Andrew Krolick
I’m an aspiring Level Designer with hands-on experience creating large scale environments in Roblox Studio and Unreal Engine.
About
I’m an aspiring Level Designer with hands-on experience creating large scale environments in Roblox Studio and Unreal Engine. My work focuses on atmosphere, lighting, and environmental storytelling, with an emphasis on creating spaces that support player experience. I’ve worked both independently and through freelance commissions, delivering complete environments and assets from terrain creation, asset modeling (in-engine and with Blender), lighting, and gameplay scripting. Alongside my design work, my background as a store manager has strengthened my communication, leadership, and production discipline in deadline-driven environments. I’m eager to continue growing within a professional game development team and would welcome the opportunity to contribute creatively while learning from experienced designers. Thank you for your time and consideration.
I am an aspiring Level Designer with hands-on experience creating large-scale environments in Roblox Studio and Unreal Engine 5. I have a strong attention to detail, a heavy focus on atmosphere, lighting, and player navigation. Background in team leadership, solo productions, and freelance commission work over the years.
- 8 years' experience
- Joined May 2025
Skills· 11
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
- Education
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Work experience· 6 roles
Environment Designer & Developer for Unreal Engine 5; developed expansive biome maps; focused on atmosphere, visual storytelling, and exploration; implemented a basic attack system (work in progress).
Developed an expansive multi-biome peninsula map (lush forests, sandy beaches); built and optimized terrain and assets; focused on atmosphere, visual storytelling, and exploration; implemented a basic attack system (work in progress).
Designed and built a large-scale island resort environment from scratch. Created all terrain, lighting, and environmental assets. Focus on atmosphere, visual storytelling, and biome transitions. Implemented gameplay systems using LUA (Security Cameras, Lights, World Events).
Education
Got Dean Achievement during college.
Certifications and awards
It was an award from the Dean of the school for exceptional performance. I forgot the exact date but it was my final year of college.
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