Hi, I’m Andrew Burns, a technical sound designer, composer, and audio engineer with 10+ years of experience across game audio, post-production, and music. Specializing in creative audio development, crafting a musical identity, and technical implementation built-in FMOD and Wwise for Unity and Unreal. Known for solving complex audio challenges across the full production pipeline—from composition and sound design to integration, debugging, and final delivery—while maintaining clarity, usability, and production-ready results. I made real organic music that can be felt.

Andrew Burns

PRO

Hi, I’m Andrew Burns, a technical sound designer, composer, and audio engineer with 10+ years of experience across game audio, post-production, and music. Specializing in creative audio development, crafting a musical identity, and technical implementation built-in FMOD and Wwise for Unity and Unreal. Known for solving complex audio challenges across the full production pipeline—from composition and sound design to integration, debugging, and final delivery—while maintaining clarity, usability, and production-ready results. I made real organic music that can be felt.

Available to hire

Hi, I’m Andrew Burns, a technical sound designer, composer, and audio engineer with 10+ years of experience across game audio, post-production, and music.

Specializing in creative audio development, crafting a musical identity, and technical implementation built-in FMOD and Wwise for Unity and Unreal. Known for solving complex audio challenges across the full production pipeline—from composition and sound design to integration, debugging, and final delivery—while maintaining clarity, usability, and production-ready results.

I made real organic music that can be felt.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
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Language

English
Fluent

Work Experience

Sound Artist Contract at Meta
May 6, 2026 - June 19, 2026
Create and implement sound design assets for interactive experiences and platform initiatives. Contribute to audio workflows, asset integration, and interactive development processes within remote collaboration.
Audio Director at Golden Horde Studios
November 1, 2024 - Present
Develops original character dialogue systems, post-production trailer sound design, FMOD integration, and dynamic character music for Shoni Island.
Audio Director at Serious Point Games
October 1, 2024 - Present
Leads a six-person audio team; directs all audio design and production; defines cohesive creative vision and manages schedules and resources.
Audio Director at Cave Bear Games
May 1, 2024 - Present
Oversees audio design and production for Planta sia; builds and guides audio team; crafts high-quality audio assets for gameplay.
Avid Pro Tools Customer Service Agent D2C/ Technical Advisor at Avid
March 31, 2024 - July 19, 2025
Hired as part of a dedicated Pro Tools D2C service team. Overhauled Pro Tools service using a customized Zendesk system, advised dev team on new audio product designs, and ran internal training sessions on Pro Tools operations.
Studio Intern/Audio Assistant at Fader Mountain Sound Studios
December 31, 2015 - July 19, 2025
Started as an intern working with many world-renowned producers and engineers in the multi-studio Vancouver facility. Operated professional studio equipment and microphones. Performed duties from runner to assistant engineer and producer.
Freelance: Audio Engineering, Composition, Sound Design at Self-Employed
January 1, 2014 - Present
Almost a decade of experience working with producers, audio engineers, musicians, directors, and content creators providing high-quality audio work ranging across many disciplines. Self-operated a business offering contracted audio work including audio editing and mixing, original composition, arrangement, session recording, and music production. Comfortable in both professional and home studio environments.

Education

Bachelor of Fine Art at Concordia University
January 1, 2017 - May 31, 2021
Diploma at Ontario Institute of Audio Recording Technology
January 1, 2013 - July 31, 2013
Associate Degree at Macewan University
January 1, 2011 - May 31, 2011
Bachelor of Fine Art: Music (Composition specialization) at Montreal QC Institute of Audio Recording Technology
January 11, 2030 - February 7, 2026
Diploma: Audio Engineering, Recording Technology and Sound Design at Selkirk College, Nelson, BC
January 11, 2030 - May 1, 2012
Associate Degree in Music: Jazz and Contemporary Studies at MacEwan University, Edmonton, Alberta
January 11, 2030 - May 1, 2011
Bachelor of Fine Art — Music Composition Specialization at Concordia University
January 11, 2030 - June 30, 2026
Diploma — Recording Technology & Sound Design at Ontario Institute of Audio Recording Technology
January 11, 2030 - June 30, 2026
Associate Degree — Music Jazz & Contemporary Studies, Composition at MacEwan University
January 11, 2030 - June 30, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services, Software & Internet, Education
    Golden Horde Studios - Shoni Island

    Dialogue systems design, post production sound design, adaptive music performance design. Audio integration with Unreal and FMOD.