I’m a visual designer with a passion for creative art direction, motion design, and user-centered UX. I’ve built fintech, Web3, consumer tech, and XR experiences that combine aesthetics with practical usability. I thrive in cross-functional teams, lead with empathy, and pair strategy with hands-on execution—often leveraging AI tools to push the boundaries of what’s possible while delivering engaging, accessible experiences for diverse audiences.

André R. Brown

I’m a visual designer with a passion for creative art direction, motion design, and user-centered UX. I’ve built fintech, Web3, consumer tech, and XR experiences that combine aesthetics with practical usability. I thrive in cross-functional teams, lead with empathy, and pair strategy with hands-on execution—often leveraging AI tools to push the boundaries of what’s possible while delivering engaging, accessible experiences for diverse audiences.

Available to hire

I’m a visual designer with a passion for creative art direction, motion design, and user-centered UX. I’ve built fintech, Web3, consumer tech, and XR experiences that combine aesthetics with practical usability.

I thrive in cross-functional teams, lead with empathy, and pair strategy with hands-on execution—often leveraging AI tools to push the boundaries of what’s possible while delivering engaging, accessible experiences for diverse audiences.

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Language

English
Fluent

Work Experience

Senior UX/Visual Designer at Franklin Templeton
August 31, 2025 - September 26, 2025
Directed end-to-end UX design for fintech solutions, conducted user research and prototyping, and produced scalable design systems and microsites. Led cross-disciplinary collaboration, created branded video intros, and implemented metrics-driven UX improvements.
Senior UX/Visual Designer at Franklin Templeton
August 31, 2025 - September 2, 2025
Directed end-to-end UX and product design for high-visibility fintech solutions, utilizing user research and prototyping to optimize workflows. Produced detailed design systems and interactive prototypes with Figma to accelerate product cycles and maintain consistency. Partnered with cross-disciplinary teams to launch consumer-facing features that boosted engagement and customer satisfaction. Implemented metrics-driven UX improvements that increased user conversion and platform adoption rates.
Senior UX/Visual Designer at Franklin Templeton
August 1, 2025 - September 26, 2025
Directed end-to-end UX design for fintech solutions, conducted user research and prototyping to optimize workflows. Led web design collaborations and provided art direction for microsites while maintaining brand consistency. Created design systems and interactive prototypes in Figma, enabling scalable components for enterprise apps and accelerating development cycles.
Senior UX/Visual Designer at Franklin Templeton
August 1, 2025 - September 26, 2025
Directed end-to-end UX design for fintech solutions, applying user research and prototyping to optimize financial workflows. Collaborated with marketing on website redesigns and provided art direction for new microsites while maintaining brand consistency. Produced design systems and interactive prototypes using Figma, creating scalable frameworks that accelerated development cycles. Led iterative system evolution based on customer needs, establishing standardized components for enterprise applications. Partnered with cross-disciplinary teams to deliver consumer-facing features that improved user engagement through consistent art direction. Created motion graphics for micro-interactions and developed custom branded video intros for internal marketing. Implemented metrics-driven UX improvements that increased user conversion rates and platform adoption. Conducted user testing and analytics reviews to validate design decisions and optimize user experience throughout development cycles.
Design Lead at Nike at Thesis Agency
July 31, 2022 - September 26, 2025
Led a design team of 4-5 designers, developing motion graphics and content for Nike. Won the Nike SNKRS app design challenge, built scalable Figma and After Effects workflows, and produced guidelines and templates for efficient production.
Design Lead at Nike at Thesis Agency
July 31, 2022 - September 2, 2025
Led motion design and web UX strategies for global Nike initiatives using Figma and advanced visual design tools. Directed the redesign of the SNKRS app Upcoming Drops feature, introducing an animated product card system that increased mobile click-through rates by 19% and boosted traffic to Nike.com. Developed a scalable motion design workflow with Figma and After Effects, enabling monthly product updates by non-motion designers. Introduced innovative visual storytelling techniques that enhanced the brand's digital engagement.
Design Lead at Nike at Thesis Agency
July 1, 2022 - September 26, 2025
Led design team of 4-5 designers, mentoring and providing creative reviews for stakeholder-ready deliverables. Developed motion graphics and video content for Nike Global executives. Won Nike SNKRS app design challenge with animated product cards that increased mobile click-through rates. Implemented scalable Figma and After Effects workflows to empower non-motion designers and streamlined production templates.
Design Lead at Nike at Thesis Agency
July 1, 2022 - September 26, 2025
Led design team of 4–5 designers, providing mentorship and creative reviews to ensure stakeholder-ready deliverables. Developed motion graphics and video content for pitch decks to communicate creative strategies to Nike Global executives. Won Nike SNKRS app design challenge, creating animated product cards that increased mobile click-through rates by 19%. Developed scalable Figma and After Effects workflows enabling non-motion designers to update monthly product releases efficiently. Established production templates and documentation that streamlined creative processes and enabled seamless team handoffs within months. Created guidelines that maintained design quality while reducing production time for recurring campaigns. Designed motion graphics for executive presentations, translating creative concepts into compelling visual narratives for stakeholder buy-in. Produced video content communicating design rationale and business impact to Nike Global North America leadership.
Senior Art Director at SuperSane Games
February 1, 2021 - Present
Led comprehensive art direction for the VR action title Bakemono, positioning the game's signature lightsaber mechanics as the visual centerpiece through strategic creative direction and dynamic character design. Implemented streamlined workflows importing FBX models from Unreal Engine to Blender for marketing assets. Established cross-platform motion design systems and created cohesive assets for pitches, YouTube, and social media with motion graphics that showcase game mechanics.
Senior Art Director at SuperSane Games
February 1, 2021 - Present
Led comprehensive art direction for a VR action title, establishing the game's signature visuals and character design. Implemented streamlined pipelines from Unreal Engine to Blender for marketing assets and created cross-platform assets and motion graphics to showcase gameplay mechanics.
Senior Art Director at Supersane Games
February 1, 2021 - Present
Led comprehensive art direction for the VR action title Bakemono, positioning the game's signature lightsaber mechanics as the visual centerpiece through strategic creative direction and dynamic mech character design. Implemented a streamlined workflow importing FBX models from Unreal Engine to Blender for marketing assets. Implemented AccuRig rigging and Actor Core motion capture to create dual-purpose animations serving both marketing and game production pipelines. Designed cohesive assets for pitch decks, YouTube cards, and social media with motion graphics showcasing gameplay mechanics. Created motion design systems maintaining visual consistency while optimizing for platform-specific requirements. Drew inspiration from 1990s anime aesthetics, Armored Core design, and Tony Hawk/Devil May Cry mechanics to create a unique visual identity honoring genre classics while establishing contemporary VR gaming appeal.
Senior Art Director at SuperSane Games
February 1, 2021 - Present
Led art direction and visual brand strategy for multiple campaigns and product launches across technology and creative domains. Created 3D motion graphics and interactive visuals using Blender, Cinema 4D, and Unreal, enhancing digital storytelling and product marketing. Collaborated with executives, engineers, and creatives to seamlessly integrate design vision and project delivery. Mentored interdisciplinary teams, fostering innovation and excellence in visual design execution.
Senior UI/UX Designer at Guthy | Renker
January 31, 2021 - September 26, 2025
Created UI/UX deliverables for e-commerce and D2C brands, authored style guides, and built reusable design systems. Led agile design cycles, produced numerous high-fidelity prototypes and marketing animations, and mentored junior designers toward mobile-first, accessible design practices.
Senior UI/UX Designer at Guthy|Renker
January 31, 2021 - September 26, 2025
Developed UI/UX deliverables for e-commerce and D2C brands, created style guides and reusable design systems, led agile cycles, and produced high-fidelity prototypes, motion graphics, and marketing animations.
Senior UI/UX Designer at Guthy|Renker
January 31, 2021 - September 2, 2025
Created UI/UX deliverables for e-commerce and D2C brands, leading the development of style guides and reusable design systems. Managed agile design cycles with support for development and QA using Abstract and Zeplin. Conducted presentations and workshops on design debt, emerging trends, and responsive design solutions. Produced numerous high-fidelity prototypes, motion graphics, and marketing animations using Adobe CC, After Effects, and web-native tools. Mentored junior designers and advocated mobile-first, accessible design standards.
Senior UI/UX Designer at Guthy|Renker
January 1, 2021 - September 26, 2025
Developed UI/UX deliverables for e-commerce and D2C brands, leading the creation of style guides and reusable design systems. Led agile design cycles, supporting development and QA with assets via Abstract and Zeplin. Spearheaded presentations and workshops on design debt, emerging trends, and responsive design solutions. Created dozens of high-fidelity prototypes, motion graphics, and marketing animations using Adobe CC, After Effects, and web-native tools. Mentored junior designers and drove mobile-first, accessible design standards.
Motion Designer / VFX Producer at BLK STAR FILMS
August 31, 2019 - September 26, 2025
Directed large-scale motion graphics, video post-production, and VFX; managed end-to-end VFX pipelines and delivered branded content for global clients.
Motion Designer / VFX Producer at BLKSTAR FILMS
August 31, 2019 - September 2, 2025
Executed large-scale motion graphics, video post-production, and VFX for film and media projects. Managed end-to-end visual effects pipelines using Adobe CC, Mocha Pro, Blender, Cinema 4D, and Unreal Engine. Delivered award-winning branded content that elevated visual storytelling for global entertainment clients.
Motion Designer / VFX Producer at BLK STAR FILMS
August 1, 2019 - September 26, 2025
Directed large-scale motion graphics, video post-production, and VFX for film and media projects. Managed end-to-end VFX pipelines using Adobe CC, Mocha Pro, Blender, Cinema 4D, and Unreal, delivering award-winning branded content.
Motion Designer / VFX Producer at BLK STAR FILMS
August 1, 2019 - September 26, 2025
Executed large-scale motion graphics, video post-production, and VFX for film and media projects. Managed end-to-end visual effects pipelines using Adobe CC, Mocha Pro, Blender, Cinema 4D, and Unreal. Delivered award-winning branded content, elevating the visual storytelling for global and entertainment clients.

Education

User Experience Design at General Assembly
January 1, 2016 - December 31, 2016
Associates, Visual Communication, Graphic Design & Illustration at The Art Institute of Atlanta, College of Art and Design
January 1, 1993 - December 31, 1995
User Experience Design at General Assembly
January 1, 2016 - September 26, 2025
Associate of Arts in Visual Communication, Graphic Design & Illustration at The Art Institute of College of Art and Design
January 1, 1993 - January 1, 1995
User Experience Design (Certificate) at General Assembly
January 1, 2016 - September 26, 2025
Associates in Visual Communication, Graphic Design & Illustration at The Art Institute of College of Art and Design
January 1, 1993 - January 1, 1995
User Experience Design at General Assembly
January 1, 2016 - September 26, 2025
Associate of Arts in Visual Communication, Graphic Design & Illustration at The Art Institute of College of Art and Design
January 1, 1993 - December 31, 1995

Qualifications

IBM Enterprise Design Thinking Practitioner
December 1, 2023 - September 2, 2025
Certified ScrumMaster® (Scrum Alliance)
December 1, 2015 - September 2, 2025
IBM Enterprise Design Thinking Practitioner
December 1, 2023 - September 26, 2025
Certified ScrumMaster® (Scrum Alliance)
December 1, 2015 - September 26, 2025
IBM Enterprise Design Thinking Practitioner
December 1, 2023 - September 26, 2025
Certified ScrumMaster®
December 1, 2015 - September 26, 2025
IBM Enterprise Design Thinking Practitioner
December 1, 2023 - September 26, 2025
Certified ScrumMaster® (Scrum Alliance)
December 1, 2015 - September 26, 2025

Industry Experience

Financial Services, Gaming, Consumer Goods, Software & Internet, Media & Entertainment, Professional Services