Available to hire
Senior Software Engineer with 8+ years building large-scale real-time systems across AAA, AA, and VR projects. Experienced in C++, Python, Unreal Engine, networked systems, AI systems, tooling, and shared technical frameworks used across multiple teams and projects. Strong background in performance-critical systems, infrastructure tooling, automation, and cross-team technical leadership. Focused on building maintainable systems that support rapid iteration, reliability, and long-term evolution at scale.
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Work Experience
Senior Gameplay Engineer at Paramount Skydance
June 1, 2023 - April 1, 2026Senior Gameplay Engineer responsible for engineering modular gameplay systems (weapons, targeting, movement, actor drivers) used across 3 projects, improving combat reliability and enabling system reuse. Owned AI pawn behavior systems using Unreal’s EGO, implementing state trees, formations, and combat behaviors to support reusable enemy behaviors. Led studio-wide transition to Unreal’s Gameplay Ability System, building core framework, integrating into gameplay systems, and training 25+ designers and engineers. Re-architected gameplay infrastructure from actor hierarchy into a modular component-based structure. Conducted 1000+ code and content reviews via Swarm, enforcing performance and maintainability. Mentored cross-disciplinary team members, reducing onboarding time by 1 week and improving velocity. Led 10+ systems pods (combat, abilities, crafting, movement, AI, weapons) with up to 4 engineers per pod and coordinated sprint deliverables.
Gameplay Engineer at Ready At Dawn Studios
March 1, 2018 - April 1, 2023Designed and implemented real-time gameplay systems in a proprietary engine, supporting combat, AI, projectiles, and inventory systems. Optimized combat responsiveness by 10% through advanced math and C++ profiling. Developed core gameplay mechanics including deflection systems, AI behaviors, projectile logic, and inventory systems used across multiple projects.
DevOps/Build Engineer at Ready At Dawn Studios
May 1, 2016 - March 1, 2018Developed Python and C++ build tools, dashboards, asset pipelines, and deployment automation supporting Oculus and console development. Maintained CI infrastructure, automated packaging workflows, and build validation systems to improve deployment reliability and iteration speed. Managed build health, deployment consistency, and troubleshooting across multiple active projects and platforms. Developed internal dashboards and tooling interfaces using Javascript and SQL-backed data workflows.
Quality Assurance Tester at Naughty Dog LLC
June 1, 2015 - May 1, 2016Verified and reported bugs on Uncharted 4; validated fixes prior to release.
Education
Bachelor of Science in Computer Science at California State University, Fullerton
January 11, 2030 - May 19, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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