I'm a developer who specializes in game development, VR/AR experiences, and AI integration from Madrid, Spain. I'm a Systems Engineer with a background in game development and real-time systems. My core skills are Unity and Unreal Engine development, AI integration (chatbots, voice assistants, intelligent NPCs), and high-performance C++/C# programming. What sets me apart is my ability to bridge creative game design with solid technical architecture—I can build immersive VR experiences, integrate AI into interactive projects, and optimize backend systems to handle complex real-time applications. I've worked across gaming, simulation, and enterprise software, so I understand both the creative and technical challenges of bringing digital experiences to life. Employment and project experience Systems Architect & VR Engineer Complutense University of Madrid February 2023 - November 2024 Built VR training simulations for Meta Quest using Unity and C#. Integrated AI systems (OpenAI, voice recognition) for interactive virtual experiences. Optimized performance for mobile VR hardware and implemented multiplayer networking features. Software Engineer (C++ Backend) Bertrandt Group March 2022 - September 2022 Developed high-performance backend systems in C++ for automotive engineering applications. Optimized data processing pipelines and built low-latency server modules. Implemented CI/CD workflows and improved system reliability.

Anass Carreau Allagui

PRO

I'm a developer who specializes in game development, VR/AR experiences, and AI integration from Madrid, Spain. I'm a Systems Engineer with a background in game development and real-time systems. My core skills are Unity and Unreal Engine development, AI integration (chatbots, voice assistants, intelligent NPCs), and high-performance C++/C# programming. What sets me apart is my ability to bridge creative game design with solid technical architecture—I can build immersive VR experiences, integrate AI into interactive projects, and optimize backend systems to handle complex real-time applications. I've worked across gaming, simulation, and enterprise software, so I understand both the creative and technical challenges of bringing digital experiences to life. Employment and project experience Systems Architect & VR Engineer Complutense University of Madrid February 2023 - November 2024 Built VR training simulations for Meta Quest using Unity and C#. Integrated AI systems (OpenAI, voice recognition) for interactive virtual experiences. Optimized performance for mobile VR hardware and implemented multiplayer networking features. Software Engineer (C++ Backend) Bertrandt Group March 2022 - September 2022 Developed high-performance backend systems in C++ for automotive engineering applications. Optimized data processing pipelines and built low-latency server modules. Implemented CI/CD workflows and improved system reliability.

Available to hire

I’m a developer who specializes in game development, VR/AR experiences, and AI integration from Madrid, Spain.

I’m a Systems Engineer with a background in game development and real-time systems. My core skills are Unity and Unreal Engine development, AI integration (chatbots, voice assistants, intelligent NPCs), and high-performance C++/C# programming. What sets me apart is my ability to bridge creative game design with solid technical architecture—I can build immersive VR experiences, integrate AI into interactive projects, and optimize backend systems to handle complex real-time applications. I’ve worked across gaming, simulation, and enterprise software, so I understand both the creative and technical challenges of bringing digital experiences to life.

Employment and project experience

Systems Architect & VR Engineer Complutense University of Madrid
February 2023 - November 2024

Built VR training simulations for Meta Quest using Unity and C#. Integrated AI systems (OpenAI, voice recognition) for interactive virtual experiences. Optimized performance for mobile VR hardware and implemented multiplayer networking features.

Software Engineer (C++ Backend) Bertrandt Group
March 2022 - September 2022

Developed high-performance backend systems in C++ for automotive engineering applications. Optimized data processing pipelines and built low-latency server modules. Implemented CI/CD workflows and improved system reliability.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

Spanish; Castilian
Fluent
Arabic
Advanced
English
Advanced

Work Experience

VR Software Developer & Systems Architect at Complutense University of Madrid
February 6, 2023 - November 30, 2024
C# Unity Meta Quest 3
Software Engineer (High-Performance C++) at Bertrandt Group
March 4, 2022 - September 1, 2022

Education

Bachelor’s Degree in Video Game Development at Complutense University of Madrid
January 1, 2018 - February 28, 2023

Qualifications

Digital Transformation Agent
February 1, 2026 - December 24, 2025

Industry Experience

Education, Gaming, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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