I’m a full-stack Unity game developer with a focus on programming, system design, 2D/3D art and animation, UI/UX, and cross-platform deployment. I thrive on collaborating with experts across disciplines to deliver projects that blend creativity, technical excellence, and real-world impact. I designed, programmed, and delivered a 3D educational game as a solo developer to promote environmental awareness and biodiversity conservation in Cyprus. I worked closely with biodiversity experts and educators to translate ecological topics into engaging in-game content, and I presented the project at COST Action Insect AI and BioBlitz to support outreach and community engagement.

Andreas Josephides

I’m a full-stack Unity game developer with a focus on programming, system design, 2D/3D art and animation, UI/UX, and cross-platform deployment. I thrive on collaborating with experts across disciplines to deliver projects that blend creativity, technical excellence, and real-world impact. I designed, programmed, and delivered a 3D educational game as a solo developer to promote environmental awareness and biodiversity conservation in Cyprus. I worked closely with biodiversity experts and educators to translate ecological topics into engaging in-game content, and I presented the project at COST Action Insect AI and BioBlitz to support outreach and community engagement.

Available to hire

I’m a full-stack Unity game developer with a focus on programming, system design, 2D/3D art and animation, UI/UX, and cross-platform deployment. I thrive on collaborating with experts across disciplines to deliver projects that blend creativity, technical excellence, and real-world impact.

I designed, programmed, and delivered a 3D educational game as a solo developer to promote environmental awareness and biodiversity conservation in Cyprus. I worked closely with biodiversity experts and educators to translate ecological topics into engaging in-game content, and I presented the project at COST Action Insect AI and BioBlitz to support outreach and community engagement.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
See more

Language

Greek, Modern
Fluent
English
Fluent

Work Experience

Project Officer / Game Developer at Enalia Physis Environmental Research Centre
April 1, 2023 - April 1, 2025
Designed, programmed and delivered a 3D educational game as a solo developer, promoting environmental awareness and biodiversity conservation in Cyprus. Managed the full development cycle, including 3D modelling, texturing, 2D/3D animation, UI/UX design, tool/asset and library integration, system development, localization database setup and maintenance, performance optimisation, testing and cross-platform builds (Windows, WebGL). Collaborated with biodiversity experts, entomologists, ecologists and education specialists to translate complex ecological topics into engaging in-game content. Presented the project at international biodiversity events such as COST Action Insect AI and BioBlitz, supporting outreach and community engagement.
QA Engineer at Helio Games
September 1, 2020 - March 1, 2023
Tested and improved game features to ensure smooth, player-friendly experiences across mobile and PC platforms. Designed and ran comprehensive test plans, including smoke, regression, and playtesting, and documented clear bug reports to support fast resolution. Collaborated daily with designers and programmers to identify issues early, propose solutions and keep updates on schedule.

Education

BSc (Hons) Computer Science at University of Leeds
September 1, 2016 - December 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Professional Services
    paper Darwin Plus 197

    • Led the end-to-end design, development, and delivery of a Unity educational game as the sole developer, creating a high-quality interactive tool for biodiversity education.
    • Owned the full production pipeline in Unity 2022 (URP), including C# gameplay systems, UI, dialogue, quests, save/load, localization workflows, testing, optimization, and deployment for Windows and WebGL.
    • Integrated and extended multiple third-party tools and systems, including Pixel Crushers Dialogue System, Easy Save 3, Behavior Designer, DOTween, Timeline, Cinemachine, Unity Analytics, and Backtrace.
    • Collaborated with educators, environmental experts, schools, and other stakeholders to gather feedback, refine content, and align the experience with real educational needs.
    • Optimized the game for varied school hardware, conducted extensive testing across environments, and adapted project scope to deliver a polished final product within the fellowship timeframe.
    • Produced additional supporting content for the project, including educational animations and other visual material, while also contributing to project dissemination through workshops, presentations, and stakeholder engagement.