3D Environment Artist & Indie Developer with 5+ years of experience. I successfully developed and published Salus per aquam on Steam and I am currently managing its technical porting to Xbox Series X/S (XDP). I specialize in bridging the gap between high-end artistic vision (Master of Fine Arts) and technical performance in Unreal Engine 5. My expertise covers PBR workflows, modular level design, and console-ready optimization for high-fidelity environments.

Andrea Bacciu

3D Environment Artist & Indie Developer with 5+ years of experience. I successfully developed and published Salus per aquam on Steam and I am currently managing its technical porting to Xbox Series X/S (XDP). I specialize in bridging the gap between high-end artistic vision (Master of Fine Arts) and technical performance in Unreal Engine 5. My expertise covers PBR workflows, modular level design, and console-ready optimization for high-fidelity environments.

Available to hire

3D Environment Artist & Indie Developer with 5+ years of experience. I successfully developed and published Salus per aquam on Steam and I am currently managing its technical porting to Xbox Series X/S (XDP). I specialize in bridging the gap between high-end artistic vision (Master of Fine Arts) and technical performance in Unreal Engine 5. My expertise covers PBR workflows, modular level design, and console-ready optimization for high-fidelity environments.

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Language

English
Fluent

Work Experience

Game Designer at Salus per Aquam
September 20, 2023 - Present
End-to-end product development: spearheaded the end-to-end production of Salus per Aquam, managing conceptualization, 3D asset creation, and publication on Steam.
3D Artist at Ref Studio S
July 20, 2019 - Present
High-Fidelity Asset Creation: Produced high-quality 3D models and realistic character assets for high-profile music videos and live concert visuals. Texturing & Rendering: mastered detailed modeling and texturing pipelines for platforms such as Spotify and Apple Music. Versatile Modelling Workflow: executed complex 3D modeling and rendering tasks, adapting to diverse artistic styles. Efficiency Optimization: streamlined 3D visuals creation for live entertainment with fast turnarounds.
VR Developer at Idea Docet
July 20, 2022 - January 20, 2024
Cross-Platform VR development: engineered high-performance VR applications for the Metaverse, Education, and Entertainment sectors using Unreal Engine 5 and Unity. Real-time optimization and pipeline management for VR experiences; led B2B VR solution architecture and development across teams.

Education

Master's Degree in Fine Arts at Accademia di Belle Arti di Sassari
September 20, 2016 - July 20, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education