Andrew Krolick

Available to hire

I’m an aspiring Level Designer with hands-on experience creating large scale environments in Roblox Studio and Unreal Engine.

About

I’m an aspiring Level Designer with hands-on experience creating large scale environments in Roblox Studio and Unreal Engine. My work focuses on atmosphere, lighting, and environmental storytelling, with an emphasis on creating spaces that support player experience. I’ve worked both independently and through freelance commissions, delivering complete environments and assets from terrain creation, asset modeling (in-engine and with Blender), lighting, and gameplay scripting. Alongside my design work, my background as a store manager has strengthened my communication, leadership, and production discipline in deadline-driven environments. I’m eager to continue growing within a professional game development team and would welcome the opportunity to contribute creatively while learning from experienced designers. Thank you for your time and consideration.

I am an aspiring Level Designer with hands-on experience creating large-scale environments in Roblox Studio and Unreal Engine 5. I have a strong attention to detail, a heavy focus on atmosphere, lighting, and player navigation. Background in team leadership, solo productions, and freelance commission work over the years.

  • 8 years' experience
  • Joined May 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services
  • Education

Work experience· 6 roles

Environment Designer & Developer · IT FOLLOWSJan 2026 – Present · 11 mos

Environment Designer & Developer for Unreal Engine 5; developed expansive biome maps; focused on atmosphere, visual storytelling, and exploration; implemented a basic attack system (work in progress).

Level Designer · Paradise IslandFeb 2025 – Present · 1 yr 10 mos

Developed an expansive multi-biome peninsula map (lush forests, sandy beaches); built and optimized terrain and assets; focused on atmosphere, visual storytelling, and exploration; implemented a basic attack system (work in progress).

Solo Developer · Moresby Beach ResortDec 2023 – Present · 3 yrs

Designed and built a large-scale island resort environment from scratch. Created all terrain, lighting, and environmental assets. Focus on atmosphere, visual storytelling, and biome transitions. Implemented gameplay systems using LUA (Security Cameras, Lights, World Events).

Level Designer · More SBY Beach ResortDec 2023 – Present · 3 yrs
Store Manager · Pet ValuMar 2021 – Jan 2026 · 4 yrs 11 mos
Level Designer · Freelance Roblox CommissionsJan 2018 – Dec 2021 · 4 yrs

Education

Advanced Diploma · George Brown College2018 – 2020

Got Dean Achievement during college.

Advanced Diploma · George Brown College2020
Advanced Diploma · George Brown College, Toronto2020 – 2026

Certifications and awards

Dean’s Achievement2020

It was an award from the Dean of the school for exceptional performance. I forgot the exact date but it was my final year of college.

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