From academia to industry, I’ve spent years supervising 20+ animation productions per semester and guiding students through pre-production to final render. Today I’m designing cross-platform titles at Emerald City Games for Mobile, PC, and Switch. I hold a Ph.D. in Design and have a track record that includes a 48-hour technical test, a 45-day co-op MVP, and a solo blockout delivered under an 8-week deadline.

André Salomão

From academia to industry, I’ve spent years supervising 20+ animation productions per semester and guiding students through pre-production to final render. Today I’m designing cross-platform titles at Emerald City Games for Mobile, PC, and Switch. I hold a Ph.D. in Design and have a track record that includes a 48-hour technical test, a 45-day co-op MVP, and a solo blockout delivered under an 8-week deadline.

Available to hire

From academia to industry, I’ve spent years supervising 20+ animation productions per semester and guiding students through pre-production to final render. Today I’m designing cross-platform titles at Emerald City Games for Mobile, PC, and Switch.

I hold a Ph.D. in Design and have a track record that includes a 48-hour technical test, a 45-day co-op MVP, and a solo blockout delivered under an 8-week deadline.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Work Experience

Game Designer at Emerald City Games
January 1, 2025 - Present
Contributed to 2 titles across Mobile, PC, and Switch, working within teams of 7 to 15 people across Unity and Unreal Engine. Designed and balanced a 40+ item monetization store for a Mobile title, including an Excel simulation tool that enabled rapid cost iteration without requiring programmer resources. Currently owning game design documentation for a PC / Switch title, authoring 100+ pages across a 60-page GDD and supporting documents, while handling level design and mechanics design in pre-production.
Game Designer at Emerald City Games
December 29, 2024 - November 11, 2025
Work on diverse game design roles, including systems, economy, level, and narrative design, along with QA testing and UI/UX polish for an unannounced 4X mobile and a PC/Console title.
Animation Program Instructor at UFSC - Federal University of Santa Catarina
December 31, 2022 - December 31, 2022
Taught 2D and 3D animation at the undergraduate level, guiding team-based projects across production stages with a focus on iteration, motion capture, and real-world pipelines in a studio-style environment.
University Instructor at Federal University of Santa Catarina (UFSC)
December 28, 2022 - December 28, 2022
Taught 2D and 3D animation at the undergraduate level, guiding team-based projects across all production stages with a focus on iteration, motion capture, and real-world pipelines in a studio-style environment.

Education

Master's in Design at UFSC - Federal University of Santa Catarina
January 11, 2030 - January 1, 2020
Ph.D. in Design at UFSC - Federal University of Santa Catarina
January 11, 2030 - January 1, 2024
Master's in Design at UFSC
January 1, 2020 - January 1, 2020
Ph.D. in Design at UFSC
January 1, 2024 - January 1, 2024
Master's in Design at Federal University of Santa Catarina
January 1, 2020 - April 7, 2026
Ph.D. in Design at Federal University of Santa Catarina
January 11, 2030 - January 1, 2024

Qualifications

Master's in Design
January 11, 2030 - January 1, 2020
Ph.D. in Design
January 11, 2030 - January 1, 2024
Approval for 48-hour technical test
January 11, 2030 - April 7, 2026
Co-op MVP (45-day)
January 11, 2030 - April 7, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet