Hi, I'm Andrew Burns, a passionate composer, sound designer, and audio engineer with nearly a decade of experience in the audio industry. I love solving complex audio problems and collaborating with teams to bring creative projects to life from conception to completion. My expertise spans composition, sound design, audio editing, and mixing across various professional studio and home settings. I have a lot of indie game experience and have led full production cycles and directed larger audio teams. I have a very well outfitted studio in Montreal Canada with a very powerful computer, an unreasonably large synth collection, and I'm a multi instrumentalist who loves blending real instrumentation with deeper designed soundscapes and complex audio processing. _Website not available. Sign in: https://www.twine.net/signup_

Andrew Burns

PRO

Hi, I'm Andrew Burns, a passionate composer, sound designer, and audio engineer with nearly a decade of experience in the audio industry. I love solving complex audio problems and collaborating with teams to bring creative projects to life from conception to completion. My expertise spans composition, sound design, audio editing, and mixing across various professional studio and home settings. I have a lot of indie game experience and have led full production cycles and directed larger audio teams. I have a very well outfitted studio in Montreal Canada with a very powerful computer, an unreasonably large synth collection, and I'm a multi instrumentalist who loves blending real instrumentation with deeper designed soundscapes and complex audio processing. _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi, I’m Andrew Burns, a passionate composer, sound designer, and audio engineer with nearly a decade of experience in the audio industry. I love solving complex audio problems and collaborating with teams to bring creative projects to life from conception to completion. My expertise spans composition, sound design, audio editing, and mixing across various professional studio and home settings.

I have a lot of indie game experience and have led full production cycles and directed larger audio teams. I have a very well outfitted studio in Montreal Canada with a very powerful computer, an unreasonably large synth collection, and I’m a multi instrumentalist who loves blending real instrumentation with deeper designed soundscapes and complex audio processing.

Website not available. Sign in: https://www.twine.net/signup

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Fluent

Work Experience

Avid Pro Tools Customer Service Agent D2C/ Technical Advisor at Avid
March 31, 2024 - July 19, 2025
Hired as part of a dedicated Pro Tools D2C service team. Overhauled Pro Tools service using a customized Zendesk system, advised dev team on new audio product designs, and ran internal training sessions on Pro Tools operations.
Freelance: Audio Engineering, Composition, Sound Design at Self-Employed
January 1, 2014 - Present
Almost a decade of experience working with producers, audio engineers, musicians, directors, and content creators providing high-quality audio work ranging across many disciplines. Self-operated a business offering contracted audio work including audio editing and mixing, original composition, arrangement, session recording, and music production. Comfortable in both professional and home studio environments.
Studio Intern/Audio Assistant at Fader Mountain Sound Studios
December 31, 2015 - July 19, 2025
Started as an intern working with many world-renowned producers and engineers in the multi-studio Vancouver facility. Operated professional studio equipment and microphones. Performed duties from runner to assistant engineer and producer.
Audio Director at Cave Bear Games
May 1, 2024 - Present
Oversees audio design and production for Planta sia; builds and guides audio team; crafts high-quality audio assets for gameplay.
Audio Director at Golden Horde Studios
November 1, 2024 - Present
Develops original character dialogue systems, post-production trailer sound design, FMOD integration, and dynamic character music for Shoni Island.
Audio Director at Serious Point Games
October 1, 2024 - Present
Leads a six-person audio team; directs all audio design and production; defines cohesive creative vision and manages schedules and resources.
Studio Intern / Audio Assistant at Fader Mountain Sound Studios
January 1, 2013 - December 31, 2015
Internship supporting producers and engineers; operated studio equipment; assisted on recording sessions and field work at multiple studios.

Education

Bachelor of Fine Art at Concordia University
January 1, 2017 - May 31, 2021
Diploma at Ontario Institute of Audio Recording Technology
January 1, 2013 - July 31, 2013
Associate Degree at Macewan University
January 1, 2011 - May 31, 2011
Bachelor of Fine Art: Music (Composition specialization) at Montreal QC Institute of Audio Recording Technology
January 11, 2030 - February 7, 2026
Diploma: Audio Engineering, Recording Technology and Sound Design at Selkirk College, Nelson, BC
January 11, 2030 - May 1, 2012
Associate Degree in Music: Jazz and Contemporary Studies at MacEwan University, Edmonton, Alberta
January 11, 2030 - May 1, 2011

Qualifications

Avid Pro Tools Certification
January 11, 2030 - February 7, 2026

Industry Experience

Media & Entertainment, Gaming, Professional Services, Software & Internet, Education
    paper Golden Horde Studios - Shoni Island

    Dialogue systems design, post production sound design, adaptive music performance design. Audio integration with Unreal and FMOD.