I’m an aspiring Level Designer with hands-on experience creating large scale environments in Roblox Studio and Unreal Engine. My work focuses on atmosphere, lighting, and environmental storytelling, with an emphasis on creating spaces that support player experience. I’ve worked both independently and through freelance commissions, delivering complete environments and assets from terrain creation, asset modeling (in-engine and with Blender), lighting, and gameplay scripting. Alongside my design work, my background as a store manager has strengthened my communication, leadership, and production discipline in deadline-driven environments. I’m eager to continue growing within a professional game development team and would welcome the opportunity to contribute creatively while learning from experienced designers. Thank you for your time and consideration. I am an aspiring Level Designer with hands-on experience creating large-scale environments in Roblox Studio and Unreal Engine 5. I have a strong attention to detail, a heavy focus on atmosphere, lighting, and player navigation. Background in team leadership, solo productions, and freelance commission work over the years.

Andrew Krolick

I’m an aspiring Level Designer with hands-on experience creating large scale environments in Roblox Studio and Unreal Engine. My work focuses on atmosphere, lighting, and environmental storytelling, with an emphasis on creating spaces that support player experience. I’ve worked both independently and through freelance commissions, delivering complete environments and assets from terrain creation, asset modeling (in-engine and with Blender), lighting, and gameplay scripting. Alongside my design work, my background as a store manager has strengthened my communication, leadership, and production discipline in deadline-driven environments. I’m eager to continue growing within a professional game development team and would welcome the opportunity to contribute creatively while learning from experienced designers. Thank you for your time and consideration. I am an aspiring Level Designer with hands-on experience creating large-scale environments in Roblox Studio and Unreal Engine 5. I have a strong attention to detail, a heavy focus on atmosphere, lighting, and player navigation. Background in team leadership, solo productions, and freelance commission work over the years.

Available to hire

I’m an aspiring Level Designer with hands-on experience creating large scale environments in Roblox Studio and Unreal Engine. My work focuses on atmosphere, lighting, and environmental storytelling, with an emphasis on creating spaces that support player experience. I’ve worked both independently and through freelance commissions, delivering complete environments and assets from terrain creation, asset modeling (in-engine and with Blender), lighting, and gameplay scripting. Alongside my design work, my background as a store manager has strengthened my communication, leadership, and production discipline in deadline-driven environments. I’m eager to continue growing within a professional game development team and would welcome the opportunity to contribute creatively while learning from experienced designers. Thank you for your time and consideration.

I am an aspiring Level Designer with hands-on experience creating large-scale environments in Roblox Studio and Unreal Engine 5. I have a strong attention to detail, a heavy focus on atmosphere, lighting, and player navigation. Background in team leadership, solo productions, and freelance commission work over the years.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Level Designer at More SBY Beach Resort
December 1, 2023 - Present
Designed and built a large-scale island resort environment from scratch; created terrain, lighting, and environmental assets; focused on atmosphere, visual storytelling, and transitions.
Level Designer at Paradise Island
February 1, 2025 - Present
Developed an expansive multi-biome peninsula map (lush forests, sandy beaches); built and optimized terrain and assets; focused on atmosphere, visual storytelling, and exploration; implemented a basic attack system (work in progress).
Environment Designer & Developer at IT FOLLOWS
January 1, 2026 - Present
Environment Designer & Developer for Unreal Engine 5; developed expansive biome maps; focused on atmosphere, visual storytelling, and exploration; implemented a basic attack system (work in progress).
Level Designer at Freelance Roblox Commissions
January 1, 2018 - December 31, 2021
Created custom environments and assets for client projects based on creative direction; delivered complete maps and assets within given deadlines; collaborated with small teams and solo creators on live projects; managed deadlines, revisions, and client feedback.
Store Manager at Pet Valu
March 1, 2021 - January 1, 2026
Led and scheduled staff in a fast-paced retail environment; managed daily operations, training, and performance accountability; ensured follow-through of deadlines and operational standards; excelled in customer and client relations.
Solo Developer at Moresby Beach Resort
December 1, 2023 - Present
Designed and built a large-scale island resort environment from scratch. Created all terrain, lighting, and environmental assets. Focus on atmosphere, visual storytelling, and biome transitions. Implemented gameplay systems using LUA (Security Cameras, Lights, World Events).

Education

Advanced Diploma at George Brown College
September 3, 2018 - April 17, 2020
Got Dean Achievement during college.
Advanced Diploma at George Brown College
January 1, 2020 - December 31, 2020
Advanced Diploma at George Brown College, Toronto
January 1, 2020 - May 5, 2026

Qualifications

Dean’s Achievement
January 1, 2020 - January 1, 2020
It was an award from the Dean of the school for exceptional performance. I forgot the exact date but it was my final year of college.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education