C++ for automotive engineering applications. Optimized data processing pipelines and built low-latency server modules. Implemented CI/CD workflows and improved system reliability.
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