I’m an aspiring Level Designer with hands-on experience creating large scale environments in Roblox Studio and Unreal Engine. My work focuses on atmosphere, lighting, and environmental storytelling, with an emphasis on creating spaces that support player experience. I’ve worked both independently and through freelance commissions, delivering complete environments and assets from terrain creation, asset modeling (in-engine and with Blender), lighting, and gameplay scripting. Alongside my design work, my background as a store manager has strengthened my communication, leadership, and production discipline in deadline-driven environments. I’m eager to continue growing within a professional game development team and would welcome the opportunity to contribute creatively while learning from experienced designers. Thank you for your time and consideration.
I am an aspiring Level Designer with hands-on experience creating large-scale environments in Roblox Studio and Unreal Engine 5. I have a strong attention to detail, a heavy focus on atmosphere, lighting, and player navigation. Background in team leadership, solo productions, and freelance commission work over the years.
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