I am a 3D character animator with over 4 years of experience in the industry, worked on a couple of AA and AAA shipped titles. I am primarily involved with Gameplay Animation, but also have experience with Cinematics and commercials. I specialise in Autodesk MotionBuilder and Maya, work both with mocap data and keyframe animation, am familiar with Unreal Engine 4 and 5, can perform rigging and skinning in Blender.

Anastasia Pozhydaieva

I am a 3D character animator with over 4 years of experience in the industry, worked on a couple of AA and AAA shipped titles. I am primarily involved with Gameplay Animation, but also have experience with Cinematics and commercials. I specialise in Autodesk MotionBuilder and Maya, work both with mocap data and keyframe animation, am familiar with Unreal Engine 4 and 5, can perform rigging and skinning in Blender.

Available to hire

I am a 3D character animator with over 4 years of experience in the industry, worked on a couple of AA and AAA shipped titles. I am primarily involved with Gameplay Animation, but also have experience with Cinematics and commercials.
I specialise in Autodesk MotionBuilder and Maya, work both with mocap data and keyframe animation, am familiar with Unreal Engine 4 and 5, can perform rigging and skinning in Blender.

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Language

English
Fluent
Polish
Fluent
Russian
Fluent
Ukrainian
Fluent

Work Experience

Unreal 3D Animator at Platige Image
December 31, 2022 - October 3, 2025
Worked in a department creating commercials and cinematics with Unreal Engine. Created, edited and uploaded animation to the engine using version control; occasionally worked with blueprints. Performed simple rigging and skinning of humanoid and quadruped characters and vehicles (e.g., for the Aston Martin Vantage V12 commercial).
3D Gameplay Animator at Gambit Games
December 31, 2021 - October 3, 2025
Recorded, cleaned up and edited mocap data from Rokoko suit and integrated them into Unity. Also animated, rigged and skinned quadruped animals with Blender auto-rig plugin.
Intern/Colour Artist at Animoon
December 31, 2020 - October 3, 2025
Drew in-betweens for several projects as an intern 2D animator and later worked as a colour artist.
Character Animator at Bones Studio
January 1, 2025 - October 3, 2025
Worked on gameplay and cinematic animation. Involved in AAA projects such as Silent Hill 2 - remake and Senua’s Saga: Hellblade II. Used MotionBuilder for retargeting, editing and polishing mocap data; gained experience in facial animation using Faceware Analyzer and Retargeter.
3D Animator at Donkey Crew
March 3, 2025 - July 31, 2025
Delivered keyframe creature animations in Maya, fine-tuned skinning and rigs, cleaned up mocap for human characters, and collaborated with the American team on Ark: Aquatica (Rustic Roost project by Snail Games USA).

Education

BA, New Media Art (Animation) at Polish-Japanese Academy of Information Technology
January 1, 2016 - January 1, 2019
MA, New Media Art (Animation) at Polish-Japanese Academy of Information Technology
January 1, 2019 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Silent Hill 2 - Remake (Bloober)

    I made various gameplay character animations for James, Maria and Laura using motion capture materials.

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