Hi, I’m Andrew Burns, a technical sound designer, composer, and audio engineer with 10+ years of experience across game audio, post-production, and music.
Specializing in creative audio development, crafting a musical identity, and technical implementation built-in FMOD and Wwise for Unity and Unreal. Known for solving complex audio challenges across the full production pipeline—from composition and sound design to integration, debugging, and final delivery—while maintaining clarity, usability, and production-ready results.
I made real organic music that can be felt.
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All audio. Original soundtrack, available on all platforms. (Climbing Tree - Plantasia: Music From The Orbit Of COATL-IV). All sound design and audio system design.
https://music.youtube.com/playlist?list=OLAK5uy_lNfiGbqsjVKuNdfrq_Qm5H1KVRRPNlC9A
Dialogue systems design, post production sound design, adaptive music performance design. Audio integration with Unreal and FMOD.
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